Jedi Archive
Thread: Jedi has died
Angamarth wrote:
Pday wrote:
Angamarth wrote:
Srider_Killarney wrote:
The old game worked really well, each move you press would go off in just the order you put it in like domino's. Now with all the cooldowns and warm ups and "you can'ts" and yellow frames I feel like I am playing the game operation and I keep touching the sides.
If it worked so well, why did so many people post it was hopelessly broken, a complete revamp was needed, and they were all quitting 'itl it was changed?
because SWG has the biggest amount of whiners i have ever seen in any online game, people who refuse to put the work in to get the best equipment for their template and so on, and they cried to have everyone else nerfed down to their level. Hence we got the CU with weapon caps, deminishing returns on skilltapes, defences and so on to prevent anyone to be able to get a clear edge regardless of how much time they spent.
Just look on the jedi boards and see the cries to have the pearls pre cu jedi worked to get nerfed.
Like the people who continue to whine about the CU?
Yes. Those who absolutly refuse to accept change and do not want to learn the new system or tweak their template to accomodate changes. Instead of adapting, they cry NERF on other profs
Jacella wrote:
I want there to be a crossover server...swg vs eq
ROFLMAO!
My Wizard pwned your Jedi!!!!
Ozzyi wrote:KyiasLightsun, I have read alot of post in my game day. This prolly makes the most sence. However i'm cursed with the attitude of hating change. I don't mind upgrades.But when I buy a Mustang with hefty payments and I decide to get an Oil Change or maybe a new exhaust to make it go faster and they bring me back a dang mini van. I have issues.Bring back the game I bought. Or create a new PRE-CU server for us goons who hate change.I don't think that is asking for much.
nah, I not saying what they did was right...
I just mean when you look around the forums everyone has their own idea of whaat is "Star Wars" and somehow SOE has to liveup to that very broad and general idea. It is a very difficult thing to do.
Where in their other games they create the story and loops, where in this one it was all supposed to be a "certain way" from a player prospective.
1 v. 1 combat is painfully slow (due to the healing upgrades) . . . but group PvP is an improvement over pre-cu and it much more engaging and dynamic
Srider_Killarney wrote:
ray-dac wrote:
I made a thread about making one or two pre CU servers and having everyone start with nothing. Most said they would certainly start from scratch if they could have their old game back. Pre-cu was the most original fast paced combat style around. Nowcombat is slow and boring. woohoo
WORD
the funny thing is that the cu has been out what? 6 months and im more unbalanced on my non jedi now than i was in the old system.
trajen2 wrote:
Angamarth wrote:
Pday wrote:
Angamarth wrote:
Srider_Killarney wrote:
The old game worked really well, each move you press would go off in just the order you put it in like domino's. Now with all the cooldowns and warm ups and "you can'ts" and yellow frames I feel like I am playing the game operation and I keep touching the sides.
If it worked so well, why did so many people post it was hopelessly broken, a complete revamp was needed, and they were all quitting 'itl it was changed?
because SWG has the biggest amount of whiners i have ever seen in any online game, people who refuse to put the work in to get the best equipment for their template and so on, and they cried to have everyone else nerfed down to their level. Hence we got the CU with weapon caps, deminishing returns on skilltapes, defences and so on to prevent anyone to be able to get a clear edge regardless of how much time they spent.
Just look on the jedi boards and see the cries to have the pearls pre cu jedi worked to get nerfed.
Like the people who continue to whine about the CU?
Yes. Those who absolutly refuse to accept change and do not want to learn the new system or tweak their template to accomodate changes. Instead of adapting, they cry NERF on other profs
trajen2 wrote:
1 v. 1 combat is painfully slow (due to the healing upgrades) . . . but group PvP is an improvement over pre-cu and it much more engaging and dynamic
Srider_Killarney wrote:
ray-dac wrote:
I made a thread about making one or two pre CU servers and having everyone start with nothing. Most said they would certainly start from scratch if they could have their old game back. Pre-cu was the most original fast paced combat style around. Nowcombat is slow and boring. woohoo
WORD
The group cap has been based off of the MOB spawns in PVE, in pvp we some times have 2 or 3 full groups and you can't heal or help who you need to. We need our bigger groups back not these huge flashy food and state icons.
Srider_Killarney wrote:
trajen2 wrote:
1 v. 1 combat is painfully slow (due to the healing upgrades) . . . but group PvP is an improvement over pre-cu and it much more engaging and dynamic
Srider_Killarney wrote:
ray-dac wrote:
I made a thread about making one or two pre CU servers and having everyone start with nothing. Most said they would certainly start from scratch if they could have their old game back. Pre-cu was the most original fast paced combat style around. Nowcombat is slow and boring. woohoo
WORD
The group cap has been based off of the MOB spawns in PVE, in pvp we some times have 2 or 3 full groups and you can't heal or help who you need to. We need our bigger groups back not these huge flashy food and state icons.
trajen2 wrote:
Srider_Killarney wrote:
trajen2 wrote:
1 v. 1 combat is painfully slow (due to the healing upgrades) . . . but group PvP is an improvement over pre-cu and it much more engaging and dynamic
Srider_Killarney wrote:
ray-dac wrote:
I made a thread about making one or two pre CU servers and having everyone start with nothing. Most said they would certainly start from scratch if they could have their old game back. Pre-cu was the most original fast paced combat style around. Nowcombat is slow and boring. woohoo
WORD
The group cap has been based off of the MOB spawns in PVE, in pvp we some times have 2 or 3 full groups and you can't heal or help who you need to. We need our bigger groups back not these huge flashy food and state icons.
now its gettign constructive. group size limitation sucks.And while they're at it, allow me to resize the group-member window. . .
The icons do suck...there was a thread earlier about why your opponent should be able to see what your buffs are , foods, etc....
agreed and give me a combat que window so I know when its time to press the next bottun cuz this button spaming is giving me carpletunnel.
Srider_Killarney wrote:
I feel you r pain with every passing day, I only hope they will not be to stuborn to not make a preCU server for people like you and I.
They've already stated this isn't possible without hiring another team just for a pre-cu server. Both of these would of worked fine if they bothered to finish or fix them. Still waiting for this CU to get out of Beta sometime next year.
Trajen2 wrote
Srider_Killarney wrote:
I feel you r pain with every passing day, I only hope they will not be to stuborn to not make a preCU server for people like you and I.