Jedi Archive
Thread: Force Jump?
jamil2517
Sun Jun 12, 2005 1:30 pm
#27
I so vote for this lol. I played WOW for a lil bit and one of the best features it had was the jump command. Seems to make things less boring imo 
And yaaa, give it to Master Enhancer's
And yaaa, give it to Master Enhancer's
jamil2517
Sun Jun 12, 2005 1:33 pm
#29
ShOoTx wrote:
eddytheone wrote:
My spider senses are tingling
thats your foot falling asleep...
Or maybe his ass from sitting to long /shrug
heapum
Sun Jun 12, 2005 1:34 pm
#30
ShOoTx wrote:
this is a skill in a lot of other jedi based games, since there is no need to literally jump up, jump to a combat target? give it like master enhancer or somewhere in a level 4 box?. to me it doesnt sound so "gamebreaking" anyone else think its a good idea?
Dude justtreat force jump like KOTORs force jump. That jedi jump was just a extremely fast way to charge the target and look cool doing it. It could also be converted to a quick hop out of range to. Wouldn't be able to jump on anything that you can't already walk on so the jump animation would be there to emphasize what the character is doing to get away, byjumping. All melee classes could benefit with some sort of charge and escape move IMO. be sweet to see a TKA jumping in and out of a fight jackie chan style
eddytheone
Sun Jun 12, 2005 1:34 pm
#31
I just wanna fly around swg with force jump as much as the next person.. i know... FORCE FLY
heapum
Sun Jun 12, 2005 1:38 pm
#32
No cause the ranged classes will get the ability to blow his a$$ out of the sky. Maybe make it more fun by not allowing the jedi to heal mid flight so ranged classes can play jedi clay pegions.
Iakimo wrote:
I can imagine some tactical uses for this. Say a player is fighting on Dathomir at the base of a cliff. A quick Force jump might allow him to scale the cliff almost instantly. This could be a move that for it's limited range would allow the player to scale a cliff faster than any other technique, including going up it with Force Run-3. Or maybe he's fighting outside a faction base and needs to retreat. BOINGG! Up and over the wall he goes, safely inside the perimeter. And then, after a moment of rest, BOINGG! ...and back he comes.
Idunno... a move like that might be a balance-breaker. But it does sound interesting, no?
eddytheone
Sun Jun 12, 2005 1:39 pm
#33
Be great if they had a falling animation for when the jedi gets shot in mind air
Iakimo
Sun Jun 12, 2005 1:44 pm
#35
ROFL! Interesting word picture. Maybe add a new death animation where the target either breaks up like a real clay pigeon when hit squarely by a shotgun blast, or else have him do a spectacular midair explosion of feathers?
heapum wrote:
No cause the ranged classes will get the ability to blow his a$$ out of the sky. Maybe make it more fun by not allowing the jedi to heal mid flight so ranged classes can play jedi clay pegions.
Iakimo wrote:
I can imagine some tactical uses for this. Say a player is fighting on Dathomir at the base of a cliff. A quick Force jump might allow him to scale the cliff almost instantly. This could be a move that for it's limited range would allow the player to scale a cliff faster than any other technique, including going up it with Force Run-3. Or maybe he's fighting outside a faction base and needs to retreat. BOINGG! Up and over the wall he goes, safely inside the perimeter. And then, after a moment of rest, BOINGG! ...and back he comes.
Idunno... a move like that might be a balance-breaker. But it does sound interesting, no?
SurgeLestat
Sun Jun 12, 2005 1:51 pm
#37
ShOoTx wrote:
this is a skill in a lot of other jedi based games, since there is no need to literally jump up, jump to a combat target? give it like master enhancer or somewhere in a level 4 box?. to me it doesnt sound so "gamebreaking" anyone else think its a good idea?
There would really be no use for this move in the game. One reason that they would never put this in the game is because it would cause the person to warp all over the place. This is why they left out all the jumping/flipping moves out of Double Saber animations which was talked about at Fan Fest.
ShOoTx
Mon Jun 13, 2005 12:41 am
#38
this is a skill in a lot of other jedi based games, since there is no need to literally jump up, jump to a combat target? give it like master enhancer or somewhere in a level 4 box?. to me it doesnt sound so "gamebreaking" anyone else think its a good idea?