Jedi Archive

Thread: SWG 2. Time setting, What it will be about, and how to unlock jedi. My way is fantastic. please read

ray-dac
Fri Sep 30, 2005 3:57 pm
#27

ok so let's say we had jedi in the US. There are almost 300 million people in the US. That would make for 30 jedi to straighten out our situation. Actually, 30 sounds a bit high. hmmm
Everitt_Cage
Fri Sep 30, 2005 4:11 pm
#28



Slow down ray-dac. Jedi would only be rare depending on where you live. Coruscant, a MAJOR planet in the time period your talking about, would not consider Jedi a "rare" sight at all, as that is where their training center is where hundreds of Jedi are at any given time.


But to the point, I disagree with the fact that Jedi should be "rare"in a gameduring the clone wars time period.A game in that timeperiod should rightfully have a Jedi population around the number that are currently in THIS game, while THIS game should rightfully have aJedi population around the number your describing for THAT game. Making Jedi THAT hard to get in the time period when they are SUPPOSED to exist would be just as wrong as making them this EASY to get in a time period where their not supposed to. I know the reason your saying they should be that rare is so they can be uber, but if the prequalshave taught us anything it is that the Jedi are not gods. Look what happened in the arena on Geonosis.90% of theJedi that came didntwalk out. If they were as powerful as yousay they should be thenthat would not have been the case.


Jedi, in any time period, should be stronger than a "normal" person in general, but no so strong that they cant be killed by a normal person if that normal person is skilled enough(Jango Fett, for instance). That being the case, if Jedi arent going to be gods, their grind shouldnt be THAT insane to do. It should reflect their power level, but their power level shouldnt be TOO far above that of "normal" people.

Message Edited by Everitt_Cage on 09-30-2005 07:12 PM

RebelArchAngel
Fri Sep 30, 2005 4:40 pm
#29






ray-dac wrote:

I am aure by this point some people at SOE have decided that SWG: An empire Divided was a good testing ground for what not to do for SWG: part 2. SWG started out ver well for the first 7 months until jedi fever hit, then the game took a turn for the worse. Everyone grinded like crazy to make jedi until almost everyone had a jedi alt. Jedi were fairly uber when the first came out then got nerfed to oblivion due to it being a "common" profession. My solution in SWG: 2 would be as follows.


SWG 2 should be placed between episodes 2 and 3. This idea brings out a plethora or options for factions to join and can also make for a much more vast serever( not as man servers needed this way). Your faction can be seperatist or one that is loyal to the republic. With a server so vast and with so many options available. I would believe unlocking a jedi would be a much more difficult task. Here is one way to make it.


If one wanted to become a light jedi you would have to join a loyal republic faction, then master specific professions while in that faction. Oh, and by the way, they will not tell us what these specific professions are so we may have to master all 31 while in that faction. We will know we have done those 4 by getting a screen message that says " leg one completed" or something to that effect. After your specific professions are mastered, you then must achieve the highest rank in that faction( which would be a serious of quests and xp on its own). That is leg 1 of the journey. Leg 2 is to join another faction, master 4 more specific professions then achieve highest rank in that faction. When you join a new faction it is the equivalent to re-rolling so you may have to do professions you have already done over again. This prevents making the jedi path an obvious one when you get to your new faction. Leg 2 completed when you get a screen message and achieve highest rank in that faction. There will be 5 faction loyal to the republic and you have to do this with all 5 factions giving you a grand total of 155 professions one might have to master, not to mention attaining highest ranking in each faction. This system forces the GCW to be very prevalent and actually mean something to everyone.


Once all 5 legs are completed, you are visited by someone on the jedi concil and inveited to train as a jedi, where you are then assigned to different factions to assist in battle or hunt down dark seperatist jedi.


Dark jedi will be unlocked the same way, only you ahve to do it in each of the 5 factions that are loyal to the seperatists. Once all 5 legs are completed, Darth Sidious os Count Dooku visit and you join thier cause. You are the same as light jedi with seperatist factions or you go into hiding and await time to show yourself.


Jedi will be uber. As in,15 people will not take one down. Jedi will be extremely rare. Would you master a possible 155 professions and attain highest rank in each faction for one? The game will be balanced if people know for the get go how ludicrously difficult the jedi path is. Most people will not walk this path, it is jsut too long. No way can I see a lot of jedi in this system. This system would even be difficult if they gave us holocrons for the first 3 professions then have to guess the 4th. I say no to holocrons all around but it ouwld still be really tough even if the devs lended a hand.


There is so much more depth that can be added to this game in the way of requiring pvp to attain certain ranks against other factions and what not. I feel when it is someone's possibilty to have a jedi on the line people are willing to do anything to try. /bow






this would take a VERY short time to do if grinding is the way it is now. divide 155 by 2-3 (per rpoffession... if u r a casual gamer lol)


thats about 78-79 (give or take a few)



But this is a great idea on the whole, it just needs soem tweaking... for soem it may take a while, but evntually everyone would have one again... but i do like this



P.S. I woudl rather have it in KOTOR times, i love HK-47 lol, i wanna be huntedby REAL assassins (the cool droids rofl)



