Jedi Archive

Thread: What do jedi really want?

whocaresdude
Thu Apr 08, 2004 2:18 pm
#14

I want to be able to defend myself. As a light side Jedi, I demand the ability to defend myself in PVP.. Kayl, you are ignorant. You obvious haven't seen the travesty the Jedi system is in its current incarnation.


A Jedi uses the the force for defense, never for attack.


Fair enough that they should get first crack at me, all I want is the ability to be able to withstand more than a dizzy/kd rape. The Jedi should be able to channel the connection he has with the force to clear a state like dizzy and be able to stand up through that. That's not right. You don't see any jedi getting pummeled on the ground, flopping like fishes while their BH murderer calls them every name in the book, humiliating them to no end, and chasing them everywhere they go.


Another thing I would like changed is, if you somehow manage to kill the BH that BH should never ever be allowed to take that Jedi as a mark again. This goes in line with how the Spynet guys act anyway..they are jerks, they would laugh at you and berate your failure if you came back dead with lightsaber wounds.


Speaking of lightsaber wounds... What is the matter with the low wound % on the Crystals/Pearl that it used in your saber creation. Two things the matter with this one, the wound should NOT be solely determined by the crystal, if it is, it should be a LOT more than 2 or 4.Lightsaber wound %'s are extremely low, a republic blaster can average about 26% if made well, yet a 5th generation lightsaber can barely muster 5.5%? This is WRONG. A focused beam of energy like a lightsaber, if all I know about the mythos is true, can slice off human bodyparts!! which they do NUMEROUS times throughout the movies, and books.. so... why can an unarmed Kunga Warrior -block- a lightsaber without losing his arms?


Why the low % wound on lightsabers, if you ask me, you should maybe lower the overall damage of thelightsaber (make it all experiemental would be the best route) and increase woundup to almost 80% cause honestly, if you are being slashed by a lightsaber, and you have no special armor (like the 50% idea, could be the rare element of Cortosis), then you should be getting wounded BIGTIME. Every successful hit (modified of course using Lightsaber type damage specific armor resists) resulting in large ugly black bars. This would make the BH think twice about taking a Jedi Mission, because as it is, there's NO risk to the BH except maybe travel expenses. So he shows up finds the jedi surrounded by friends, he's not obligated to stick around.. I believe also that the BH should get a tef to the Jedi as soon as he's within 128m, meaning his group can attack him, as well as the Jedi, depending on his affiliation with the force. If he's a dark Jedi obviously let the Jedi attack the one coming for him, if he's a Light Jedi, he should have to wait til attacked. And something like ranger creature stalking should appear to the Jedi I agree with that, but it should appear as soon as the BH with the mission for him arrives on the same planet as him. FIX THE LOGOUT "Player is not online" droid tracking bug, but give the damned Jedi warning of some kind, he's a Jedi he KNOWS the movements of the force, and he should have some danger sense.



No comp armor! we shouldn't need it! give us stats that are comparable to your average prof dabbler (master pistoleer/some tka/some fencer/) basically, we never see Jedi in the movies looking like bounty hunters in full composite armor. I should be able to wear a home-spun robe, (maybe with force power bonus's sowearing it wouldincrease either the regeneration rate, or give the jedi more force power *like a LOT more*) in combat.The Bounty Hunters wear that heavy comp armor to protect themselves cause that's all they have to depend on, that and their weapons. JEDI have the FORCE!! The force and their lightsaber is all they should need. Sprinkle +defense bonus's all throughout their trees to make them the viable class they should be. I'm not asking to be a god, though by Jedi Master you SHOULD bethat... but I'm asking to be a viable class in PVP from the beginning on. there's no reason I should have to hope I can nick some guy's 90% composite using a kinetic saber. I'm not smacking the guy with the hilt of the thing, I'm using the SHINY END, okay? okay andthe decay is ridiculous as well people... fix that.







tac-track
Thu Apr 08, 2004 3:00 pm
#15

What do we really want?


