Jedi Archive
Thread: Force Sensitive Class Skills Information
All of the following is extremely tentative information and is very subject to change before the NGE is released.
I won't be following this up or reading the thread afterwards, I'm only sharing what I've discovered...
FORCE SENSITIVE TITLES
Phase 1 Master = Force Sensitive
Phase2 Master = Force Adept
Phase3 Master = Jedi Apprentice
Phase4 Master = Jedi
FORCE SENSITIVE ABILITIES
Melee Attacks:
“A high powered attack that deals extra damage.”
1. Focused Strike...damage
2. Centered Strike..damage
3. Shii-Cho Strike..damage
4. Niman Strike.....damage
5. Ataru Strike.....damage
6. Makashi Strike...damage
7. Djem So Strike...damage
8. Vaapad Strike....damage
Snare Attacks:
“An attack that causes damage and snares the target.”
1. Grapple.........damage + snare (5s duration)
2. Force Shock.....damage (crit) + snare (8s duration)
3. Force Grapple...damage + snare (10s duration)
4. Force Choke.....damage + snare (15s duration)
Offensive Buffs:
“Increases damage of every attack while active.”
1. Ataru Focus....offense +12 (30s duration)
2. Makashi Focus..offense +25 (35s duration)
3. Vaapad Focus...offense +50 (40s duration)
Defensive Buffs 1:
“Decreases damage taken by incoming attacks.”
1. Center of Being..defense +12 (30s duration)
2. Force Hardening..defense +30 (35s duration)
3. Force Aura.......defense +50 (40s duration)
Defensive Buffs 2:
“A defense stance that increases the chance to block or dodge incoming attacks.”
1. Shii-Cho Stance..defense +80 (40s duration)
2. Niman Stance.....defense +140 (40s duration)
3. Soresu Stance....defense +200 (40s duration)
Self Healing:
“The ability to focus your mind to cause a recharge in health.”
1. Meditate............self heal
2. Focus of Life.......self heal
3. Force Regeneration..self heal
Other Abilities:
Force Run (3s duration)
“Force Run Increases your run speed for a short duration.”
Saber Block (20s duration)
“makes you invulnerable to ranged attacks for a brief period of time by deflecting all incoming fire away from yourself.”
Saber Throw
“This attack allows a Jedi to attack from a distance by throwing his or her lightsaber.”
The following is also listed as a Force Sensitive skill, but it isn't found anywhere in the current Roadmap. However, since the character selection screen clearly indicatesForce Sensitiveswill have Force Lightning abilities it seems likely that these are acquired somewhere (don't know why Saber Throw is listedhere as well though)...
Ranged Attacks: (currently NOT found in the FS roadmap)
“A ranged attack that causes an increase in damage.”
1. Force Push.......damage
2. Saber Throw......damage
3. Force Lightning..damage
HOLOCRONS
Holocron: Form Zero Lightsaber Combat
“Form Zero: Originally defined by Jedi Master Yoda to describe the lightsaber technique of Felanil Baaks, Form Zero became the basis for the instruction of lightsaber combat. In its simplest form, Form Zero is the art of wielding a lightsaber which had not been ignited. While it seemed silly to many padawan learners, the underlying message could not be ignored. In order for a Jedi to protect and serve the galaxy, they must know when to ignite their lightsaber for combat, and when to leave the weapon at his side. The understanding of another being's situation was key to the knowledge of right and wrong, and any student who could understand the necessity of Form Zero and use it to mediate a solution - without resorting to violence - was truly gifted with the Force.”
Holocron: Form I Lightsaber Combat
“Form I: Known as Shii-Cho, this was the simplest form of lightsaber combat techniques studied by the Jedi Knights of the Old Republic, and was generally considered the first form used by the original creators of lightsabers. Sometimes called the ideal form, Form I used horizontal side-swipes and parries made with the blade of the lightsaber held upright to push the point of an enemy's blade away during a side-to-side attack. If the attack is a downward slash aimed at the head, Form I simply reversed the motion, with a horizontally-held lightsaber being moved up and down to deflect a blow. All the basic ideals of attack, parry, target zones, and practice drills were created with the Form I style.”
