Jedi Archive

Thread: another nerf to crystals with pub 24

iskareot
Wed Oct 19, 2005 10:40 am
#27






master_nick wrote:
tuning is random so its not a neft





Your wrong and Im sorry to say there is alot of ways of proving this.



Since beta is over-- I can tellyou without a DOUBT that tuning is NOT random.


Alot of it is based on the quality of the crystal or Pearl.


Due to the fact I tuned over 400 Flawless Pearls I can tell you that they all tuned much better then the Premiums I had, the Goods I had, the Quality ones I had and the Fairs as well.


Not only does each level seem to have a lower (base) FC cost per quality but I think that each level of (pearl or crystal) has its (general range) --


So while you say its random I think there is some that would tell you that its not exactly by far.







__________________________________________________________________
In the context of new development methods adopted within the past year by the studio responsible for Star Wars Galaxies, which a year ago saw several drastic changes to the game-world's overall experience, SOE's John Blakely and Todd Fiala issued a warning: "Don't make our mistakes."
Sidalo
Wed Oct 19, 2005 10:40 am
#28

With the intelligence changes that they had on TC, you would almost never be able to kill a CL111 by your self or even with a decent group.


They lowered Combat Levels because the new AI made the NPCs unbalanced at their current level.


They had to drop most high end stuff on TC by about 4-6 levels to make them balanced.


Some places they reduced them more apparently.


Did they raise their HAM? Because they used to only have like 8k or so.

I figured maybe they reduced the level and brought the HAM in line with where it should be.



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Darkvicious
Wed Oct 19, 2005 10:52 am
#29






Goddess101 wrote:
meh lets just hope they dont nerf our pre cu sabers + pearls...





They already nerfed Pre-CU sabers along time ago, by adding an action cost



Darkvicious Matt
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jobothehobbit
Wed Oct 19, 2005 11:04 am
#30

I tuned 5 premies and 1 was a 117-4 one was 105-3 2 were in low 30s one was a 19-6. So it is still random. tuned some goods over 90-107. But recently all have been junk, tuned 9 goods in last week.5 (vacation fior week in there) and best oen was 55-4.


Joe





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StarDryfter
Wed Oct 19, 2005 11:05 am
#31






Nikons wrote:

i just hit the ns cave and had them use valor / ai on me





They used Avoid Incap?



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huttu
Wed Oct 19, 2005 11:06 am
#32

there goes my best money factory



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TheCapn2000
Wed Oct 19, 2005 11:08 am
#33






ipp350 wrote:





TheCapn2000 wrote:





JediAsh wrote:





RobbieDt wrote:





TheCapn2000 wrote:
It will be interesting to see how much more challenging the DWB will be with the new AI changes...







I will tell you what is interesting about the bunker, Wraith's and bloodgaurds being immune to armor break






You'll find that on a lot of the 'higher' CL creatures. lvl 80+ i think has a high chance to resist or be flat out immune to AB.



gotta love secondary stealthnerfs....








Yes, a nerf. Because God forbid we have anything tough in this game /rolleyes



nothing wrong with having tough things to fight...but when they flat out resist all states and we dont...then I call that unbalanced.../rolleyes...




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Boatsheets
Wed Oct 19, 2005 11:09 am
#34



jobothehobbit wrote:

I tuned 5 premies and 1 was a 117-4 one was 105-3 2 were in low 30s one was a 19-6. So it is still random. tuned some goods over 90-107. But recently all have been junk, tuned 9 goods in last week.5 (vacation fior week in there) and best oen was 55-4.

Joe






Tune 10 premies and 10 good and tell me the results.

I will GUARANTEE you will get HIGHER stats with the premies. It is just a fact.





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