Jedi Archive

Thread: Devs seriously need to read this link (anyone else too)

Warrior03
Mon Sep 19, 2005 8:11 am
#27

Yep very good read! Sadly the author is spot on!



"When Sony and Lucas set out, we said, 'How can we do this and not make another EQ?' We didn't want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we've created a system to make that happen." - Julio Torres

ACCOUNT CANCELLED! ENDS 10th DECEMBER 2005. 2003 VET SIGNING OFF!
Chawncy
Mon Sep 19, 2005 8:22 am
#28

It really does hit the nail on the head.



" So instead of sticking to the thing that our players really love, we start changing it. And now we're alienating the players playing our game, losing our subscribers."
- Jeff Hickman
Qwad
Mon Sep 19, 2005 2:48 pm
#29

Why did you quote him? He is saying that article was about "paper and pencil" games, which it was not, the guy obviously didn't read the whole article. That or he has no idea what a MUD is.





...Posting rants on these forums is like a rocking chair; it gives you something to do, but it doesn't get ya anywhere... write that down.

>Torrence Osti - DMG-I - Gorath
The origins of the "nerf bat"
Qwad
Mon Sep 19, 2005 5:21 pm
#30

Bumping I want more people to read this.





...Posting rants on these forums is like a rocking chair; it gives you something to do, but it doesn't get ya anywhere... write that down.

>Torrence Osti - DMG-I - Gorath
The origins of the "nerf bat"
RinceMeister
Mon Sep 19, 2005 7:53 pm
#31



Qwad wrote:
Bumping I want more people to read this.



PM Baciacca asking for a sticky - Red Names need to read this.



Mikla Tesla - Light Jedi Elder
Nikla Tesla - Master Commando
Constellation, Naboo
Guild of the Zodiac
One-Wit_DaForce
Mon Sep 19, 2005 9:19 pm
#32

I would like to avoid a bump on this but I can't help myself. That was a pathetic waste of time.



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RinceMeister
Tue Sep 20, 2005 4:33 am
#33

It seems many people reading the linked article have diminished attention spans due to excessive video gaming. If you suffer from ADD please jump to the end of the article where the author outlines alternatives to nerfing.

Those who do not learn from history are condemned to repeat it.



Mikla Tesla - Light Jedi Elder
Nikla Tesla - Master Commando
Constellation, Naboo
Guild of the Zodiac
Qwad
Tue Sep 20, 2005 5:17 am
#34



RinceMeister wrote:
It seems many people reading the linked article have diminished attention spans due to excessive video gaming. If you suffer from ADD please jump to the end of the article where the author outlines alternatives to nerfing.

Those who do not learn from history are condemned to repeat it.




QFE. lol





...Posting rants on these forums is like a rocking chair; it gives you something to do, but it doesn't get ya anywhere... write that down.

>Torrence Osti - DMG-I - Gorath
The origins of the "nerf bat"
RinceMeister
Mon Oct 10, 2005 9:12 pm
#35

With the current furore building over the lastest round of Nerfs that are pending with publish 24 and ToOW I thought it worth redirecting Tiggs' and the Devs' attention to this thread. I think Tiggs was on leave when this thread was last active, she definitely should read and pass on to the Devs.



Mikla Tesla - Light Jedi Elder
Nikla Tesla - Master Commando
Constellation, Naboo
Guild of the Zodiac
jihn
Mon Oct 10, 2005 9:30 pm
#36

hehe




sAint jihn

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Groid
Mon Oct 10, 2005 9:41 pm
#37

I used to play a ton of MUD's, I always thought the GodWar's code was the best.
jrcobar
Mon Oct 10, 2005 10:37 pm
#38

Cheers to the OP, this was a really great article. The statement I liked the best was this:


IF you are so damn interested in balancing classes, and you feel that this is of paramount importance, then they key is to GIVE and not to take. GIVE new skill-sets or powers to the ones you feel are weaker. There will be some b*tching from those who are who don't get something new, or increased damage, but that will subside a lot faster and be far less divisive than if you steal that which the others have already earned. If you are worried about it making it easier to defeat mobs, then make a new area with bigger mobs! People will always go for a challenge.


The devs' main answer to rebalancing issues seems to be "nerf it!". I don't know if theyhave beendoing this out of time constraints to meet some deadline or just sheer laziness but it's really gotten old. I've stuck with this game through thick and thin, and i'll probably stay until it gets cancelled because i love SWG more than any other game i've ever played. Still, I can't help but think that the person/people in charge of making the final decisions is an incompetent moron.
highlander2004
Mon Oct 10, 2005 10:45 pm
#39






AltharXXX wrote:

nice article. that is a must read for anyone whoworks in MMO development.







lmao, kinda makes you wonder if the dev's know how to read
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