Jedi Archive

Thread: So when everyone is Jedi....then what?

KrisKross
Sun Aug 21, 2005 6:27 am
#27

err Lowca is prob 95% jedi 5% non jedi that PvP now in the CU, opposed to it being maybe 70% Jedi , 30% non jedi pre CU.


note : 9/10post CU full template jedi knowwouldn't of made it past the first row indbls sabers pre CU.




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newvian
Sun Aug 21, 2005 8:00 am
#28

lol then we /quit and /ForceCancelAccount lol ... nah joo noob ... when everyone finally gets a jedi then they will cut the frs back on and let peeps beat the mess outta eachother like it should b


hehe only 4 peeps to go on eclipse lol ... hows your server





NEWVIAN

"insert cool quote here"

Eisei
Mon Aug 22, 2005 7:23 am
#29






Nathanielstarr wrote:

Ok we had too many Jedi as it was now everyone is working on Jedi. I'd say 75% of the server is either trying to get the badges, waiting for the old man or working on Jedi already. So when 75% of the server is Jedi and the crafting classes are useless and all the other professions are just second rate combatants? Then what? JTL for a few months...then WOW?






ok one, not everyone is trying to become jedi. There are several people on corbantis, vets, who enjoy being a normal profession just fine and never even thought of going jedi. And two, even if that stupid estimate of yours is true, 100% of the jedi population has an alt and a very small percent of that population would like to have their only alt become initiate and loose 24 skill points. I for one, am planning on a triple normal profession mastery and to do that I will need my weapons to do so as well as foods and also certain buffs. So that means these professions will NEVER become useless...



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Taborzoid2
Sat Nov 05, 2005 9:12 am
#30

?



Steve Sullivan – Director of R & D for Lucas Arts Entertainment.

“I think George has always seen movie making and video games to be very closely related…..he cares about telling stories, and these are two different mediums in which you might tell a story”

I think we were able to “tell” better stories, when we had player interdependency, and multiple, variable classes.
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