Jedi Archive
Thread: Get rid of all snares and roots
Cojonelso wrote:/sign
and Totally agree with wing2nutts...
"Root and snare is some throwback to the EQ days where Rangers could call forth the power of the Plants to grab you and hold you in place. THIS IS NOT EQ!!!! If you want that cartoonish crap, go play EQ2 or WoW, leave it out of SWG, it does not belong. Where is the movies was a character Snared? Where in the movies was a player Rooted? "
Where in the movies were there hundreds of jedi?
steiner_17 wrote:this root snare stuff is stupid, kd dizzy was so much better jedi could get outta it easy if they knew how and doc's with heal states, theres no skill nomore like before
So what you are saying is that since a JEDI could get out of it easily, it was OK to have it used on them? To hell with all the other professions; give Jedi what they want! Now that a Jedi has to actually have strategy when PvPing instead of just charging in, it is no longer fun, right?
I put up with pre-cu MLS jedi blocking 85% of my attacks so it's about time Jedi get some payback from ranged players. Suck it up and deal with it.
/slap
Wing2nutts wrote:
All they do is slow down combat anyway. Take them out of the game entirely.
/sign
Add Combat Speed Debuffs to the list as well.
While I certainly do not think that snares should instantly cancel movement speed buffs, I do not think removing them from the game is a smart or viable solution to the issue at hand. First of all, roots and snares are an alternative to other forms of attacks, and are a part of the "rock/papers/scissors" gameplay that every RPG deals with. Character classes that do not have high defense nor high offense must survive somehow. Their method of gameplay is NOT supposed to be fast. Nukers rely on fast battles, classes dependant on defense or crowd control rely on fights that are extended in duration. If we try to make all combat super-fast, than we favor the nuker professions, which is foolish.
Dfiferent people have different gameplay styles. As a Ranger, when I hunt creatures, I rely on snares to keep out of range of the creatures claws. Now my style of gameplay is slow and tedious. It takes me a long time to solo creatures...but I can solo any creature in the game with enought patience.
What would you propose adding to the crowd control professions if you remove rotos and snares? What compensation would you give them? High-damage specials? Or did you not think about them? What you are proposing is the removal of an entire style of play. That is not a good idea in my opinion. What if I proposed removing any specials which increased defense? No aura, no CoB, no Deulist Stance? That would certainly speed combat up, but it comes at the cost of removing options and destroying a style of gameplay.
I support changing the way snares work, but removing them entirely is the fast and easy solution, which is rarely the right one.
Wing2nutts wrote:
All they do is slow down combat anyway. Take them out of the game entirely.
Negative, keep roots and snare