Jedi Archive
Thread: /waves hand This is not the Game you've been looking for
FernGully wrote:
Eraser_BH wrote:
FernGully wrote:
My biggest fear?
SOE/LA pull the plug on this abject failure and decide "Oh well. I guess a Star Wars MMO just won't work."
lol exactly, they have done it once, and they will do it again once they get away with it the first time.
i can see next years year end cash quota. Lucas Arts and SOE CEO's are playing golf and get a ring from their finance guy. They failed to meet their cash quota to keep their share holders happy. So they decide to trash everything that the players spent a lot of time on. We decided to reduce the professions from 9 to 5!
Think you kinda missed the point of my post. I think SWG should get its plug pulled. I just hope that once they do that, Lucas Arts doesn't give up on the idea of an MMO set in the Star Wars timeline. I want them to give up on this P.O.S. and start a new one with a different timeline and different partner.
But see, what will happen is anyone who looks at possibly doing a Star Wars themed mmo is going to look at SWG, and if they have any brains at all, run like hell. We will never see one again.
whipit wrote:
What really suxxors is all u guys with NO LIFE ,yeh anyone that has nothing to do but trash a Fanatsy video game is a joke.Leave you silly kids.I hope this game survives and thrives.Y ou guys dont have a clue what SOE is thinking,whats in the future etc.what pains me is i like this game i could care less of how the combat system works.Truth is most u guys dont like the new controls cause your lazy.To lazy to move your mouse,thats pitiful man.SOE is doing everything in its power to keep game afloat and keep us players that just like the SWG theme in the game.If you dont like the game LEAVE.Maybe in your lil fanatsy world u think that SOE really cares about your ignorant rants on the forums.Guys like you are who they are trying to get rid off,to make it more of a pleasurable expierence for players like me.Y ou make like to think that by you canaceling your account you are hurting a multi-million dollar bussiness,and it will fall soon after you leave.News flash suckers they dont care for your bussiness why by time SWG launches on PS3 wont even be a subscription fee.They have had enough with the whines and rants of you people with no life.Flame me losers if you want,i could care less.Game will still be going in 2 years im sure and if not it will be the one game in history that players destroyed not the devs.They listened to you crybabys and look where we are at.They had to redesign whole game just so it would be viable for console.luckily they did that or u goobers would probaly be right.
Hmm, lets see...we've got name calling, some leet-speak, poor grammer/punctuation/spelling, contradictory logic ("devs don't care what you say, they want to get rid of you" then "The players destroyed this game cause the devs listen to you")....
Yep, I think its safe to say that you're not only a short bus rider, but you're the windowlicker.
Someone translate this for me please.
whipit wrote:
What really suxxors is all u guys with NO LIFE ,yeh anyone that has nothing to do but trash a Fanatsy video game is a joke.Leave you silly kids.I hope this game survives and thrives.Y ou guys dont have a clue what SOE is thinking,whats in the future etc.what pains me is i like this game i could care less of how the combat system works.Truth is most u guys dont like the new controls cause your lazy.To lazy to move your mouse,thats pitiful man.SOE is doing everything in its power to keep game afloat and keep us players that just like the SWG theme in the game.If you dont like the game LEAVE.Maybe in your lil fanatsy world u think that SOE really cares about your ignorant rants on the forums.Guys like you are who they are trying to get rid off,to make it more of a pleasurable expierence for players like me.Y ou make like to think that by you canaceling your account you are hurting a multi-million dollar bussiness,and it will fall soon after you leave.News flash suckers they dont care for your bussiness why by time SWG launches on PS3wont even be a subscription fee.They have had enough with the whines and rants of you people with no life.
Flame me losers if you want,i could care less.Game will still be going in 2 years im sure and if not it will be the one game in history that players destroyed not the devs.They listened to you crybabys and look where we are at.They had to redesign wholegamejust so it would be viable for console.luckily they did thator u goobers would probaly be right.
The biggest mistake SOE made with swg had nothing do to with content or canon, their mistake was not keeping their existing players happy, Any buisness man or woman knows that the key to success is to establish a solid base of customers and then build on them.
If SOE had not brought out the cu, but gone about making the original Star Wars Galaxies attractive to more players while keeping the existing players this game might have had 1 million or more subscribers. By implementing the cu they basically made people leave, new players came in to fill the spot, with the NGE more people will leave, and new players will take their spot making the amount of subscribers about the same.
Blizzard on the other hand, have a stabile playerbase, and expands it by giving away free 14 day trials with every box, making the leveling easy at early levels due to it being mostly quests and so on. I cant help think how successful SWG would have been if SOE had kept this game in beta for 6 more months or so, and focused on making the new player experience better. To me the complexity of characters and crafting was one of the things i loved about this game, crafting was a long term thing, gather resources for months and months in order to compete with the best on my server, and then making the best run of pre cu powerhammers ever on my server that was something i felt good about because it took work.
