Jedi Archive

Thread: Get rid of all snares and roots

Vatslav
Thu Oct 20, 2005 8:50 am
#27

/sign



- Account cancelled due to CU & NGE -


Wing2nutts
Thu Oct 20, 2005 8:52 am
#28

No, so Snare isnt an instant YOU WILL DIE BUTTON. I would rather there be an Dont die button, rather than an instant Die button.



My Signature is simple:
SWG has been converted into a manageable resource. More content and new features can and will be added. SWG is not going anywhere and neither am I.
Download Ventrilo or TeamSpeak and use it with groups
re-bind your key bindings and learn them(muscle memory)
Stop being a wimp!

Satisfied Customer -|-------------------------------------------- Cancelling Accounts
GrupertRHD
Thu Oct 20, 2005 9:07 am
#29



Cojonelso wrote:

/sign

and Totally agree with wing2nutts...

"Root and snare is some throwback to the EQ days where Rangers could call forth the power of the Plants to grab you and hold you in place. THIS IS NOT EQ!!!! If you want that cartoonish crap, go play EQ2 or WoW, leave it out of SWG, it does not belong. Where is the movies was a character Snared? Where in the movies was a player Rooted? "





Where in the movies were there hundreds of jedi?
BeigeKnight
Thu Oct 20, 2005 9:45 am
#30

Um...roots and snares are a part of crowd control, which are a part of a few professions skillsets.


Were you planning on starting a petition to remove those professions? Because I have a better idea. Let's remove the force bar. Because it looks a lot like a "mana bar" which is also left over from EQ. Or better yet, let's just remove Jedi, because I don't like them.


Roots and snares are part of the game. Adapt or quit.



Malakii the Smuggler
I was "Mal" before I knew there was a show about a smuggler named Mal.
fishbrains
Thu Oct 20, 2005 10:46 am
#31

CMN



Joras 'Godfather' Kal'lan/Aethen Dor

Master Smuggler/Master Officer
Sunrunner's Elder Smuggler


JustAClown
Fri Oct 21, 2005 9:57 am
#32



steiner_17 wrote:
this root snare stuff is stupid, kd dizzy was so much better jedi could get outta it easy if they knew how and doc's with heal states, theres no skill nomore like before





So what you are saying is that since a JEDI could get out of it easily, it was OK to have it used on them? To hell with all the other professions; give Jedi what they want! Now that a Jedi has to actually have strategy when PvPing instead of just charging in, it is no longer fun, right?

I put up with pre-cu MLS jedi blocking 85% of my attacks so it's about time Jedi get some payback from ranged players. Suck it up and deal with it.


/slap



Accounts Cancelled due to SOE Stupidity. Find me playing WoW on Stonemaul as Bayla (horde)

RIP SWG


Intrepid ~Bayla Iakae ~ DUKES ~ Imp ~ Master Bounty Hunter/Master Riflewoman/CM
Intrepid ~Gantz Iakae ~ DUKES ~ Imp ~ Master Swordman/TKA/Fencer/Doc
Bloodfin ~ Bayla Iakae ~ Imp ~ Master Bounty Hunter/Pistoleer/CM/
Ahazi ~ Bayla' ~ Neutral ~ Master Bounty Hunter/Master Smuggler/Commando/

KenjiYoshioka
Fri Oct 21, 2005 10:08 am
#33






Wing2nutts wrote:

All they do is slow down combat anyway. Take them out of the game entirely.






/sign


Add Combat Speed Debuffs to the list as well.




http://forums.station.sony.com/swg/board/message?board.id=Sunrunner&message.id=426248
drjjwow
Fri Oct 21, 2005 10:16 am
#34

/agreed



__________________________________________________________________
ga Remnants of the Jedi ga
"If you run; you have your wisdom. If you fight you have your thoughts. If you hide; you have your weakness. If you have anger; you have the darkside. If you died... you have your self respect."
ga Drjjwow Mazap ga
Jedi Combatant || Steward Councilman || Jedi Guardian
__________________________________________________________________



__________________________________________________________________
ga Remnants of the Jedi ga
"If you run; you have your wisdom. If you fight you have your thoughts. If you hide; you have your weakness. If you have anger; you have the darkside. If you died... you have your self respect."
ga Drjjwow Mazap ga
Jedi Combatant || Steward Councilman || Elder Guardian
__________________________________________________________________Ì
Aeternali
Fri Oct 21, 2005 10:32 am
#35

Totally agree here. Roots are killing the game. nothing worse that grinding, getting the skills and just watch yourself be shot down in flames while standing still.



with respect,

Owosci Iteiasle
Colonel, Imperial Army
Elder Jedi
Guild Leader, Lords of the Sith

Fight the war against boredom by picking a side, having fun and helping others to have fun.
Smuttyy
Fri Oct 21, 2005 10:33 am
#36


HEY, leave my root alone!



Smuttyy
Elder Smuggler
Smuggler Alliance Ace
TITAN
Council Member
Phenix1050
Fri Oct 21, 2005 10:47 am
#37

While I certainly do not think that snares should instantly cancel movement speed buffs, I do not think removing them from the game is a smart or viable solution to the issue at hand. First of all, roots and snares are an alternative to other forms of attacks, and are a part of the "rock/papers/scissors" gameplay that every RPG deals with. Character classes that do not have high defense nor high offense must survive somehow. Their method of gameplay is NOT supposed to be fast. Nukers rely on fast battles, classes dependant on defense or crowd control rely on fights that are extended in duration. If we try to make all combat super-fast, than we favor the nuker professions, which is foolish.


Dfiferent people have different gameplay styles. As a Ranger, when I hunt creatures, I rely on snares to keep out of range of the creatures claws. Now my style of gameplay is slow and tedious. It takes me a long time to solo creatures...but I can solo any creature in the game with enought patience.


What would you propose adding to the crowd control professions if you remove rotos and snares? What compensation would you give them? High-damage specials? Or did you not think about them? What you are proposing is the removal of an entire style of play. That is not a good idea in my opinion. What if I proposed removing any specials which increased defense? No aura, no CoB, no Deulist Stance? That would certainly speed combat up, but it comes at the cost of removing options and destroying a style of gameplay.


I support changing the way snares work, but removing them entirely is the fast and easy solution, which is rarely the right one.





PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
pistolfreak
Fri Oct 21, 2005 10:49 am
#38






Wing2nutts wrote:

All they do is slow down combat anyway. Take them out of the game entirely.





Negative, keep roots and snare


Put them on the same timers to 10 seconds,

withthe same1 minute cooldown.


Voila 1 snare or 1 root per minute. With a chance to miss, gameplay is fixed. BOOYA




--------------------------------------------------------------------

Vipei Tumon - l#1 BH of SS
Vaipaa Tumon - Light Jedi

Over 2 Years , Pre Cu Jedi . Wasted By $oE
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