Jedi Archive

Thread: I have equipped my flame resistant suit, so I am ready to pose another idea.

tiGGer_NeopythE
Tue Oct 04, 2005 9:30 pm
#27



Mythrindir wrote:


tiGGer_NeopythE wrote:


Mythrindir wrote:


tiGGer_NeopythE wrote:


Mythrindir wrote:


tiGGer_NeopythE wrote:


Mythrindir wrote:


tiGGer_NeopythE wrote:


Mythrindir wrote:


kreindhild wrote:


Mythrindir wrote:


kreindhild wrote:


Mythrindir wrote:

works for me

as long as my laser rifles min is upped to 1100




for your bounty hunter alt? what about the pistols, carbines, melee. we would get into who can kd first wins again.



(thats my point)


thanks, but no thanks, i don't wanna see those days come back.

although, in seocnd though, it would slow down the healwars.



*sigh* guess i have tospell it out. I was being SARCASTIC. I'm pointing out why jedi lightsabers are already very useful. I'm also pointing out how unbalanced they would be if the damage was increased.



sho ur da one who got held back in 9th Grayde LOL


1.) no i did not

2.) please learn to type kkthx




i rember u postign on radient threds crying how u got held back kuz ur teecher dunt like u or all da kids at skool


before or after you bought your account?



i didnt buy it i won it at a raffle 8)

you forgot to type like a 3 year old



im naught 3 im 1337 8)


*blush* i like em older



meet in patria 8) behind my vendro



ltb brawlr clos pz drop on vender wp in sig 8)
vendro patria near bridge and LIMIT's house
TRuNtEn-jeid night pvp ratin 1200 mAX-Unt0ch3bl3
i
AiNt No hOllA bAk gUrL

SWG HAS A MYSPACE ACCOUNT
Mythrindir
Tue Oct 04, 2005 9:32 pm
#28






tiGGer_NeopythE wrote:





Mythrindir wrote:





tiGGer_NeopythE wrote:





Mythrindir wrote:






tiGGer_NeopythE wrote:





Mythrindir wrote:





tiGGer_NeopythE wrote:





Mythrindir wrote:





tiGGer_NeopythE wrote:





Mythrindir wrote:






kreindhild wrote:





Mythrindir wrote:






kreindhild wrote:





Mythrindir wrote:

works for me



as long as my laser rifles min is upped to 1100







for your bounty hunter alt? what about the pistols, carbines, melee. we would get into who can kd first wins again.






(thats my point)





thanks, but no thanks, i don't wanna see those days come back.


although, in seocnd though, it would slow down the healwars.






*sigh* guess i have tospell it out. I was being SARCASTIC. I'm pointing out why jedi lightsabers are already very useful. I'm also pointing out how unbalanced they would be if the damage was increased.





sho ur da one who got held back in 9th Grayde LOL





1.) no i did not


2.) please learn to type kkthx







i rember u postign on radient threds crying how u got held back kuz ur teecher dunt like u or all da kids at skool




before or after you bought your account?





i didnt buy it i won it at a raffle 8)



you forgot to type like a 3 year old





im naught 3 im 1337 8)




*blush* i like em older





meet in patria 8) behind my vendro





1230 mate, flame me tomorrow or somethin i'm tired



Andlo Homan
Andlo <3 Ania
First Interceptive Strike Team
Looks Like You Just Got Fisted
iskareot
Tue Oct 04, 2005 9:46 pm
#29

Right now 4 flawless at 120 max damage and -9 fc would equal 742 max damage of a base saber of 50 fc cost at build (give or take one point) --


Now then Sac is somthing to work with of course and of course if you move alot more points into damage etc...


I did not facotr the sac cost and eff into this because each person may like to change this.



I have mine at 108 with these rough stats... so far the funny thing is that DPS has made jack crap difference for now lol.





__________________________________________________________________
In the context of new development methods adopted within the past year by the studio responsible for Star Wars Galaxies, which a year ago saw several drastic changes to the game-world's overall experience, SOE's John Blakely and Todd Fiala issued a warning: "Don't make our mistakes."
Starcloud
Tue Oct 04, 2005 10:09 pm
#30

Jedi Innate armor applies all the time, regardless of the weapon equipped. It is unlikely that the developers will change the code, asthey usethe same code for Teras Kasi Innate armor. Force powers are going to be unusable when rifles/swords/etc are equipped at some point in the future. I just hope they actually *document* the change when it occurs.

