Jedi Archive
Thread: HUGE Jedi PvE Nerf-------How many high end mobs are now Armor Break IMMUNE
Rutigrr
Wed Oct 19, 2005 6:23 pm
#27
my thing with this is that they seem to have no cost for specials, and the little cost they do have is regened so fast it might as well be free to use. i also experienced the inability to use states on the gorax, couldnt armor break, snare or intimidate
Grunzer
Wed Oct 19, 2005 11:25 pm
#29
Staveeno wrote:
time to ebay my 500 mil credits.I hardly play anymore as it is. my biggest complaint is it taking forever to kill stuff in pve that that should bea walk in the park. Obi killed the acklay in like 2 hits with his saber. For me, I better cook a pizza before hand because I will get hungry half way though.
Message Edited by Staveeno on 10-20-2005 01:23 AM
MMMMmmMmmMmMM Pizza!
SladdisOjos
Wed Oct 19, 2005 11:45 pm
#30
No cloakers. We had 13 ppl(1 SL, 2 MCMs, 1 crafter and rest jedis). It just takes longer now. Only battle droids and mine rats are NOT ab resistant there now. Luckily the balance pass made mine rats much easier, they are now only lvl 83 and go down very quickly.
sicth wrote:
thats BS.
Nalgol wrote:
not that biggi we craftet a jp 5 min ago just a little more chalange that a cake walk
or you had a cloaker.
Slash_DPC
Wed Oct 19, 2005 11:55 pm
#31
Anyaredee wrote:Many high end PvE mobs are now Armor Break IMMUNE. Death Watch Bloodguards/Wraith/Ghosts/Key Droppers as well as SBD's and Black Suns.I haven't been able to test more mobs than that so far. If you have constructive input drop it on down below.This is a huge disadvantage to melee professions ( I assume other melee armor breaks down work).A 65% drop in damage dealing for a profession that already had one of the lowest damage outputs capabilities is completely unacceptable.
Just b/c npc's are immune to AB doesn't make it a jedi nerf. This is balance for the overall game and makes it more difficult.
Edit: Swordsman have armor break as well. Maybe you didn't know that?
Message Edited by Slash_DPC on 10-20-2005 03:07 AM
HanzoShinobi
Thu Oct 20, 2005 1:26 am
#33
Gruug wrote:
Anyaredee wrote:
Many high end PvE mobs are now Armor Break IMMUNE. Death Watch Bloodguards/Wraith/Ghosts/Key Droppers as well as SBD's and Black Suns.I haven't been able to test more mobs than that so far. If you have constructive input drop it on down below.This is a huge disadvantage to melee professions ( I assume other melee armor breaks down work).A 65% drop in damage dealing for a profession that already had one of the lowest damage outputs capabilities is completely unacceptable.
It's a bug introduced with the patch. It will be fixed!
lol that has to be the funniest thing I have read all day....priceless, get this guy a gig at the Improv.
repto
Thu Oct 20, 2005 2:27 am
#34
this is the most lame thing since right after CU where armor break didnt work at all now they need to give jedi and other classes depending on AB more damage or fix this otherwise i think that theed and other places will be overun with alot of ppl just doing pvp since PVE is out of the question
Klam
Thu Oct 20, 2005 3:25 am
#35
You need to cherck another thing too about Force Aura and COB, i think both broken with that Pub...
CURBhater
Thu Oct 20, 2005 3:46 am
#36
I am quite pissed off,I wanted high end mobs to be harder but NK armorbreaking me aint what I wanted 
Armorbreak resists is dumb also,what the hell is wrong with the dev team?
Armorbreak resists is dumb also,what the hell is wrong with the dev team?
Azdraik
Thu Oct 20, 2005 3:57 am
#37
"HUGE Jedi PvE Nerf"
Oh yes it doesn't effect anyone but jedi... get over yourselfs.
Saruun_Mortuus
Thu Oct 20, 2005 4:10 am
#38
Azdraik wrote:"HUGE Jedi PvE Nerf"Oh yes it doesn't effect anyone but jedi... get over yourselfs.
My thoughts exactly...
Saruun_Mortuus
Thu Oct 20, 2005 12:18 pm
#39
Just a note, this wasn't a "Jedi" PvE Nerf, it was an ArmorBreak nerf. Just in case you forgot that there are other players too...