Jedi Archive

Thread: pre-publish 9 experience Anyone remember those days???

lilceaser
Sun Sep 18, 2005 8:35 am
#14

was just thinking wouldn't it be interesting for this story to finally end so we can start all over again....lol...don't flame me its just a thought not an actual working idea i want implemented....




Ceasar





vVadinv
lilceaser
Sun Sep 18, 2005 7:10 pm
#15






Uneshoof wrote:




Did you really think that Jedi wouldn't be become a huge population fro the very beginning of the game?yes we all knew that..doesn't take much brains to figure that one out..but i'll refer you to a post a dev wrote "jedi will remain rare and should be"You really thought that each server would have like 5-10 Jedi only and nobody else would get it? No don't know why you are saying all this.


It's not like the 32 profession grind was kept secret, or that it was so hard to grind all 32 that so many people wouldn't do it to get their Jedi. and??? its easier to grind combat xp than crafting imo less stressful for sure


A lot of you think that the only reason a lot of Jedi exist is because of the village and the double xp.umm..thats exactly what i'm saying....this game was out for almost a full year jedi were still considered rare...even with the holo grind thevillage has been out forhow long??bout1 year now right?? tons of jedi....uhh.yeah.you do that math on that one... Granted, the double xp and lair grenades did make the fs xp turn over rate faster, but it's not as if the village took less time to get jedi. In the time it takes to grind 32 professions, OR LESS IN MOST CASES, is the same amount of time it takes to do 6 phases of the village and get all the fs xp turned in.i think i said something along this lines in my post..doesn't matter i was just reminiscing the old times....don't tell me i can't cause i can...i think a lot of players who played during that time know for a fact they were better times...


What should have been done from the very beginning is a Jedi population capon each server. Let's say the cap was 50. After 50 players get Jedi, then no one else can get become Jediunless one player cancels his account. That seems harsh, but you should realize that this would have been the only way to control the Jedi population. yes...a cap would be good..then you would have the complainers saying its not fair..i pay my 14.99 a month just like they do blah blah blah.....they did have permadeath which was a good system but too much conflict...players complained about it too much so they nerfed it


In my opinion, stop remembering what was, and start accepting the situation that was inevitable. and once again how bout a can of shut the he11 up....who said i wasn't accepting it??? who said i can't remember what was??? just mind your own business and let us that actually enjoyed the old system and the glory of the old days talk about it...








Message Edited by Uneshoof on 09-18-2005 09:51 PM







vVadinv
Jedi-15
Sun Sep 18, 2005 7:35 pm
#16

Good Times...i miss em



Craer Delnbone - Dark Jedi Knight (Permadeath Survivor)
Achmed Bloodletter - Master Bounty Hunter
Arius - A Founder of The Imperial ELITE
Sokanon - 12 Point Master Droid Engineer

¿¿¿ Got Gank ???

Uneshoof
Sun Sep 18, 2005 10:40 pm
#17






lilceaser wrote:





Uneshoof wrote:




Did you really think that Jedi wouldn't be become a huge population fro the very beginning of the game?yes we all knew that..doesn't take much brains to figure that one out..but i'll refer you to a post a dev wrote "jedi will remain rare and should be".Devs areliars. Of course THEY wanted alot of Jedi because they want mor emoney -HELLO!You really thought that each server would have like 5-10 Jedi only and nobody else would get it? No don't know why you are saying all this. It's what a lot of pre-cu jedi believe. That only their Jedi is important because theyspent time getting it first while other slike me didn't hologrind and actually tried to play a STAR WARS game


It's not like the 32 profession grind was kept secret, or that it was so hard to grind all 32 that so many people wouldn't do it to get their Jedi. and??? its easier to grind combat xp than crafting imo less stressful for sure. Once again, not everyone had to do 32 professions. I know Jedi who unlocked after 7 seven proffs. Wow! Real stressful.


A lot of you think that the only reason a lot of Jedi exist is because of the village and the double xp.umm..thats exactly what i'm saying....this game was out for almost a full year jedi were still considered rare...even with the holo grind thevillage has been out forhow long??bout1 year now right?? tons of jedi....uhh.yeah.you do that math on that one... Not true. The village takes at least 1-2 months for completion of the phases where as hologrinding could take you less than 2 weeks. The difference was that it SEEMED harder because everyone saw it as 32 proffs, and not quests. The whole idea of grinding 32 professions seemd longer and more srduous, but it really wasn't. It's about the same. As far as the math goes...after 2 years there was going to be this many Jedi no matter what. The only real inflation came from double xp - WHICH WAS WHO'S FAULT? You want players to not play the game for 2-3 weeks during that time after already buying game cards? It's not ad if I could press a button to stop myself from getting the double xp. Granted, the double xp and lair grenades did make the fs xp turn over rate faster, but it's not as if the village took less time to get jedi. In the time it takes to grind 32 professions, OR LESS IN MOST CASES, is the same amount of time it takes to do 6 phases of the village and get all the fs xp turned in.i think i said something along this lines in my post..doesn't matter i was just reminiscing the old times....don't tell me i can't cause i can...i think a lot of players who played during that time know for a fact they were better times... Blame SOE.


