Jedi Archive
Thread: SNARE has to be nerfed
Page 3 of 3
SnorByzle
Thu Oct 20, 2005 12:31 am
#27
you're all whiney little babys
who dont know how to play your jedis
GO CRY SOME MORE
lets see what else we can get ruined here
lets remove ALL snares from the game EXCEPT force wave(cause we had to get jedi and its so hard)
then lets remove all roots(except suppression, cause we had to get jedi)
lets remove ARMOR BREAK from the game
lets remove doctors, casue their heals are just too good
and if you use stims it uses 50% of your mind and action instantly per stim
also, no more recon armor in the game, it is overpowered
you're all the cry baby reason this game sucks so much already
killtheidealist
Thu Oct 20, 2005 12:37 am
#28
SnorByzle wrote:
you're all whiney little babys
who dont know how to play your jedis
GO CRY SOME MORE
lets see what else we can get ruined here
lets remove ALL snares from the game EXCEPT force wave(cause we had to get jedi and its so hard)
then lets remove all roots(except suppression, cause we had to get jedi)
lets remove ARMOR BREAK from the game
lets remove doctors, casue their heals are just too good
and if you use stims it uses 50% of your mind and action instantly per stim
also, no more recon armor in the game, it is overpowered
you're all the cry baby reason this game sucks so much already
why dont you go back to the bh boards and troll there
Calel_Haven
Thu Oct 20, 2005 12:42 am
#29
SnorByzle wrote:
you're all whiney little babys
who dont know how to play your jedis
GO CRY SOME MORE
lets see what else we can get ruined here
lets remove ALL snares from the game EXCEPT force wave(cause we had to get jedi and its so hard)
then lets remove all roots(except suppression, cause we had to get jedi)
lets remove ARMOR BREAK from the game
lets remove doctors, casue their heals are just too good
and if you use stims it uses 50% of your mind and action instantly per stim
also, no more recon armor in the game, it is overpowered
you're all the cry baby reason this game sucks so much already
LOL. What a **edit**.
WookieOgre
Thu Oct 20, 2005 12:42 am
#30
Amsterdoominator wrote:
Finally they took care of the fr1 defender jedi that could always run around eventhough they were snared.
Ah, how exactly do you "run around" with FR1 if you are snared? Don't you mean walk around? You did know FR1 and Snare would basically cancel each other out before this patch and the Jedi would be at normal speed. That's not running.
EvilAztec
Thu Oct 20, 2005 12:42 am
#31
Long story short for the cloaker above: Not if he has a buddy stick on you with /follow
SnorByzle wrote:
you're all whiney little babys
Great way to start.
who dont know how to play your jedis
Playing Jedi since shortly afterthe first person noted holo's hinted (I was silent on the first shot)
GO CRY SOME MORE
Great way to help people see your point of view.
lets see what else we can get ruined here
Hmm, well Jedi has been thoroughly trashed.
lets remove ALL snares from the game EXCEPT force wave(cause we had to get jedi and its so hard)
Actually snares should probably be equal. I haven't tested it myself, but if it's 100sec it's way overdone.
then lets remove all roots(except suppression, cause we had to get jedi)
See above.
lets remove ARMOR BREAK from the game
Wouldn't mind if they brought back LS damage (see sig click on how to do this).
lets remove doctors, casue their heals are just too good
Actually I think they did pretty good on docs so far. Now you can't heal AND fight without burning your action out.
and if you use stims it uses 50% of your mind and action instantly per stim
Seems a bit over the top to me, may 10/10 A/M?
also, no more recon armor in the game, it is overpowered
See sig for LS Damage returning.
you're all the cry baby reason this game sucks so much already
I guess that means the GCW and BH boards are why the game sucks before Jedi. Somehow I remember those people crying about Jedi.