Holocron: Form II Lightsaber Combat
“Form II: Known as Makashi, this ancient Jedi Knight lightsaber combat technique was developed when pikes and staves were more common in the galaxy. Form II emphasized fluid motion and anticipation of a weapon being swung at its target, allowing the Jedi to attack and defend with minimal effort. Although many Jedi historians considered Form II to be the ultimate refinement in lightsaber-to-lightsaber combat, it was dropped in favor of Form III combat when blaster weapons became prevalent in the galaxy.”
Holocron: Form III Lightsaber Combat
“Form III: Known as Soresu, this was a lightsaber dueling technique developed by the Jedi Knights, after blaster weapons became the normal weapon of choice among criminals and underworld beings. Unlike Form II combat, which was developed to work against another lightsaber, Form III was most effective in anticipating and deflecting blaster fire. It stressed quick reflexes and fast positional transition, in order to overcome the rapidity with which a blaster could be fired. It was essentially a defensive technique, emphasizing the non-aggressive Jedi philosophy while reducing the exposed areas of their bodies. In the wake of the death of Qui-Gon Jinn at the hands of Darth Maul, many Jedi turned away from the Form IV style of open, acrobatic fighting and took up Form III in order to minimize the risk of injury or death at the hands of an opportunistic opponent.”
Holocron: Form IV Lightsaber Combat
“Form IV: Known as Ataru, this was one of the more recent lightsaber combat techniques, developed by the Jedi Knights during the last decades of the Old Republic. It emphasized acrobatic strength and power in wielding the blade, attributes which were frowned upon by many traditional Jedi Knights and Masters. It found a niche among the eager padawan learners of the time, who believed that the Jedi needed to become more involved in rooting out crime and evil and eradicating it. This Form was practiced by Qui-Gon Jinn, although his death at the hands of Darth Maul exposed the weakness of Form IV in defending a Jedi's body. Yoda, however, practiced Form IV with such speed that, when coupled with his small size, left an enemy with no undefended parts of his body.”
Holocron: Form V Lightsaber Combat
“Form V: Known as Shien, this was one of the seven primary forms of lightsaber combat developed by the Jedi Knights of the Old Republic. Form V was developed by a group of Jedi Masters who felt that Form III was too passive, while Form IV was not powerful enough. It addressed the shortcomings of both forms, in which a Jedi Master may have proved to be undefeatable but could not overcome the enemy. Among the many unique aspects of Form V was the development of techniques in which the lightsaber was used to deflect a blaster bolt directly back at the firer, deliberately to cause harm to the opponent. Many Jedi Masters debated the philosophy of Form V, claiming that it directed inappropriate focus on hurting another being. Others claimed that Form V was simply a way to achieve peace through superior firepower.”
Holocron: Form VI Lightsaber Combat
“Form VI: Known as Niman, this was one of the most advanced of the seven primary forms of lightsaber combat developed by the Jedi Knights of the Old Republic. At the time of the Battle of Geonosis, Form VI was the standard in Jedi fighting techniques, emphasizing the use of techniques from Forms I, II, IV, and V in overall moderation. Many Jedi Masters considered it the diplomat's form, since the user used their knowledge of political strategy and negotiation - along with their own perceptions - to reach a peaceful decision with minimal bloodshed. Many Jedi skilled in Form VI techniques had already spent at least ten years studying the other four Forms, an aspect that many Masters felt was too demanding of the Jedi's time in regards to its benefits on the battlefield.”
Holocron: Form VII Lightsaber Combat
“Form VII: Known as Juyo, this lightsaber combat technique was one of the most demanding of all the forms developed by the Jedi Knights. Only through the learning of several other forms can a Jedi begin to understand Form VII, which involved so much physical combat ability that its training brought a Jedi very close to the Dark Side of the Force. Jedi Master Mace Windu studied the Form VII technique. To master Form VII, a Jedi had to employ bold movements and be more kinetic than in any other form. Form VII employed the use of overwhelming power directed through unconnected, staccato movements that kept an opponent continually off-guard.”
