Jedi Archive

Thread: +25 Mod is NOT the cap...

Eskie
Mon Oct 10, 2005 12:16 am
#27



KeeferKman wrote:
not to burst your theory...but the diminishing return is not a straight reduction. I have seen the model before...at fist it does diminish to only marginal gains, but then at really high numbers the gains become noticeable again. That's why aura +500 is significanly better than duelist stance +250...for example.... so yes, your right, but once you get into the 350 range on something it matters again. Just my two-cents...any confirmation or validation of this is welcome.




Speed works on diminishing returns. The higher your speed mod is, the less you will gain from one extra point of speed.
Accuracy and Defense dont work on diminishing returns. No matter if you have 100 or 200 defense already, any additional point of defense will give you the same benefit.
However, in combat the difference of the attackers accuracy and the targets defense is calculated, and this difference determines chance to hit and where in the min/max range of the weapon the inflicted damage falls. Obviously, this difference is gated - you cannot hit more often then always or you cannot miss more often than always, and you cannot inflict more than your max damage or less than your min damage.



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
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