Jedi Archive
Thread: Master Enhancer: My synopsis.
I am a she. And I have seen many systems where grouproles are rewarded, not penalized.
AdiWanTinova wrote:
... does anyone else think that this guy just has a tremendous problem with everything? Not Herman - but the MsNiL guy ... haha.
Great Post!! I wish that people would Look in their profession and Learn how to play it, But people love to CRy is these boards.
AdiWanTinova wrote:
I recently read a post on these forums asking for a Lightsaber toughness for Master Enhancer/Healer in the Jedi profession so that they can 'stand against a defender.' I wanted to take a moment to share with you some thoughts about this profession, and especially shed some light into this profession that are thinking of potentially mastering this fine art within the Jedi realm.
Enhancer is a great profession within the Jedi skill trees. It allows for more "Jedi-Like" play with a multitude of different abilities learned/gained throughout your path to mastery. I have been a Master Enhancer since pre-CU, and in the CU, have found out many things about how to play this profession. There are a few things that you should be warned/informed if you are interested in this profession as one of (if not THE Force Mastery of your choice).
Below are a few of my observations:
- Master Enhancer provides Force Armor. Which if not broken (with an armor break, not bug) is highly effective to defend you against incoming damage, PvE as well as PvP (more so PvP). You will not be a 'tank' of the group with this defense, but it provides you the ability to have a sort of 'light' armor that should protect you well in the fray of combat.
- You are not the tank. The tanks of this game are Defenders. If you had a melee-stacked defense template that did adequate damage in your pre-Jedi template, I would not recommend this profession for you. You have to understand the role of the Enhancer on the battle field is for CONTROL, more so than damage intake protection for oneself, and/or groups.
- It is alright to run. Occasionally, you will get hate /tell's from those that are upset that you decided that living to fight another day was more wise than dying a foolish death to overwhelming odds. You are built to withstand 2-on-1 odds, 3-on-1, or in some cases 4-on-1 odds … not any more than that, if you see that onslaught coming, start rooting and/or stasis’ing targets at will, and move swiftly.
- Do not rely upon Enhancer to be your best defense. You must understand the fact that you are wearing aforementioned ‘light’ armor. It will break easily and then your damage intake will be too much for you to bear. Over my time playing this profession, I’ve come to understand that Enhancer’s Force Armor is nothing more than a slight advantage from a defensive perspective … but that my OFFENSE is my best defense. If your adversaries are consumed with healing themselves, they can’t do damage to you. If they have no action, they can’t inflict damage upon you. Note: My recommendation for the best Master Enhancer template is: MLS / MENH / Healer: 4040 – focus upon offensive power to provide your defense (in-line with this bullet point).
Stasis:
Stasis can be used as offense, or defense. With the recent removal of chainable “daze state” attacks (i.e. Stasis/Daze), you no longer can hit with stasis endlessly as you want, and then easily defeat someone like a Defender … but, you can use this as a strategy effectively.
Offensive Stasis:
- Jedi-heals (and things like bacta toss, etc.) are combat moves that are negated when in a daze (Stasis) state. If you inflict enough damage, you can throw someone’s heals off by putting them in stasis when you “feel” they are about to heal. Throw off their timing.
- People use macros … especially the “Yin” to your “Yang” – Master Defenders. Force Aura/Infusion looped macros usually are fired in tandem, as the timers are relatively close in longevity. Keep in mind that stasis lasts for 45-seconds. Interesting thought, right? If you notice that a Defender (or your adversary) is using timed macros … stop them from working properly. Hit with a stasis when you see his “Infusion” and “Aura” icons are blinking to prepare to “fall off.” Leave them sitting idle for about 10-15, when they least expect to be hit again … just for fun.
- Quick attack that does about 550 points of damage. I’ve actually incapped people with low health trying to stasis them.
- Stasis a Master Defender with Avoid Incapacitation on … and it’s curtains.
Note: People can heal with stims through stasis … keep that in mind. Anyhow, when AI falls off … they drop incap (if there’s no health on the health bar).
Defensive Stasis:
- Its Stasis … use it to hit the target to buy yourself some time. Keep in mind that if you’re in a long fight, this is a good tool to buy yourself 45-seconds of “cool down time.” Running low on mind, force or action? Hit them with Stasis, and untarget them … in about 10 seconds, the music stops, and you can /sit, /forcemeditate – even CHANNEL your force back, if you want. Stand up before Stasis wears off … and continue fighting.