Propain666
Thu Oct 20, 2005 12:43 am
#32
killtheidealist wrote:
WookieOgre wrote:
DarthFuse wrote:
lol really?! Wow now i really cant wait to fight a bh. BTW don't u have snare too? why not just snare him back? o_0
That might be because the range of a Jedi snare is 32m while a Ranged fighter can have up to 80m.
ya i dont understand why people cant grasp this extremely simple concept. i didnt think it was that hard. maybe im just a genious?![]()
Nope.. your not a genius. Is it me or did the IQ of the posters drop post CU?
SWG is a haven for the illiterate. ![]()
Moonsword
Thu Oct 20, 2005 12:43 am
#33
well..my snare holds him for 7 seconds..the BH/CM has a 100 second snare..
Amsterdoominator
Thu Oct 20, 2005 12:44 am
#34
WookieOgre wrote:
Amsterdoominator wrote:
Finally they took care of the fr1 defender jedi that could always run around eventhough they were snared.
Ah, how exactly do you "run around" with FR1 if you are snared? Don't you mean walk around? You did know FR1 and Snare would basically cancel each other out before this patch and the Jedi would be at normal speed. That's not running.
Regardless it makes a huge difference now. Finally they made it the way it's SUPPOSED to be.
Ebonfire
Thu Oct 20, 2005 12:46 am
#35
SnorByzle wrote:
you're all whiney little babys
who dont know how to play your jedis
GO CRY SOME MORE
lets see what else we can get ruined here
lets remove ALL snares from the game EXCEPT force wave(cause we had to get jedi and its so hard)
then lets remove all roots(except suppression, cause we had to get jedi)
lets remove ARMOR BREAK from the game
lets remove doctors, casue their heals are just too good
and if you use stims it uses 50% of your mind and action instantly per stim
also, no more recon armor in the game, it is overpowered
you're all the cry baby reason this game sucks so much already
Fact or Fiction: it takes about 350 hours of pure grind from the start of FS, until reaching full template? This is about 330 hours longer then your FotM BH/CM spends? In the end.. we end up with a candy coated turd that is no morepowerful then a melee/doc template?
An ingame friend said it best, "the only thing that hasn't been nerfed since I started playing is Billing, is it too late to ask for a reach-around lol."
slyjack
Thu Oct 20, 2005 12:47 am
#36
what he said ^^^^^
killtheidealist wrote:
SnorByzle wrote:
you're all whiney little babys
who dont know how to play your jedis
GO CRY SOME MORE
lets see what else we can get ruined here
lets remove ALL snares from the game EXCEPT force wave(cause we had to get jedi and its so hard)
then lets remove all roots(except suppression, cause we had to get jedi)
lets remove ARMOR BREAK from the game
lets remove doctors, casue their heals are just too good
and if you use stims it uses 50% of your mind and action instantly per stim
also, no more recon armor in the game, it is overpowered
you're all the cry baby reason this game sucks so much already
why dont you go back to the bh boards and troll there
Moonsword
Thu Oct 20, 2005 12:48 am
#37
Well I stasised him for 40 sec.
He got me with that 100 sec snare and although I had force run 3 activated to bring myself in a better position, because as he attacked me I fought against some NS, he got out of my stasis much sooner then I got out of his snare.
Then I was so pissed about it I forgot to turn off my force run 3.
Actually you think you have no force run activated if you get snared. ![]()
WookieOgre
Thu Oct 20, 2005 12:49 am
#38
Amsterdoominator wrote:
WookieOgre wrote:
Amsterdoominator wrote:
Finally they took care of the fr1 defender jedi that could always run around eventhough they were snared.
Ah, how exactly do you "run around" with FR1 if you are snared? Don't you mean walk around? You did know FR1 and Snare would basically cancel each other out before this patch and the Jedi would be at normal speed. That's not running.
Regardless it makes a huge difference now. Finally they made it the way it's SUPPOSED to be.
Hrmmmm, so instead of a buff countering a debuff it will now be a debuff completely negates a buff.
That's a seriously stupid system. If you think that is how it's SUPPOSED to be, I suppose you support making all debuffs cancel buffs right? That means Doc buffs should be negated the moment a player is debuffed. Food should be negated the moment a player is debuffed.
If it's such a fair and intelligent system why stop with Snare?
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