Jedi Archive
Thread: [Proposal] Lightsaber: Redefining an Art
I dont agree with the armor break being in the novice box. should be in a tier 4 box and armor break 2 shoudl be a master box.
Message Edited by Starcloud on 07-13-2005 12:47 AM
Lightsaber Duelist Stance, basic and Improved. +150 defence and +250 defence.
Combine that with Improved Aura and Master Defender.
Message Edited by Starcloud on 07-13-2005 02:43 AM
Starcloud wrote:
Lightsaber Duelist Stance, basic and Improved. +150 defence and +250 defence.
Combine that with Improved Aura and Master Defender.
Throw in Valor, too, if a bunch of Riflemen are shooting...Also, I don't particularily like the /crippleStrike modifiers. -80 and -150 to the target's defenses? That's pretty ugly on top of the states you can land and on top of ArmorBreak, too?Saber Melee Block acting like armor also would end up stacking with Defender Innate Armor. Saber Melee Block acting like Saber Block would be simpler to code, and would then have to correspond to the same limits. i.e. 25% at Master.Message Edited by Starcloud on 07-13-2005 02:43 AM
OK, but remember we have dimishing returns now, +250 defence to a defender is 'not' +250 defence, i know i am one. It will help, im not going to pretend, but the difference is going to be nothing compared to what it offers the none-defender. Also, have you guys considered that my alt can stack CoB and Parry reposite stance? and then even go and stack swords flurry defence bonus on top of that as well? You wanna talk about overpowered?
Again, the melee block stacking with defender is not an issue, you guys really need to look at the formulas, a defender has great innate armour, sure, but that armour can be broken and completely removed. Melee block insures that a master of lightsaber has true defence against melee atacks, but maybe you dont want that, i dont know.
Current = 1000 damage hit, defender takes 475 pts of damage, unbroken.
Defender + MLS in my system = 1000 damage hit, takes 380 pts of damage. Are you telling me 95pt is overpowered as a reductin for the entire LS tree?
Now compare a non-defender = 100 damage hit, takes 800 damage, unbroken.
MLS in my system = 640 damage. Thats a reduction of 160 pts for the non-defender, almost double what the defender gets. I call that balanced, dont know about you.
I have to say it is a pretty neat idea. As has been stated, the saber lock is very far fetched for this type of game.
As a side note, how do you know what character uses what style? I've been looking for this type information.
Removing armor break is not balancing.
Regular melee profs have armor break, We should have that also
Scoooter wrote:Removing armor break is not balancing.
Regular melee profs have armor break, We should have that also
Mmmm, you might want to read again. I have not removed armourbreak...
Its at NOVICE Lightsaber and at MLS. NO more *4** FTW, the lines are now balanced.
BDragon wrote:
Starcloud wrote:
Lightsaber Duelist Stance, basic and Improved. +150 defence and +250 defence.
Combine that with Improved Aura and Master Defender.
Throw in Valor, too, if a bunch of Riflemen are shooting...
Also, I don't particularily like the /crippleStrike modifiers. -80 and -150 to the target's defenses? That's pretty ugly on top of the states you can land and on top of ArmorBreak, too?
Saber Melee Block acting like armor also would end up stacking with Defender Innate Armor. Saber Melee Block acting like Saber Block would be simpler to code, and would then have to correspond to the same limits. i.e. 25% at Master.
Message Edited by Starcloud on 07-13-200502:43 AM
OK, but remember we have dimishing returns now, +250 defence to a defender is 'not' +250 defence, i know i am one. It will help, im not going to pretend, but the difference is going to be nothing compared to what it offers the none-defender. Also, have you guys considered that my alt can stack CoB and Parry reposite stance? and then even go and stack swords flurry defence bonus on top of that as well? You wanna talk about overpowered?
Again, the melee block stacking with defender is not an issue, you guys really need to look at the formulas, a defender has great innate armour, sure, but that armour can be broken and completely removed. Melee block insures that a master of lightsaber has true defence against melee atacks, but maybe you dont want that, i dont know.
Current = 1000 damage hit, defender takes 475 pts of damage, unbroken.
Defender + MLS in my system = 1000 damage hit, takes 380 pts of damage. Are you telling me 95pt is overpowered as a reductin for the entire LS tree?
Now compare a non-defender = 100 damage hit, takes 800 damage, unbroken.
MLS in my system = 640 damage. Thats a reduction of 160 pts for the non-defender, almost double what the defender gets. I call that balanced, dont know about you.
P__Day wrote:
BDragon wrote:
Starcloud wrote:
Lightsaber Duelist Stance, basic and Improved. +150 defence and +250 defence.
Combine that with Improved Aura and Master Defender.
Throw in Valor, too, if a bunch of Riflemen are shooting...
Also, I don't particularily like the /crippleStrike modifiers. -80 and -150 to the target's defenses? That's pretty ugly on top of the states you can land and on top of ArmorBreak, too?
Saber Melee Block acting like armor also would end up stacking with Defender Innate Armor. Saber Melee Block acting like Saber Block would be simpler to code, and would then have to correspond to the same limits. i.e. 25% at Master.
Message Edited by Starcloud on 07-13-200502:43 AM
OK, but remember we have dimishing returns now, +250 defence to a defender is 'not' +250 defence, i know i am one. It will help, im not going to pretend, but the difference is going to be nothing compared to what it offers the none-defender. Also, have you guys considered that my alt can stack CoB and Parry reposite stance? and then even go and stack swords flurry defence bonus on top of that as well? You wanna talk about overpowered?
Again, the melee block stacking with defender is not an issue, you guys really need to look at the formulas, a defender has great innate armour, sure, but that armour can be broken and completely removed. Melee block insures that a master of lightsaber has true defence against melee atacks, but maybe you dont want that, i dont know.
Current = 1000 damage hit, defender takes 475 pts of damage, unbroken.
Defender + MLS in my system = 1000 damage hit, takes 380 pts of damage. Are you telling me 95pt is overpowered as a reductin for the entire LS tree?
Now compare a non-defender = 100 damage hit, takes 800 damage, unbroken.
MLS in my system = 640 damage. Thats a reduction of 160 pts for the non-defender, almost double what the defender gets. I call that balanced, dont know about you.
The "non m.ls" dont want it to be worth anything, it sounds good to me as m.ls but people want to be just as good with a x-x-x-4 as someone with m.ls without spending the sp.
Exactly
MLS has always been mroe beneficial,, especially since recent changes. Sp is a balance factor in the game. The point is you can't have everything and if you spend the SP to master a tree you should be better than the others dabbling in that tree.