Jedi Archive
Thread: Devs seriously need to read this link (anyone else too)
Qwad
Mon Sep 19, 2005 2:48 pm
#29
Why did you quote him? He is saying that article was about "paper and pencil" games, which it was not, the guy obviously didn't read the whole article. That or he has no idea what a MUD is.
RinceMeister
Mon Sep 19, 2005 7:53 pm
#31
Qwad wrote:
Bumping I want more people to read this.
PM Baciacca asking for a sticky - Red Names need to read this.
One-Wit_DaForce
Mon Sep 19, 2005 9:19 pm
#32
I would like to avoid a bump on this but I can't help myself. That was a pathetic waste of time.
RinceMeister
Tue Sep 20, 2005 4:33 am
#33
It seems many people reading the linked article have diminished attention spans due to excessive video gaming. If you suffer from ADD please jump to the end of the article where the author outlines alternatives to nerfing.
Those who do not learn from history are condemned to repeat it.
Those who do not learn from history are condemned to repeat it.
Qwad
Tue Sep 20, 2005 5:17 am
#34
RinceMeister wrote:
It seems many people reading the linked article have diminished attention spans due to excessive video gaming. If you suffer from ADD please jump to the end of the article where the author outlines alternatives to nerfing.
Those who do not learn from history are condemned to repeat it.
QFE. lol
RinceMeister
Mon Oct 10, 2005 9:12 pm
#35
With the current furore building over the lastest round of Nerfs that are pending with publish 24 and ToOW I thought it worth redirecting Tiggs' and the Devs' attention to this thread. I think Tiggs was on leave when this thread was last active, she definitely should read and pass on to the Devs.
Groid
Mon Oct 10, 2005 9:41 pm
#37
I used to play a ton of MUD's, I always thought the GodWar's code was the best.
jrcobar
Mon Oct 10, 2005 10:37 pm
#38
Cheers to the OP, this was a really great article. The statement I liked the best was this:
IF you are so damn interested in balancing classes, and you feel that this is of paramount importance, then they key is to GIVE and not to take. GIVE new skill-sets or powers to the ones you feel are weaker. There will be some b*tching from those who are who don't get something new, or increased damage, but that will subside a lot faster and be far less divisive than if you steal that which the others have already earned. If you are worried about it making it easier to defeat mobs, then make a new area with bigger mobs! People will always go for a challenge.
The devs' main answer to rebalancing issues seems to be "nerf it!". I don't know if theyhave beendoing this out of time constraints to meet some deadline or just sheer laziness but it's really gotten old. I've stuck with this game through thick and thin, and i'll probably stay until it gets cancelled because i love SWG more than any other game i've ever played. Still, I can't help but think that the person/people in charge of making the final decisions is an incompetent moron.
highlander2004
Mon Oct 10, 2005 10:45 pm
#39
AltharXXX wrote:
nice article. that is a must read for anyone whoworks in MMO development.
lmao, kinda makes you wonder if the dev's know how to read