Jedi Archive
Thread: Force Run Question
Ohopo
Tue Mar 29, 2005 1:23 am
#15
Eicy wrote:
no
Well, I woud like a bit more "expanded" answers. But thanks anyway.
Ohopo
Tue Mar 29, 2005 1:25 am
#16
jRaylianholy wrote:
its said when you use for you only use force at the start so chances are as long as you didnt hit the button within 32m you should be good but then again i cant seem to stay off the terms even with all the crap i try to do.
That is exactly what am I asking... It consumes only at the begining (the time I hit the button), and stops consuming it, leaving me with increased speed an animation...
element123
Tue Apr 26, 2005 7:39 pm
#17
I know there were some issue that using force run will automaticaly use your highest level in the skill....maening you cant force run 1 (what we knew as force 1 run) during a fight if you have improved force run (4xxx in enhancer). Is this still the case and has there been any mention on it being intended this way? If so, that makes the template choice alot easier...
Phenom33k
Tue Apr 26, 2005 8:29 pm
#18
I think it's intended this way to keep force run implemented well in the CU. As for forcerun3 did not break when dmg was taken. Or perhaps this is also a bug? It's not known till it goes live.
Kondalor
Wed Apr 27, 2005 4:35 pm
#19
I know if u initally use force run around someone u get visibilty but
do you get visibilty if u run past someone while its already up?
Ohopo
Wed Apr 27, 2005 4:36 pm
#20
Not now. Do not know if it will be the same after CU. Now you can run with FR on and not get on terms.
allproucando
Wed Apr 27, 2005 4:39 pm
#21
Dang, I never knew that you can turn it on and run in MO and not get Vis.... awwwww this sucks...
Jromac
Tue Jun 07, 2005 4:58 am
#22
im lookin for some one who has enh 4xxx. i want to use my last respec to get force run 2 but i need to know for sure if its still bugged to cause u to have basiclly no damage output while running. any info on this will be helpful...if it is still bugged, anyone know for sure if there gonna changed it or if thats the way they intend on leaving it. thx
Heruler
Tue Jun 07, 2005 5:01 am
#23
ok its currently working not bugged
fr 2 or fr 3 when activated has a 90% damage reduction added (its meant as escape tool)
they changes that have been spoken about in SonG post
is they are going to make it toggle on and off
looks like damage reduction will remain
the force cost of fr is also going to be changed with a intial cost to activate the a small drain of force over time while activated
hope this helps you decide
Maddogg4201976
Sun Jul 24, 2005 1:45 pm
#24
Example:
I load into a SP, Already have Force run on. I run past people...
Does that give me vis?
I load into a SP, Already have Force run on. I run past people...
Does that give me vis?
SITHDUKE
Sun Jul 24, 2005 1:56 pm
#26
I'd say yes because Force Run ticks at your Force every so often. If it costs force it'll give you vis. Like tuning a Crystal.