The constant fine tuning of my characters templates , the long term goal of jedi, in the NGE 90% of the complexity, and the choice of what attack are removed, crafting is dumbed down to 1 line of experimentation.and unlike blizzards talent system there is no way to make your character different, add to that the fact that most likely 95% of the players are going to be playing the same class and it just looks boring, the ability to multi class is gone, the competition between crafters is gone.
SWG lost its depth.
Pday wrote:
The biggest mistake SOE made with swg had nothing do to with content or canon, their mistake was not keeping their existing players happy, Any buisness man or woman knows that the key to success is to establish a solid base of customers and then build on them.
If SOE had not brought out the cu, but gone about making the original Star Wars Galaxies attractive to more players while keeping the existing players this game might have had 1 million or more subscribers. By implementing the cu they basically made people leave, new players came in to fill the spot, with the NGE more people will leave, and new players will take their spot making the amount of subscribers about the same.
Blizzard on the other hand, have a stabile playerbase, and expands it by giving away free 14 day trials with every box, making the leveling easy at early levels due to it being mostly quests and so on. I cant help think how successful SWG would have been if SOE had kept this game in beta for 6 more months or so, and focused on making the new player experience better. To me the complexity of characters and crafting was one of the things i loved about this game, crafting was a long term thing, gather resources for months and months in order to compete with the best on my server, and then making the best run of pre cu powerhammers ever on my server that was something i felt good about because it took work.
The constant fine tuning of my characters templates , the long term goal of jedi, in the NGE 90% of the complexity, and the choice of what attack are removed, crafting is dumbed down to 1 line of experimentation.and unlike blizzards talent system there is no way to make your character different, add to that the fact that most likely 95% of the players are going to be playing the same class and it just looks boring, the ability to multi class is gone, the competition between crafters is gone.
SWG lost its depth.
SOE/LA pull the plug on this abject failure and decide "Oh well. I guess a Star Wars MMO just won't work."
Don't get me wrong: I'm personally of the opinion that SWG is a failure at this point, and just needs to be put out of its misery. But I think that the genre is PERFECT for an MMO, and I'd love to see LA take another stab at it. LA should FIRE SOE, find some fresh ideas and new blood as far as an architect & development team, pick a new timeline to set the game in (i.e. one where Jedi are prevalent), and go for SWG2 (tho it may be best to abandon the SWG brand, at this point).
With the possible exception of LOTR and Star Trek, there is no more desirable setting for an MMO than the Star Wars universe. Period. This thing could MINT money and easily drive the lesser brands out of the market space if it were designed, implemented, and run well. Hell, it's probably minted money as it is, even though it was broken at release (no battlefields, large sections of combat & skill attributes not working, etc).
Message Edited by Sirius-Snake on 11-09-2005 03:20 PM
Digitalalchemyzt wrote:
All correct pday, but u forgot the other thing. constantly changing the rules of the game. i cant stand that. and theres no garuntee they will not do it again. for the idiot that keeps saying this game will be around i say yeah. it will be like the game horizons, or the matrix online...
hmm whipit do we bother you? good. carebears irritated us too and never went a way, in fact they got their way, so were just returning the favor...makes u mad dont it?
LOL
noothername wrote:
amen, lets put this old dog to sleep shall we, and tell me the name of an unpopulated server on wow, i just picked it up last night gonna install today.
Perfect timing, Blizzard opened up 4 brand spanking new servers last night. their current subscription count EXCLUDING these servers is sitting at 4.5 million, lol. No wonder Lucas Arts and Sony has P3nis envy.
Several New Realms Live! - Caydiem on 11/8/05Azshara (PvP)
Agamaggan (PvP)
Lightninghoof (RP-PvP)
Malfurion (PvE)
WORLD OF WARCRAFT® LAUNCHES IN REGION OF TAIWAN, HONG KONG, AND MACAU
Blizzard Entertainment®'s popular online game surpasses 4.5 million
customers worldwide prior to launch in Taiwan
IRVINE, Calif. - Nov 8, 2005 - Blizzard Entertainment, Inc. today
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Blizzard's partner, Soft-World, and its subsidiary, GFI (Game First
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World of Warcraft's Customer Definition
World of Warcraft customers include individuals who have paid a
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Customers in licensees' territories are defined along the same rules.
About Blizzard Entertainment, Inc.
Best known for blockbuster hits including the Warcraft, StarCraft®,
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whipit wrote:
JUST LEAVE! Are you guys hard headed.No one cares.
How bout this? You leave. I was here first.