How about an environment to roleplay a mystical spiritual charater?


it would be really nice to feel some kind of connection to the force. Or some kind of detailed atmosphere where it feels like we really belong.


Right now it just feels like jedi were just thrown in to give the power gamers something to waste all thier time grinding on.


BAH


-tac






TAC-TRACK
RTECH : RTECH CITY : WANDERHOME
Ikajaweo
Thu Apr 08, 2004 3:59 pm
#16

/agree tac-track



-=Clomik Jedi Knight=-
KaylBreinhar
Thu Apr 08, 2004 6:27 pm
#17






Ikajaweo wrote:

KaylBreinhar,


In many ways a jedi knight or aboveshould be unstopable. But I dont think most of us want that. We want balance just plan old balance. Why should a pistoleer get +50 to knock down defense and a jedi master as 0???!? Does this make sense too you? TKAs and Fencers get combat equilibrum, jedi zip zero none. Like I said most of us just want some balance. We spent a lot time to earn our jedi status, I think we deserve some defense.







I concur with the inclusion of defenses for Jedi. I still don't concur with the argument thatJedi should be walking Gods of PvP - it's my opinion that combat needs to be a matter of skill and not who has the best armor, defense stack, weapon, macro, or DOTs like it is now.


Like it or not this is a game. There needs to be a semblance of balance. Jedi need to be a challenge, but on that same token, they shouldn't be nigh invincible. The mantra that everyone should adopt in this game to make themselves a LOT happier is: "B*tching accomplishes nothing, suggesting accomplishes nothing, the Devs will do what they feel like." This was made quite clear with the AT-ST nerf, one of the longest threads in this forum's history. Among the ignorant Rebelsmaking statements such as"GOOD JOBDEVS, NEXT TIME TAKE ALL THE ARMOR OFF," were Rebels saying to leave it as it was,because it presented an excellentchallenge and lent to the whole image of the GCW, an imagethat's beenall butshattered and is lying under the carcasses of probably 50 million or moreStormtrooper corpses lying in front of select starports.


But no, it was quite clear that they had already decided to go through with it and the thread to gauge reactions to the change was merely a formality to give the userbase the illusion that they actually had a CHANCE to stop this from happening. The only time something uploaded to TC was never carried onto live servers (and kept there)was the "crafting nerf" that actually spawned some of the first perfect-rated equipment servers had ever seen.


Every time I come onto these forums there's cries for nerfs or mods to give one's profession an edge over others. What NEEDS to be done is people who feel they're being unbalanced need to WORK WITH the people they feel have too much power. If one side refuses to make concessions, screw 'em- then they deserve whatever flak they draw. I mean, I'd venture a guess that 80% of the current CMs in the game weren't one before the December-January timeframe when it became the Flavor of the Game.


Constructive criticism, people. If you keep ripping into each other, the Devs aren't going to listen anymore and they're just going to do what THEY think is best, which probably will play right into the hands of the majority base to ensure that they stay happy and satisfied customers. If they log in and see a bunch of people ripping into each other - that's what's going to happen. Hell, it's what's happening now...


...


...I'm beginning to rant. I hope I've gotten across SOME valid points here. Quit playing King of the Hill and try playing for equality for once. If you want a game that's fun for you and ONLY you, you need to stop playing MMOGs and online games in general. MMOGs should be about COLLECTIVE enjoyment...not an ongoing game of "Who gets screwed the most/hardest?"



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
ussallentown
Fri Apr 09, 2004 12:05 am
#18

i've put some thought into this.

i think we can all agree jedi in their current form are way way to weak; with that said, my thoughts on what can really fix up jedi.


