Jedi Archive

Thread: Why Master enhancer owns all other jedi classes

lilceaser
Tue Sep 20, 2005 4:47 pm
#27


my template>master enhancers




Ceasar





vVadinv
VexxVipre
Tue Sep 20, 2005 6:29 pm
#28






MajesticJester wrote:





KenzoDarkron wrote:





Phantom513 wrote:

MLS/MDdef FTW ill watch you run away when you run out of force


/smileyflame







against MLS/MEnhancer....stasis, channel and forcedrain FTW!!!11one



dont you mean heal, heal, heal, heal opps my minds gone, stasis (oh look im stupid and channel) hit defender and die in 2 hits







You must look farther in the future young one, FRS should greatly ENHANCE enhancer.


Hopefully.





You can support the NGE all you want, even the captain of the Titanic felt his ship was unsinkable.
Gillik
Wed Sep 21, 2005 9:54 am
#29






chaosSgt wrote:




Improved List, Enhancer Edition
------------------------------------------

Regain Conciousness.check (xploss removed)

Force Armor.................check (forcecost reduced from 30% to 8%)
Force Run....................check (now permanent, toggleableand forcecost slightly reduced)




Force Shield.................check (forcecost reduced from 30% to 8%)
Force Speed................check (buff lasts 12min instead of 6min)

Force Suppression......check (forcecost reduced)


Force Wave.................check (forcecost reduced)




You see all those improvements? and enhancer is still sitting out meditating 25% more than anyone else. Force cost to activate FR3 450; we suck up force like water in desert sand. And the jury is out on the FR toggle being an improvement. How many times have you been in combat with FR on? Some times you discover it too late. /doh






Kinda sad that the enhancer dabblers get to have fr1 on all the time without a damage mitigation. While Masters have to turn of their fr3 to hurt anyone.






Drax'el - 2nd Imp MBH of Ket - Retired
Reznik - Smuggler
Ruarc - Elder Jedi
MsNiL
Wed Sep 21, 2005 9:56 am
#30





chaosSgt wrote:
You see all those improvements? and enhancer is still sitting out meditating 25% more than anyone else. Force cost to activate FR3 450; we suck up force like water in desert sand. And the jury is out on the FR toggle being an improvement. How many times have you been in combat with FR on? Some times you discover it too late. /doh



I am aware of the enhancer issues, and FA/FSh was actually bugfixes more than improvements.






--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
trajen2
Wed Sep 21, 2005 9:56 am
#31






chaosSgt wrote:




Improved List, Enhancer Edition
------------------------------------------

Regain Conciousness.check (xploss removed)

Force Armor.................check (forcecost reduced from 30% to 8%)
Force Run....................check (now permanent, toggleableand forcecost slightly reduced)




Force Shield.................check (forcecost reduced from 30% to 8%)
Force Speed................check (buff lasts 12min instead of 6min)

Force Suppression......check (forcecost reduced)


Force Wave.................check (forcecost reduced)




You see all those improvements? and enhancer is still sitting out meditating 25% more than anyone else. Force cost to activate FR3 450; we suck up force like water in desert sand. And the jury is out on the FR toggle being an improvement. How many times have you been in combat with FR on? Some times you discover it too late. /doh





LOL. I get tells from my guildies all the time reminding me to turn off FR3





Inat Mivea - Elder Jedi
"
It ain't braggin' if you can do it . . ."

Saereth
Wed Sep 21, 2005 10:07 am
#32






Gerad wrote:

Because of stasis AND its straight street





Well stasis is nice but you're forgetting something


-Miss-
-Resisted-


PWNT


I hate to say but I saw first hand, my guildy was Menhancer/x221 sabers/xx4x defender/2xxx healer his stasis missed the BH 6 times in a row until he was totally out of force, then he got owned. Lets see what else ... oh yeah Random aggro ftw!






f...And all around Jack@ss of the Galaxy!
\
Colonel Saereth Lightsblade - Husband, Jedi, Politician, Rebel Ace

(
gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggggggggg)

Offer my Auction winnings to my vendor 482 -1365 (High End Loot vendor) Dantooine, City of Shadow

MX13
Wed Sep 21, 2005 10:16 am
#33






Gerad wrote:

Because of stasis AND its straight street





Enhancers: Wake up!!!


If you like your powers you'll start trying to defeat this Snare on Cloak, and possibly reversing the one on AI, because you ARE next.


And as an almost guarantee that you'll get Nerfed, guess where all of the MP's will go after this?


Get VOCAL before it's too late!!!


I can feel a disturbance in the Force... the future I see... "Stasis was never intended to used as an escape, so a Root has been added to bring balance to this ability".

Message Edited by MX13 on 09-21-2005 10:17 AM



I am a SOE customer. Now, if they would only treat me like one...

Cancelometer:-
Satisfied Customer ---------------------------------------------| Cancelling Accounts

Done and done... 3 accounts canceled, but I still have 5 months on the account so expect more rants...

"Get on board the Falcon Kid, this place is gonna BLOW!" - Han Solo
Oh, how right you are Han, how right you are....
trajen2
Wed Sep 21, 2005 10:20 am
#34






MX13 wrote:






Gerad wrote:

Because of stasis AND its straight street





Enhancers: Wake up!!!


