Jedi Archive
Thread: MBH/MCM aint speacial anymore
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Kal_Choedan
Mon Oct 24, 2005 8:09 am
#14
Ur right its all about timeing. If you KD when the action is very low they cant get up game over. If you have sap even better . MCM are no longer a threat, IMHO of course.
MDBangs
Mon Oct 24, 2005 8:18 am
#15
_Saevio_ wrote:
the only problem i have with mcm's is that damn thyroid rupture, makes it extremely hard to dish out enough damage to take them out before they can heal themselves....
Thyroid Rupture -40 combat speed
Adrenal Boost +25 combat speed
Improved Force speed +20 combat speed
Balance my ass...
Message Edited by _Saevio_ on 10-24-2005 01:14 AM
No kidding I have forcespeed on one character and adrenaline boost on the other. I can't stack them and on skill from CM can still make me hit slower. At least when adrenaline boost was +40 it would counter it, they need to make it -25 speed. As for killing a MBH/MCM I still think they will be a problem. I have yet to fight one since the patch but the ones I have seen before the patch could still kite you forever, and the AB slice was just too much to deal with. I hope things have changed however I still believe they are a problem with unlimited kiting.
Message Edited by MDBangs on 10-24-2005 11:19 AM
Checobacca
Mon Oct 24, 2005 12:25 pm
#16
yes puff lol go to sleep isnt late enough for you in norway?
go out duel a mcm or hope your next bh is mcm which you wont get puff cuz you had like 1 bh while you were grinding and test it. just paralyze alone cost 1/6th there action bar
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