Stage 1: (little bit of coding, basicly changing a few stats)

fix lightsaber melee block

add say 10 to the defense vs melee range stun dizzy etc. to each boxin the lightsaber line (for a total of 120 at 4,4,4,4 jedi guardian)

fix BH missions to not show jedi names and so that once 1 bh kills the jedi, all other bh lose the mission


Stage 2: (add a few things, have to do a bit of coding)

change lightsaber to do well, for this post, "LightSaber" damage

add an armor to the game that can have upto 50% "Lightsaber" damage, however 0% to all other damage types.

fix most jedi move bugs

make crystals craftable by say using 10k of gemstone per crystal. having the stats of the gemstone and then experimention points (gain 1 every lightsaber line box)


Stage 3:

add jedi robes that have defeneses like armor

give jedi some sort of "force sense" skill, this should be like the ranger's skill to know when an animal is tracking you to all animals, npcs, and also bh which have a mission on the jedi.


this would make jedi far more like how they are in the movies and a far more enjoyable class to play.


OT: my biggest post ever, and likely best ever lol.



Reid Allen - Rifleman/TKA trying to learn the ways of the force
Read Allen - Fencer/Swordsman/Pikeman finding loots where every they be
*self edit* - Jedi Padawan
KaylBreinhar
Fri Apr 09, 2004 12:57 am
#19

"What do Jedi really want?"


To be unstoppable killing machines in both PvP and PvE, if I'm reading most of these posts correctly...


Only problem is that such a profession already exists - it's called Rifleman with a side of CM or TK.


Both Riflemen and CM are going to get their due one of these publishes and all the "elite" PvPers are gonna cry foul that they have to figure out a whole new way to be badasses.


The Devs aren't going to turn around and hand their lethality over to us...that'll not only spur on even MORE resentment but it'll spur even MORE people to hologrind or eventually quest for Jedi until this game turns into Jedi Academy with a more robust chat system.



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
Ikajaweo
Fri Apr 15, 2005 2:03 am
#20

Plz No Flames =D


Im



-=Clomik Jedi Knight=-
cptsparrow
Sun Oct 09, 2005 1:08 am
#21

Really now, what do jedi want, i hear so many jedi complain that they never get hunted by bh but then when a bh does hunt and kill them he's an exploiter, or jedi is underpowered. So what do jedi want to be hunted or not, to stand a chance of losing or to be untouchable by any other profession because they grinded for hours and hours to get their jedi. If they removed player bounties from the game would the jedi then be happy. One thing that i dont understand is jedi say they are not 1.5 times more powerful, well if that's true how come every player with a jedi always uses it for hard pve or pvp. if jedi are so weak why not just use your alt?
cptsparrow
Sun Oct 09, 2005 1:09 am
#22


Really now, what do jedi want, i hear so many jedi complain that they never get hunted by bh but then when a bh does hunt and kill them he's an exploiter, or jedi is underpowered. So what do jedi want to be hunted or not, to stand a chance of losing or to be untouchable by any other profession because they grinded for hours and hours to get their jedi. If they removed player bounties from the game would the jedi then be happy. One thing that i dont understand is jedi say they are not 1.5 times more powerful, well if that's true how come every player with a jedi always uses it for hard pve or pvp. if jedi are so weak why not just use your alt?
Srider_Killarney
Sun Oct 09, 2005 1:10 am
#23

pvp, tef, FRS, sea's that work. a preCU server. thats about it



Stridder O'Shea - Dark jedi Knight NoS
(gggggggggggggxnnntDark Jedi Knighttnnnxggggggggggggg)


supporter of a preCU server, without any patchs or fixs.

HISTORY OF THE JEDI


lovisa
Sun Oct 09, 2005 1:11 am
#24

what i want is reduce all heals and reduce all reist from armor or iniate armor this way the pvp is faster and pve is harder



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cptsparrow
Sun Oct 09, 2005 1:11 am
#25

I say let jedi fight jedi and norms fight norms, problem solved.
Srider_Killarney
Sun Oct 09, 2005 1:14 am
#26

add lightsaber damage and lightsaber defence and lightsaber tuffness.





Stridder O'Shea - Dark jedi Knight NoS
(gggggggggggggxnnntDark Jedi Knighttnnnxggggggggggggg)


supporter of a preCU server, without any patchs or fixs.

HISTORY OF THE JEDI


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