If you like your powers you'll start trying to defeat this Snare on Cloak, and possibly reversing the one on AI, because you ARE next.


And as an almost guarantee that you'll get Nerfed, guess where all of the MP's will go after this?


Get VOCAL before it's too late!!!


I can feel a disturbance in the Force... the future I see... "Stasis was never intended to used as an escape, so a Root has been added to bring balance to this ability".

Message Edited by MX13 on 09-21-2005 10:17 AM




/agree


Not sure how much more vocal the community can be regarding the power's cloak snare





Inat Mivea - Elder Jedi
"
It ain't braggin' if you can do it . . ."

MsNiL
Wed Sep 21, 2005 11:36 am
#35





MX13 wrote:


Enhancers: Wake up!!!


If you like your powers you'll start trying to defeat this Snare on Cloak, and possibly reversing the one on AI, because you ARE next.


And as an almost guarantee that you'll get Nerfed, guess where all of the MP's will go after this?


Get VOCAL before it's too late!!!


I can feel a disturbance in the Force... the future I see... "Stasis was never intended to used as an escape, so a Root has been added to bring balance to this ability".




We where first. We are now. We are forever, the nerfed.


Not only are we the most nerfed Jedi discipline, we might even be the most nerfed of all 33 skillsets post-cu.


Master Powers is the least nerfed I think, so you are next I guess.


I already assume Master Enhancer's will be nerfed again, over and over again. We are the dabbling profession. Everybody else get's us nerfed over and over again.


Nerf List, Enhancer Edition (only post-cu)
------------------------------------------------------
Channel Force.............check (cooldown increased, and indirectly nerfed with the mindcost for heals)
Force Armor.................check (protection reduced from +45% to +28%)
Force Drain..................check (cooldown trippled)
Force Meditate.............check (must sit down to meditate)
Force Run....................check (severly reduced in speed and added 15 % action, ForceRun1 no longer available)
Force Shield................check (protection reduced from +45% to +28%)
Force Speed................check (reduced from 25% to 20%)
Force Suppression......check (Added mind/action cost)
Force Wave.................check (Added mind/action cost)
Stasis...........................check (Added mind/action cost and 20sec "rage" cooldown)
Transfer Force.............check (cooldown trippled)




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
rscheibler
Wed Sep 21, 2005 11:37 am
#36






MsNiL wrote:





MX13 wrote:


Enhancers: Wake up!!!


If you like your powers you'll start trying to defeat this Snare on Cloak, and possibly reversing the one on AI, because you ARE next.


And as an almost guarantee that you'll get Nerfed, guess where all of the MP's will go after this?


Get VOCAL before it's too late!!!


I can feel a disturbance in the Force... the future I see... "Stasis was never intended to used as an escape, so a Root has been added to bring balance to this ability".




We where first. We are now. We are forever, the nerfed.


Not only are we the most nerfed Jedi discipline, we might even be the most nerfed of all 33 skillsets post-cu.


Master Powers is the least nerfed I think, so you are next I guess.


I already assume Master Enhancer's will be nerfed again, over and over again. We are the dabbling profession. Everybody else get's us nerfed over and over again.


Nerf List, Enhancer Edition (only post-cu)
------------------------------------------------------
Channel Force.............check (cooldown increased, and indirectly nerfed with the mindcost for heals)
Force Armor.................check (protection reduced from +45% to +28%)
Force Drain..................check (cooldown trippled)
Force Meditate.............check (must sit down to meditate)
Force Run....................check (severly reduced in speed and added 15 % action, ForceRun1 no longer available)
Force Shield................check (protection reduced from +45% to +28%)
Force Speed................check (reduced from 25% to 20%)
Force Suppression......check (Added mind/action cost)
Force Wave.................check (Added mind/action cost)
Stasis...........................check (Added mind/action cost and 20sec "rage" cooldown)
Transfer Force.............check (cooldown trippled)






Dude... just make another freaking thread so you can link your little list.





Syfer Ma'Orah
Director / CCO, Imperial Secuirty Bureau
Twilight's End, Naboo

Scout|Ranger|Armorsmith|Squad Leader|Bounty Hunter


MsNiL
Wed Sep 21, 2005 11:42 am
#37





rscheibler wrote:
Dude... just make another freaking thread so you can link your little list.



Actually that was written in Mx13's other thread, but then someone had his thread deleted.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
EricAD
Wed Sep 21, 2005 1:58 pm
#38

They added the anger/rage to all root and daze effects not just stasis




----------------------------------------------------------
-------------- LockedinrealitY -------------
----------------------------------------------------------
How to stop the NGE
"You want to brag about holding down a mouse button for 15 seconds? Lol." - Skyyr:Bounty Hunter
rscheibler
Thu Sep 22, 2005 12:06 am
#39

ewww... Mods must be on the war path.





Syfer Ma'Orah
Director / CCO, Imperial Secuirty Bureau
Twilight's End, Naboo

Scout|Ranger|Armorsmith|Squad Leader|Bounty Hunter


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