Jedi Archive
Thread: /Duel check
c0kes wrote:
Also, kind off topic Biacca, but there is an issue I have always hated in the game and the BH TEF. If a BH apply a TEF to a Jedi, but the Jedi runs away for some time, the TEF wears off ... but also the chance to hit the BH, this grants the BH another first strike move. Its like all of the sudden, the Jedi forget that it was being attacked by the BH previously and lose complete aggro. Is this a bug or working as intended? Because if its a bug, would be nice to see it adressed, now that the TEF was changed so Jedi is literally forced to fight the BH, if the Jedi choose to run, even if its to drop the TEF to be able to enter a private structure again, the Jedi should still be able to attack the BH until one of them die or the BH drops the mission.
This should be looked into because there is a BH on my server that likes to cloak when he is going to die and stalk you for 3 days until he looses your mission. He came for me and when he was about to die he hit KD to get at a distance and cloaked.He waited till the TEF was gone and uncloaked then began to stalk me while i was trying to grind with some friends. He would stay standing close to give everyone else vis. I decided to leave so everyone else would continue to grind and he followed me until I got to my house. He attacked me and just as before he cloaked when he was about to die. The next 2 days I had him stalking me around either cloaked (i knew he was around because of /examine and also he had put me on his friends list so i was using /findfriend) or uncloaked .
This need to be changed. Once the bh attacks the jedi once, the jedi can attack the bh anytime untill the BH drops the mission.
Message Edited by sithlord6986 on 11-02-2005 08:53 AM
Personally I could care less about the /duel exploit. As a BH I could care less if you know I am coming, your still going down unless you have stasis and cloak then you might get away couple times before I put you down.
c0kes wrote:
Jacella wrote:
/duel isn't an exploit...but you shouldn't be able to end duel...hehe
What they need to do, is add a "Force Sense" skill to the Jedi Initiate or Jedi Padawan box.
Two possible ways for it to work:
1) Its a passive skill, wich means that you get a "You feel a disturbance in the force" message when the BH with your mission gets near for 100m (I would say less, but with those ranged arms these days, BH can shoot from 80m)
2) Its an active skill, wich means, when you see a "potential" BH coming your way, you press the key for that skill and you get two different messages depending on situation. If the BH has your mission you get the "You feel a disturbance in the force", but if the player is no threat "There is complete armony in the force" or something like that.
Although, Im not sure how to fix the /duel thing. (if its not fixed yet) But this would avoid Jedi /dueling every player that comes in front of them
Also, kind off topic Biacca, but there is an issue I have always hated in the game and the BH TEF. If a BH apply a TEF to a Jedi, but the Jedi runs away for some time, the TEF wears off ... but also the chance to hit the BH, this grants the BH another first strike move. Its like all of the sudden, the Jedi forget that it was being attacked by the BH previously and lose complete aggro. Is this a bug or working as intended? Because if its a bug, would be nice to see it adressed, now that the TEF was changed so Jedi is literally forced to fight the BH, if the Jedi choose to run, even if its to drop the TEF to be able to enter a private structure again, the Jedi should still be able to attack the BH until one of them die or the BH drops the mission.
Oh please! That's far too sensible a suggestion for this development team to take any notice of it.