Jedi Archive

Thread: Force Regen

rctatu
Sun May 15, 2005 8:15 am
#27






Orangetoe wrote:


If I am wearing my robes, should the regen stat on my character sheet not read +13 with saber 0100 and novice healing. Mine only shows +3?

Message Edited by Orangetoe on 05-15-2005 10:23 AM




Completely sucks atm. Even at knight (finished template), regain is so slow.



~(Choprsis Chopin)~
Sar-larid
Sun May 15, 2005 8:58 am
#28




Zutan wrote:
What Im curious to know is what exactly makes you think the +10 is broken??



Probably just because they can't see it represented on the skill window.


Actually looking at the difference and timing it(which I did and saw it was working just fine) doesn't occur to a lot of people.



Delebas

Be the chase on the ground, under the water, soaring the skies, or in the heavens;
none shall escape the pursuit of the hunter.
Mitaku
Sun May 15, 2005 9:18 am
#29



Kryxal wrote:
I think it used to show on the character sheet, so it makes sense to look there. If the pool bonus doesn't show, that means the regen bonus not showing is meaningless, but if it DOES...





no...don't think it ever did. Was always there though.

-Mita'ku



Elder Dark Jedi as of 3/15/2004
Pre-CU ; Pre-Village
Colehuevuehajin
Sun May 15, 2005 9:21 am
#30

if you sit down your regen rate increases on force.



Trunten / Davck
Dark / Azergarde
Warlock
Im back kinda
SITHDUKE
Sun May 15, 2005 9:51 am
#31

The broken and "New" fixed robes are identical. They both give the bonuses. The +10 Regen decreases the time between "Ticks" of your force regenerating. Try with and without your robes and you'll see.




--------------------------------------------
Jedi Padawan
---------------------------------------------
Teras Kasi Master & Master Rifleman




Oblox
Fri Jun 03, 2005 1:51 am
#32

Does it only get better at multiples of 10 or do the in between numbers count?

So 55 only 50 etc.



~ Ani'a L'o ~
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perfavorebasta
Fri Jun 03, 2005 1:52 am
#33


nope, single points do count.

Message Edited by perfavorebasta on 06-03-2005 01:52 AM

Message Edited by perfavorebasta on 06-03-2005 01:53 AM



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Margantuacca
Fri Oct 28, 2005 4:30 pm
#34

I don't know about all of you, but I am sick of having to sit and channel for 5 minutes while my force regens. What fun is that? A jedi should be able to fight when and where he wants, just like every other combat profession in the game.


Here is my proposed change:


Make the force bar charge MUCH faster while seated and not in combat.


Make force channel a timed buff or toggled ablilitythat increases regen rate while fighting. Get rid of meditate in the 0004 box, and replace it with an improved channel.


This simple change would make jedi so much more fun to play IMO. Thoughts?
-Things-
Fri Oct 28, 2005 4:33 pm
#35






Margantuacca wrote:

I don't know about all of you, but I am sick of having to sit and channel for 5 minutes while my force regens. What fun is that? A jedi should be able to fight when and where he wants, just like every other combat profession in the game.


Here is my proposed change:


Make the force bar charge MUCH faster while seated and not in combat.


Make force channel a timed buff or toggled ablilitythat increases regen rate while fighting. Get rid of meditate in the 0004 box, and replace it with an improved channel.


This simple change would make jedi so much more fun to play IMO. Thoughts?





It has always taken forever to get back into the fight. It would be nice to get rid of the force bar all together though. I think maybe an improved channel that gives 6-700force w/ a sightly higher cost would be better than meditate IMO.




b o u n t y Thing±Two h u n t e r


"Since June 2003, we've sold more than 1.5 million units of Star Wars Galaxies,
and the game has continually improved"
Margantuacca
Fri Oct 28, 2005 4:43 pm
#36



Nice... that's a good idea as well.


Or, how about giving us much more regen with each box learned? That way, a jedi that doesn't have many boxescould still run out of force during a fight, but it would be near impossible for a fully templated jedi to run out of force.


This is my absolute top issue, above pearl drops IMO. And I only have a ~600 damage saber.



*edited*


NM on this particular one, it would basically invalidate enh 0004.. i still like my original idea though

Message Edited by Margantuacca on 10-28-2005 04:48 PM

-Things-
Fri Oct 28, 2005 4:48 pm
#37






Margantuacca wrote:


Nice... that's a good idea as well.


Or, how about giving us much more regen with each box learned? That way, a jedi that doesn't have many boxescould still run out of force during a fight, but it would be near impossible for a fully templated jedi to run out of force.


This is my absolute top issue, above pearl drops IMO. And I only have a ~600 damage saber.





I think they should just get rid of the bar all together. It's a serious hassle as a jedi. Each attack uses mind, action, and force, yet they are nearly on par with all other professions. Just get rid of the force bar and thats 1 less thing jedi have to worry about. I highly doubt anything will ever happen to get any of this stuff implemented though.





b o u n t y Thing±Two h u n t e r


"Since June 2003, we've sold more than 1.5 million units of Star Wars Galaxies,
and the game has continually improved"
Margantuacca
Fri Oct 28, 2005 4:49 pm
#38

Sad but true....


But, the only way to make changes is to voice your opinion. Hopefully enough people will say something about this issue to get it looked at.



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