Jedi Archive
Thread: Which Jedi will be nerfed next?
Gillik wrote:
Yes. Take away one of enhancers last good skills. Seeing that we can't even kill a nuna with Advanced Force Run on. Force meditate is broken just like the rest of regen. Force speed is weaker then a doc spd buff. Force resist line is worthless.
Sonerfing stasiswould makeenhancer worthless.
Message Edited by Gillik on 09-19-2005 09:40 PM
Thats the point. it doesn't matter that the cloak nerf on top of a disfunctional weilder class will rend the discipline utterly a waste of SP, it had to be nerf'd (in the great wisdom of the devs)because to many people were getting away from a fight they probably would have lost. Now follow the line of thought, AI was nerf'd because it allowed defenders to escape death to easily, cloak was nerf'd now supposedly for the same reason, so what next.. well stasis. I eblieve we will find in about 6 months if the game hasn't completely imploded that game mechanics will have pigeon-holed everyone into MLS/MDEF with very little variation. Just my guess but looking at where we have been is generally a good guide to where we are going.
I mean I have already been through this now for a second time. teh took away my master healer now my weilder and i just don't know if I have it in me to grind yet again a new template and then find out well that template is now no longer viable as the devs decide to nerf i mean blance I mean make it work as intended.
Ewotane wrote:
i dont think stasis should be able to keep stasising the same target over and over there should be a resist period , after the target has been stasised.... still gives menhance time to get away if need be.
they already have it. every daze now gives a "rage" state after it wears off that prevents anotherdaze for 20 seconds.
Yes there is. Ewo, I'm surprised you didn't know this.
Oss_Wilum wrote:
Ewotane wrote:
i dont think stasis should be able to keep stasising the same target over and over there should be a resist period , after the target has been stasised.... still gives menhance time to get away if need be.
they already have it. every daze now gives a "rage" state after it wears off that prevents anotherdaze for 20 seconds.
Ewotane wrote:
i dont think stasis should be able to keep stasising the same target over and over there should be a resist period , after the target has been stasised.... still gives menhance time to get away if need be.
it is like this already... not only that ... worse.. you cannot stasis 2 different targets one after the other.. how cool.... not even stasis one and root the other!
Novock wrote:
I think its pretty simple. The next nerf will be stasis. Its already being complained about on teh BH forums. Its bound to be next. Afterall cloak was nerf'd as it was allowing people to escape a seeming loss but now stasis alows the same thats my guess. the real question is how long before the next nerf.
Unfortunately I have to agree, but I wonder how they are going to slide this nerf in.
CMs already have an equivalent.
Smugglers also have an equivalent.
Also, currently the Jedi Stasis is Broke, there are easy ways around it, or at least its effect, making it not much more than a root.
I don't think the other professions version of stasis is broken. I need to dig out a toon and test one of the others to see if I can get past their 'stasis' attack I guess...