- Don’t feel like fighting anymore? Stasis … and head for the hills. Can’t be anymore simple than that.
In Summary:
I hope this helps all of you new Jedi that are wondering about Master Enhancer. To summarize, every Jedi template is worth standing against any other Jedi template … you have just as much right to win the fight as anyone else. Knowledge leads to control. Control leads to victory. Master Enhancer can lead to victory if you understand your limitations, and play by the guidelines in which you’ve been give.
A great saber doesn’t hurt to have either …
Message Edited by AdiWanTinova on 09-14-2005 07:08 AM
AdiWanTinova wrote:
... does anyone else think that this guy just has a tremendous problem with everything? Not Herman - but the MsNiL guy ... haha.
AdiWanTinova wrote:
As with Anakin being perceived by Obi-Wan to Luke Skywalker that Darth Vader had killed his father ... it is from a certain point of view. I care not to litter this thread with a senseless debate of whether or not Enhancer is working as intended or if it is not. Can it take benefits from the developers 'giving it love' and enhancing some of the capabilities? Yes. What Jedi profession wouldn't benefit from that?
The fact of the matter is that this template - is what it is at the moment. We must learn to fight/play within the confines of what we have been given. I've at times thought about going master dabbler, but after now coming into the realization that this template is not broken, and learning how to play the profession without thinking about the negatives ... I've decided that it DOES work effectively. So, from 'a certain point of view' - I would suggest that it does work properly, and needs no fixes. That said ... I would lke it if anything came down from the developers. The simple fact of the matter is that I will not depend upon that, and/or expect it.
Message Edited by MsNiL on 09-17-2005 04:41 AM
I do not understand your logic in that case.
AdiWanTinova wrote:
A better correspondent ... ? Good political skills, to be sure.
Now look, MsNiL - I play Master Enhancer ... I've been a Master Enhancer since before the CU, so please ... don't try to belittle me in my thread that TALKS SPECIFICALLY ABOUT HOW TO PLAY MASTER ENHANCER. What a terrible post ... and I would like it if you didn't clutter my thread with senseless garbage, thankyouverymuch.
i like enhancer...i just wish that the states/poison/disease resists were actually helpful...would be nice to have some fire resist also since that is the new BH weapon of choice
MsNiL wrote:
I do not understand your logic in that case.
AdiWanTinova wrote:
A better correspondent ... ? Good political skills, to be sure.
Now look, MsNiL - I play Master Enhancer ... I've been a Master Enhancer since before the CU, so please ... don't try to belittle me in my thread that TALKS SPECIFICALLY ABOUT HOW TO PLAY MASTER ENHANCER. What a terrible post ... and I would like it if you didn't clutter my thread with senseless garbage, thankyouverymuch.
What sinister plot do you have behind denying another Enhancer to speak freely about her issues?
AdiWanTinova wrote:
A better correspondent ... ? Good political skills, to be sure.
Now look, MsNiL - I play Master Enhancer ... I've been a Master Enhancer since before the CU, so please ... don't try to belittle me in my thread that TALKS SPECIFICALLY ABOUT HOW TO PLAY MASTER ENHANCER. What a terrible post ... and I would like it if you didn't clutter my thread with senseless garbage, thankyouverymuch.
My greatest issue with this post is that it tries to blind people from the truth that the Jedi system is broken becouse it was never rewritten for the newsystem that was added in the combat upgrade.
Your final line sums up alot "A great saber doesn’t hurt to have either …"
Without a good lightsaber, the only enhancer power you need besides stasis is forcerun.
MsNiL wrote:
I do not understand your logic in that case.
What sinister plot do you have behind denying another Enhancer to speak freely about her issues?
AdiWanTinova wrote:
I've at times thought about going master dabbler, but after now coming into the realization that this template is not broken, ....
dude how can you say that
We have an entire tree with no verified use. Maybe you think the Master box itself isnt broken but two of the three skills were nerfed already, the one not nerfed is because you gonna die a lot you have a chance to Rez your self. So what if we can run slower than everyone else rides, if you use that in combat your either rubber band or Slam into a wall with a turret up ur behind and stuck till you assess (evaluate)your RC chance to escape the catastrophe.
It is fun still, tho broken or not. I selected enhancer hoping for FRS to return and give it some love. Maybe have to get my love in defender, at least less broke and switch partners later...