"Condecending Explaination" i love that





Dalik Murrh________________

Fist of the Force

alex33x
Fri Sep 30, 2005 4:44 pm
#30



ray-dac wrote:
I am aure by this point some people at SOE have decided that SWG: An empire Divided was a good testing ground for what not to do for SWG: part 2. SWG started out ver well for the first 7 months until jedi fever hit, then the game took a turn for the worse. Everyone grinded like crazy to make jedi until almost everyone had a jedi alt. Jedi were fairly uber when the first came out then got nerfed to oblivion due to it being a "common" profession. My solution in SWG: 2 would be as follows.
SWG 2 should be placed between episodes 2 and 3. This idea brings out a plethora or options for factions to join and can also make for a much more vast serever( not as man servers needed this way). Your faction can be seperatist or one that is loyal to the republic. With a server so vast and with so many options available. I would believe unlocking a jedi would be a much more difficult task. Here is one way to make it.
If one wanted to become a light jedi you would have to join a loyal republic faction, then master specific professions while in that faction. Oh, and by the way, they will not tell us what these specific professions are so we may have to master all 31 while in that faction. We will know we have done those 4 by getting a screen message that says " leg one completed" or something to that effect. After your specific professions are mastered, you then must achieve the highest rank in that faction( which would be a serious of quests and xp on its own). That is leg 1 of the journey. Leg 2 is to join another faction, master 4 more specific professions then achieve highest rank in that faction. When you join a new faction it is the equivalent to re-rolling so you may have to do professions you have already done over again. This prevents making the jedi path an obvious one when you get to your new faction. Leg 2 completed when you get a screen message and achieve highest rank in that faction. There will be 5 faction loyal to the republic and you have to do this with all 5 factions giving you a grand total of 155 professions one might have to master, not to mention attaining highest ranking in each faction. This system forces the GCW to be very prevalent and actually mean something to everyone.
Once all 5 legs are completed, you are visited by someone on the jedi concil and inveited to train as a jedi, where you are then assigned to different factions to assist in battle or hunt down dark seperatist jedi.
Dark jedi will be unlocked the same way, only you ahve to do it in each of the 5 factions that are loyal to the seperatists. Once all 5 legs are completed, Darth Sidious os Count Dooku visit and you join thier cause. You are the same as light jedi with seperatist factions or you go into hiding and await time to show yourself.
Jedi will be uber. As in,15 people will not take one down. Jedi will be extremely rare. Would you master a possible 155 professions and attain highest rank in each faction for one? The game will be balanced if people know for the get go how ludicrously difficult the jedi path is. Most people will not walk this path, it is jsut too long. No way can I see a lot of jedi in this system. This system would even be difficult if they gave us holocrons for the first 3 professions then have to guess the 4th. I say no to holocrons all around but it ouwld still be really tough even if the devs lended a hand.
There is so much more depth that can be added to this game in the way of requiring pvp to attain certain ranks against other factions and what not. I feel when it is someone's possibilty to have a jedi on the line people are willing to do anything to try. /bow





*raises hand* What about the people that do have lifes?



Striderz
Elder Jedi
-TC-
Total Chaos


[]]g[FA]|]|]|]|]|]}=[]=X[]ggggggggggggggggggggggggg)
ray-dac
Fri Sep 30, 2005 4:49 pm
#31





*raises hand* What about the people that do have lifes?






That's the thing. Only the people who are rediculously dedicated to the game can do it. I would say the guys who make it to 4444 Guardian pre 9 are the type that would do it.

_Cicero_
Fri Sep 30, 2005 4:55 pm
#32

you want a swg 2 that works better use the KOTOR Time period wiping out the jedi should be rare argument. then you grind and grind away the jedi requirements to earn your second character slot, oh and heres where it gedt fun the second character slot is your jedi slot, you enter the academy as an initiate, and do all your FS work in the academy seperated from the rest of nthe game until you pass the padawan trials and are paired with a knight. would be tough game to put togqather and i would suggest that SWG use a game system that works such as a hybrid of the D20 game system.



you want content SWG, i suggest you look to wizards of the coast if you cannot come up with your own content, Wizards, Star wars RPG has tons of content to give you some ideas


StarPilot3000
Fri Sep 30, 2005 5:04 pm
#33


umm grinding umm HAH only hard grind is bh investigation i know pwople who can grind allllllllllll 32 in 48 hours jsut need all the stuff


so No grinding involved and 15:1 cant beat the jedi.....can u say hell no thats just dumb why the hell would you play a game that u cant BEAT THE JEDI on even if you have 15 guys.


It took 3 clone troopers to kill Ki Adi Mundi so umm No jedi should be this "uber(aka. INSANELY STRONG)" talk about a terrible game dude i mean lets put it this way ..... would you buy KOTOR if Malak was unbeatable took 1 dmg for every attack had 100,000 little dead jedi to drain the force from ...i wouldnt





Just a humble person trying to make his way in the galaxy
Valcyns Biggest Geek
© LetsHunt also my IGN

CodeName "Sneaky Tiki"-Slagar
Correspondant of the VINC
Dec.23 Daniel sister shot God be with her and her brother
alex33x
Fri Sep 30, 2005 5:09 pm
#34



ray-dac wrote:

*raises hand* What about the people that do have lifes?

That's the thing. Only the people who are rediculously dedicated to the game can do it. I would say the guys who make it to 4444 Guardian pre 9 are the type that would do it.






Thats the point, who would like to play that way? just teenagers with no lifes or people without jobs.



Striderz
Elder Jedi
-TC-
Total Chaos


[]]g[FA]|]|]|]|]|]}=[]=X[]ggggggggggggggggggggggggg)
opoko
Sat Oct 01, 2005 3:33 am
#35

I dont think grinding a hell lot of professions has anything to do with becoming a Jedi.
Some has connection with the force, some does not. But its hard to find a fair way how its suppose to work in a game.

One important thing is that it shouldnt be Jedi that is the only Alpha class.

The best way might be that every player has their own GM to creat the path to whatever profession you chose.

You start out as a non-working person and have to find a job/profession that suits you and that you want to level in.

During the time you play you will develop diffrent unic abilites and not everyone will lead to become a Jedi. If there was all kind of classes and not only Jedi as Alpha combat class I would consider everything else.
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