What should have been done from the very beginning is a Jedi population capon each server. Let's say the cap was 50. After 50 players get Jedi, then no one else can get become Jediunless one player cancels his account. That seems harsh, but you should realize that this would have been the only way to control the Jedi population. yes...a cap would be good..then you would have the complainers saying its not fair..i pay my 14.99 a month just like they do blah blah blah.....they did have permadeath which was a good system but too much conflict...players complained about it too much so they nerfed it. Too bad for the complainers.The original game never came with a promise of you getting Jedi. In fact, I remember interviews saying that not everyone would unlock a Jedi. If people don't like it they could have left the game. Simple. That would only mean the real STAR WARS players would have stayed and all themmo kddies would go home. That would have been good.


In my opinion, stop remembering what was, and start accepting the situation that was inevitable. and once again how bout a can of shut the he11 up....who said i wasn't accepting it??? who said i can't remember what was??? just mind your own business and let us that actually enjoyed the old system and the glory of the old days talk about it. When you decide to stop reminiscing and get your head out of the clouds, let me know.


lilceaser
Mon Sep 19, 2005 5:21 am
#18






Uneshoof wrote:





lilceaser wrote:





Uneshoof wrote:




Did you really think that Jedi wouldn't be become a huge population fro the very beginning of the game?yes we all knew that..doesn't take much brains to figure that one out..but i'll refer you to a post a dev wrote "jedi will remain rare and should be".Devs areliars. Of course THEY wanted alot of Jedi because they want mor emoney -HELLO!You really thought that each server would have like 5-10 Jedi only and nobody else would get it? No don't know why you are saying all this. It's what a lot of pre-cu jedi believe. That only their Jedi is important because theyspent time getting it first while other slike me didn't hologrind and actually tried to play a STAR WARS game


It's not like the 32 profession grind was kept secret, or that it was so hard to grind all 32 that so many people wouldn't do it to get their Jedi. and??? its easier to grind combat xp than crafting imo less stressful for sure. Once again, not everyone had to do 32 professions. I know Jedi who unlocked after 7 seven proffs. Wow! Real stressful.


A lot of you think that the only reason a lot of Jedi exist is because of the village and the double xp.umm..thats exactly what i'm saying....this game was out for almost a full year jedi were still considered rare...even with the holo grind thevillage has been out forhow long??bout1 year now right?? tons of jedi....uhh.yeah.you do that math on that one... Not true. The village takes at least 1-2 months for completion of the phases where as hologrinding could take you less than 2 weeks. The difference was that it SEEMED harder because everyone saw it as 32 proffs, and not quests. The whole idea of grinding 32 professions seemd longer and more srduous, but it really wasn't. It's about the same. As far as the math goes...after 2 years there was going to be this many Jedi no matter what. The only real inflation came from double xp - WHICH WAS WHO'S FAULT? You want players to not play the game for 2-3 weeks during that time after already buying game cards? It's not ad if I could press a button to stop myself from getting the double xp. Granted, the double xp and lair grenades did make the fs xp turn over rate faster, but it's not as if the village took less time to get jedi. In the time it takes to grind 32 professions, OR LESS IN MOST CASES, is the same amount of time it takes to do 6 phases of the village and get all the fs xp turned in.i think i said something along this lines in my post..doesn't matter i was just reminiscing the old times....don't tell me i can't cause i can...i think a lot of players who played during that time know for a fact they were better times... Blame SOE.


What should have been done from the very beginning is a Jedi population capon each server. Let's say the cap was 50. After 50 players get Jedi, then no one else can get become Jediunless one player cancels his account. That seems harsh, but you should realize that this would have been the only way to control the Jedi population. yes...a cap would be good..then you would have the complainers saying its not fair..i pay my 14.99 a month just like they do blah blah blah.....they did have permadeath which was a good system but too much conflict...players complained about it too much so they nerfed it. Too bad for the complainers.The original game never came with a promise of you getting Jedi. In fact, I remember interviews saying that not everyone would unlock a Jedi. If people don't like it they could have left the game. Simple. That would only mean the real STAR WARS players would have stayed and all themmo kddies would go home. That would have been good.


In my opinion, stop remembering what was, and start accepting the situation that was inevitable. and once again how bout a can of shut the he11 up....who said i wasn't accepting it??? who said i can't remember what was??? just mind your own business and let us that actually enjoyed the old system and the glory of the old days talk about it. When you decide to stop reminiscing and get your head out of the clouds, let me know.









people like you that turn discussions into flame wars...good job..go away..thanks..




Ceasar





vVadinv
nanukkk
Mon Sep 19, 2005 5:34 am
#19

yeah the devs screwed up
Page 2 of 2