ADDITIONAL
Elder Jedi Arbiter Robe
Buff: Modify Constitution +125 (proc)
“These robes offer superior protection while still allowing full freedom of movement. They are the robes of the true masters, those whose will and authority go unopposed. Hand sewn on the inside of the cloak; There is no emotion, there is peace. There is no ignorance, there is knowledge. There is no passion, there is serenity. There is no chaos, there is harmony. There is no death, there is the Force.”
Elder Jedi Opressor Robe
Buff: Modify Constitution +125 (proc)
“These robes offer superior protection while still allowing full freedom of movement. They are the robes of the true masters, those whose will and authority go unopposed. Hand sewn on the inside of the cloak; Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me.”
In case you haven't seen the FAQ yet, here's how all those buffs will affect you with the new stats...
CHARACTER STATS
Strength: Melee attack stat - increases damage
Precision: Ranged attack stat - increases damage
Agility: General defense in combat - reduces damage
Stamina: Increases action (regen?)
Constitution: Increases health (regen?)
Luck: Will be explained more in-depth at a later time
Message Edited by SonGouki on 11-07-2005 09:22 PM
SonGouki wrote:ADDITIONAL
Elder Jedi Arbiter Robe
Buff: Modify Constitution +125 (proc)
“These robes offer superior protection while still allowing full freedom of movement. They are the robes of the true masters, those whose will and authority go unopposed. Hand sewn on the inside of the cloak; There is no emotion, there is peace. There is no ignorance, there is knowledge. There is no passion, there is serenity. There is no chaos, there is harmony. There is no death, there is the Force.”Elder Jedi Opressor Robe
Buff: Modify Constitution +125 (proc)
“These robes offer superior protection while still allowing full freedom of movement. They are the robes of the true masters, those whose will and authority go unopposed. Hand sewn on the inside of the cloak; Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me.”
Wahoo! My two favorite FRS Robes!!
Message Edited by WolfeTCK on 11-06-2005 05:22 AM
Baciacca wrote:
Josue15 wrote:
Baciacca wrote:
Your the man , oops Wookie!
These are the Elder Robes.....
Dark Robe:
Clicky
Light Robe:
Clicky
Now... I take it as imperial jedi get the dark side robe, and light jedi the light robe (yes, im a scientist
) automatically when this goes live on Nov the 15th. But, what if you switch factions after this is live? Will you be able to claim a new robe that suit your faction of choice? Or will jedi be stuck with their first choice?
I'm curious since it might be an idea to choose faction (androbes)before the NGE goes live. ![]()
Message Edited by Phelsing on 11-06-2005 11:54 AM
Phelsing wrote:
Baciacca wrote:
Josue15 wrote:
Baciacca wrote:
Your the man , oops Wookie!
These are the Elder Robes.....
Dark Robe:
Clicky
Light Robe:
Clicky
Now... I take it as imperial jedi get the dark side robe, and light jedi the light robe (yes, im a scientist
) automatically when this goes live on Nov the 15th. But, what if you switch factions after this is live? Will you be able to claim a new robe that suit your faction of choice? Or will jedi be stuck with their first choice?
I'm curious since it might be an idea to choose faction (androbes)before the NGE goes live.
Message Edited by Phelsing on 11-06-2005 11:54 AM
id like to know this too, a lot can change during the time and we can always change factions. Maybe each player should get both robes, but he ll b only able toequip the one of his current faction.
that way a (ie) dark jedi can keep the lightside robe on his bank, and if he ever turn light he exchanges robes.
those robes are too cool to make a choice like that =p id love to have the light side version too.
just my 2 cents...
So we still aren't clear as to "Is there a force bar to manage" or not?