Jedi Archive
Thread: Saber damage > 100% wounds
Message Edited by Neomonk on 10-24-2005 10:31 AM
Message Edited by Id-vi on 10-24-2005 10:35 AM
MsNiL wrote:
I was toying around with the idea of Lightsabers keeping the same damage as of now, but causing 100% wounds.
This would make Lightsabers very deadly without much effort... and it's also somewhat more truthful to the original idea.
This would also make lightsaber duels very quick ofcourse, but that's prefered in my book.
Just like the movies, people should think it's literally insane to believe anyone can TANK a Jedi. Forget about MCM's... If they get <5m range they are toast. Ranged BH's, just like it should be.
Message Edited by MsNiL on 10-24-2005 06:40 PM
I really like the idea.
/bump for support
/sign
lol
Really though - I like this idea a lot; it'd keep shorter, decisive battles between Jedi and Bounty Hunters.
Terraval wrote:
I personally disagree, I mean every Bounty Hunter template wil HAVE to include doc to have any chance of beating good jedi. This will severely reduce the variety of possible jedi hunting templates. I know that Jedi has virtually NO alternatives to a Defender and saber template but that's no reason to reduce others' choices.
Considering what BH's have available to them, there is no reason not to let Jedi have Lightsabers do this type of damage.
BH is already a very versatile profession that can be built in a number of ways...no one is reducing anything for anyone.
Sounds very interesting. Some facts with this would help. Can anyone answer:
1. I have a 54 wound on my saber. I do not wound 54% of the time or cause 54% of damage in wounds all the time. What does this value represent?
2. Are we talking no damage and all wounds?
3. How does the elemental value in wounds sound? Mine is 210. It would take me 15 sucessful hits to take them out. Which is about what it takes normally on good hits and combos.
Regardless, very good post and way to give positive feedback.