Jedi Archive
Thread: Post your jedi macro here
No I would never afk jedi
I am looking for macros to use while grinding with a spin group. Am tired of always pushing the hotkeys over and over and would rather just have 1 key to hit and focus on watching the screen for dots ![]()
Jaden-awrif wrote:
Indeed, /quit and /cancelaccount
/target;
/pause 5;
/saberhit;
that is for the old grind
new one is
/PWN
enigma_writer wrote:
Wanted to create a post specifically for grinding macros of all kind
Post your best ones please
/sigh
I use this when I'm grinding lairs.
Call the macro UBER
/sing run!;
/pause 0.01;
/macro UBER;
Since my character flails about, the saber hits more creatures and thus I have a faster attack speed.
Now that's UBER macro!
/findfriend bh1;
/target bh1;
/findfriend b2;
/target bh2;
/findfriend b3;
/target bh3;
etc...
/pause 15;
/macro bhm;
I get attacked by the same ones so many times they have put me in their friends list, since they don't have to be in yours to findfriend, I always know their location. The target macro runs so that if any of them get within 150m range or so it automaticly targets them and puts the brackets over their dot on the radar, has helped me tons, since every mbh I see gets put in this list.
personally i wish they would at least let 3-5 moves que. I truley do not understand why we cant.. especially when , if you dont time it right you end up stepping on a command and screwing up your WHOLE FREAKING ATTACK JUST BECAUSE THE DAMN HOTKEY IS BUGGED!!!!
ok all done. But seriously. I GET it. I know they dont want spam wars. But gimme a break. the fighting is slow the hotkeys get stuck and who HASNT been the victim of the infamous 'you can't knockdown recovery while knocked down' message? Yeah it was a spma war pre-cu... but damn the fights were so much more cool and effective. Melee, and especialy jedi, who supposedly use the Force to guide their hand and enhance their speed, should move fluidly from one move to the next. It's more effective and it's just move pleasing to watch.... i'd also like to mention my desire to have some NEW animation in combat. How about a REAL knockdown, that sends you flying? or a throw or hip toss? ANYTHING that would prove that we aren't rooted to the ground when we fight. Whats wrong with a few flips and tosses? Alas... sorry to hijack your thread... carry on.