Jedi Archive
Thread: Has lightsaber speed been fixed ?
Jediknight2k1 wrote:
I downloaded ToW earlier and am noticeing a big difference in cooldown timers from last night. Anyone feel as though speed is faster?
Message Edited by Takashi_Asukawa on 10-26-2005 07:40 AM
yea i notic a little diffrens when we was on lava planet yesterday ![]()
I'd really like to read that... can you give me an idea of the data? Or even the title so I can search for it? Thanks!
Zarqon wrote:
Liani wrote:
speed CA's working?
wow...has someone actually tested this?
not that people actually care about real tests... Iposted a while ago tests that showed that saber speed has infact never been broken and has been working all along. The test results were pretty conclusive, still people whine about "I don't feel it works..." and everyone chooses to believe in the rumours instead of how it REALLY works.
Zarqon wrote:
Liani wrote:
speed CA's working?wow...has someone actually tested this?
not that people actually care about real tests... I posted a while ago tests that showed that saber speed has infact never been broken and has been working all along. The test results were pretty conclusive, still people whine about "I don't feel it works..." and everyone chooses to believe in the rumours instead of how it REALLY works.
I think that's funny that you have "conclusive proof" that saber speed and mods aren't broken when the devs have stated its a known issue.
I have done several tests with different base saber speeds, and they all showed the same thing, more speed mod gavefaster swing time.
The first of the tests I posted here
the essentials of it was: +17 in mod => 3 s swing time
+87 in mod => 2.1 s swing time
Takashi_Asukawa wrote:
Seems to me like it's still borked. I'm MLS with a 1.62 mod speed saber and I'm still having 4-5 delays between attacks just using saber hit. So no, it doesn't look like it's fixed to me.
Really?Im a0423Sab & 3002Enhwith a crap saber. Running force speed and chaining Hit/Strike (by hand, no macros) will have me landing hits every 2 sec about 4 of 5 shots,with the 5th on one second.
Takashi_Asukawa wrote:
I think that's funny that you have "conclusive proof" that saber speed and mods aren't broken when the devs have stated its a known issue.
They have stated the something is a known issue. But what exactly it is that they know is very unknown
dont test that on mustafar, youll hit every 3-4 seconds with the lag on that planet.
pistolfreak wrote:
dont test that on mustafar, youll hit every 3-4 seconds with the lag on that planet.
I wonder if lag is the problem...?
People look at their modified saber speed and they are falling short (in some cases well short). Perhaps a high PING will account for the shortfall - in which case SWG is like any FPS where "PING is king"...
lag in swg is actually only a problem in short timescales. Your commands are still queued up and when they go through to the server they are generally all accounted for. Example:
I'm in mass PvP and have huge lag. I hit leghit then headhit then bodyhit. Because of the lag nothing seems to happen. After it resolves howeverthe combat spam will show me hitting all 3 specials very fast. So over the short time scale of 1 or 2 attacks, it may seem like my attacks are very slow, but during a large time scale of, say 10 seconds, it all evens out
Note: for this to work you need to keep pressing your right attack buttonswith the correct timing, which can be difficult to pull off some times, since lag prevents you from getting any visual feedback.