While I would like to see the base saber damage raised, I don't want to see it raised that much. The saber has a very sweet advantage in PvP that everyone seems to forget about, which is that the minimum damage on a saber averages about 100-200 points less than the maximum damage. In addition, our saber special attacks do have good multipliers on them, pretty much across the board. Finally, if speed mods get fixed, we will also have some of the fastest weapons in the game.


I'd like to see base saber damage raised by about 50 points, no more. That's a sufficient boost. To have saber damage raised by 250-300 points would cause Jedi to be overpowered in PvP. Like it or not, most of the people who take Jedi do so because they percieve that it is a superiorprofession for PvP, just like many of the people who pick up Bounty Hunter do so because they have a chance to PvP against unprepared players.


Mclearin
Wed Oct 05, 2005 6:04 am
#31






Starcloud wrote:
Jedi Innate armor applies all the time, regardless of the weapon equipped. It is unlikely that the developers will change the code, asthey usethe same code for Teras Kasi Innate armor. Force powers are going to be unusable when rifles/swords/etc are equipped at some point in the future. I just hope they actually *document* the change when it occurs.

While I would like to see the base saber damage raised, I don't want to see it raised that much. The saber has a very sweet advantage in PvP that everyone seems to forget about, which is that the minimum damage on a saber averages about 100-200 points less than the maximum damage. In addition, our saber special attacks do have good multipliers on them, pretty much across the board. Finally, if speed mods get fixed, we will also have some of the fastest weapons in the game.


I'd like to see base saber damage raised by about 50 points, no more. That's a sufficient boost. To have saber damage raised by 250-300 points would cause Jedi to be overpowered in PvP. Like it or not, most of the people who take Jedi do so because they percieve that it is a superiorprofession for PvP, just like many of the people who pick up Bounty Hunter do so because they have a chance to PvP against unprepared players.








I like your idea as well, maybe more so than mine. I have not studied the min damages of wepons, I ma more of a "where the rubber hits the road" kinda guy, and when I get consistently out damaged by the opponent, it raises an eyebrow. Also, I agree that most people take jedi for the percieved power in PvP. I, myself, took on jedi, because I mostly shyed away from PvP, and I figured I should expand my mind a bit, and learn it.


Last night I had a pair of BH's on me (they seem to come in pairs now days). I had been fighting one, for quite some time, and it was anyone's guess who would win, until the second showed up. My scepticism comes from the fact that I have fought some titanic battles with the BH/MCM template, and it is not at all easy. I see the damage numbers coming off their head, depending on the special, I get 300-450 with AB on, and they consistently hit me for 650-800. With their healing ability, surpassing my own, I have to Root'n'Run to get some distance to regen my force bar, and then it starts all over again, as I am not the only one who can regen while running. I am sufficiently convinced, from posts like yours that the saber damage is not the deciding factor, and i have watched some of the films on the forums, noticing that some of the Jedi seem to be able to win in a few seconds. Now, I am tying to figure out what makes them like they are, and what is limiting myself.


thanks.





Cylus Night of the UGD Clan.

Fear not for I am with you....
LuciferMullins
Wed Oct 05, 2005 7:02 am
#32


You do realize speed is broken. What are you going tosay when that gets fixed, that you do too much? How about the fact that there are 1200pt rifles in the game?


I mean the one in this sales offer: http://forums.station.sony.com/swg/board/message?board.id=eclipse_trade&message.id=624065


is a full 25pts higher than my friends saber, min damage for min damage, higher max, and are still lower on SAC.


Heck all of the weapons listed here: http://forums.station.sony.com/swg/board/message?board.id=eclipse_trade&message.id=609793&query.id=48922#M609793


have a Higher Min, Higher Max, and Lower SAC!


Where is this balance of which you speak?





acmtalk wrote:





Mclearin wrote:





acmtalk wrote:
No, that would be too umbalanced.. Keep in mind that LS have the Highest elemental dmg, + a very Nice min dmg...






Care to elaborate?


I would like to understand why it woudl be too unbalanced, if you please.





A good Lightsaber is well balanced now.. It it can do alot of damage... We are not suppost to riflemen, Jedi's speed+dmg is balanced the way I see.. + all the cool tricks that We can have.









Degriz Morningstar
Currently playing WoW on Kirin Tor
Dead Men Tell No Tales
Death and Honor
"Do not depend only on theory if your life is at stake."

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