Jedi Archive
Thread: Dervish a devastating move ??? From where?
KaliMaul
Tue Sep 06, 2005 12:45 am
#27
Pday wrote:
you mean like dancer, id and musician oh wait i forgot a m.dancer gets more defence than a m.powers/m.healer
KaliMaul wrote:
Pday wrote:
KaliMaul wrote:
We are 1.5 times stronger.
1.5 times stronger than what?
Any non-jedi professions of course. Well, some people just don't understand my sarcasm
I see, you have a sense to sarcasm as well
iskareot
Tue Sep 06, 2005 6:51 am
#29
MsNiL wrote:
Why dont you guys attempt to get Blind, Dizzy and Bleed fixed?
Can you define fixed in the SOE concept of things please.
MsNiL
Tue Sep 06, 2005 7:05 am
#30
-75 accuracy is probably nice against a level 40 character, but against high-level opponents it's not that great.
Pday wrote:
blind seems to work fine to me in regards to how much the opponent misses, i want a good master level special or atleast have it be like its description a devastating move, right now the only thing its devastating is your force, mind and action pool.
Doing 1 area attack per 2-3 sec with x1.4 and x1.7 damage is devastating in my book.
DaniB
Tue Sep 06, 2005 7:07 am
#31
MsNiL wrote:
-75 accuracy is probably nice against a level 40 character, but against high-level opponents it's not that great.
Pday wrote:
blind seems to work fine to me in regards to how much the opponent misses, i want a good master level special or atleast have it be like its description a devastating move, right now the only thing its devastating is your force, mind and action pool.
Doing 1 area attack per 2-3 sec with x1.4 and x1.7 damage is devastating in my book.
especially if you consider us non-Defender got 20 melee and 20 ranged defense at all.... youll still get hit every time :/
MsNiL
Tue Sep 06, 2005 7:08 am
#32
Improved Blind causing Level 80-90 opponents to miss more often.
iskareot wrote:
MsNiL wrote:
Why dont you guys attempt to get Blind, Dizzy and Bleed fixed?
Can you define fixed in the SOE concept of things please.
Improved Dizzy making it easy to strike Level 80-90 opponents.
Improved Slash doing 30 dps of damage like other dots, not 4 up to 11 minus armor dps of damage.
MsNiL
Tue Sep 06, 2005 7:10 am
#33
In the design our robes where going to have "hidden defenses", which would make Blind useful for us, but even Fencer's consider it an awful move (they have "Advanced Blind").
DaniB wrote:
especially if you consider us non-Defender got 20 melee and 20 ranged defense at all.... youll still get hit every time :/
MsNiL wrote:
-75 accuracy is probably nice against a level 40 character, but against high-level opponents it's not that great.
Message Edited by MsNiL on 09-06-2005 04:11 PM
trajen2
Tue Sep 06, 2005 7:23 am
#34
Hehe...i was playing with states, melee defense, accuracy, etc last night with another jedi... we couldnt find ANYTHING that would give an edge. It basically comes down to LS damage, speed, and armor. Foods (like vegesparin) didnt do anything . . . aura really didnt do anythign either( i knew that i wouldnt...i was convincing the other jedi that is wasnt very effective vs LS)
MsNiL wrote:
Improved Blind causing Level 80-90 opponents to miss more often.
iskareot wrote:
MsNiL wrote:
Why dont you guys attempt to get Blind, Dizzy and Bleed fixed?
Can you define fixed in the SOE concept of things please.
Improved Dizzy making it easy to strike Level 80-90 opponents.
Improved Slash doing 30 dps of damage like other dots, not 4 up to 11 minus armor dps of damage.
Message Edited by trajen2 on 09-06-2005 07:24 AM
mero909
Tue Sep 06, 2005 7:26 am
#35
We're 1.5 times stronger than Master Brawler! Yay! Master Brawler FTW!
Pday
Tue Sep 06, 2005 7:36 am
#36
MsNiL wrote:
-75 accuracy is probably nice against a level 40 character, but against high-level opponents it's not that great.
Pday wrote:
blind seems to work fine to me in regards to how much the opponent misses, i want a good master level special or atleast have it be like its description a devastating move, right now the only thing its devastating is your force, mind and action pool.
Doing 1 area attack per 2-3 sec with x1.4 and x1.7 damage is devastating in my book.
-75 accuracy is death for the FOTM non M.ls templates, with blind on them i get hit 1 out of 5 attacks rather than every other attack.
Now what is the force cost, action cost and mind cost of dervish and spin 2? dervish is useless because of its cost, much like totalheal.
MsNiL
Tue Sep 06, 2005 7:51 am
#37
Armorbreak singlehandy boost damage output with 32%.
trajen2 wrote:
Hehe...i was playing with states, melee defense, accuracy, etc last night with another jedi... we couldnt find ANYTHING that would give an edge. It basically comes down to LS damage, speed, and armor. Foods (like vegesparin) didnt do anything . . . aura really didnt do anythign either( i knew that i wouldnt...i was convincing the other jedi that is wasnt very effective vs LS)
Intimidate -20%
Stun -10%
Nothing else matters.
Defense is entirely broken right now.
MsNiL
Tue Sep 06, 2005 7:53 am
#38
Are there any templates except 4/4 saber templates that have <157 accuracy?
Pday wrote:
-75 accuracy is death for the FOTM non M.ls templates, with blind on them i get hit 1 out of 5 attacks rather than every other attack.
And do you have master defender? If you do you have around 800+ defense dont you?
Message Edited by MsNiL on 09-06-2005 04:54 PM
Oblox
Tue Sep 06, 2005 7:55 am
#39
At least dervish isnt negated by 2 exceptionally common jedi skill trees.
Try having choke.
Try having choke.