Jedi Archive

Thread: And you think pre cu sabers and BH hunting you are bad.........

iskareot
Tue Sep 27, 2005 6:59 am
#14

Well thank goodness for the CU , I mean we never had this problem before --













-- yes sarcasim and yes its stupid. Why is a Jedi or does one have to be concearned with some guy with a Hammer that moves slower then nuna.


Sometimes SOE needs to just play the game sometimes.



__________________________________________________________________
In the context of new development methods adopted within the past year by the studio responsible for Star Wars Galaxies, which a year ago saw several drastic changes to the game-world's overall experience, SOE's John Blakely and Todd Fiala issued a warning: "Don't make our mistakes."
Saereth
Tue Sep 27, 2005 8:36 am
#15

Think about this, Post Cu, were any of these issues a problem with Sword/pike/doc hybrids or MCM/MBH hybribs BEFORE armorbreak slicing? No. the 75% armorbreak slicing has been the number 1 unbalancing problem since it went live. 75% is simply too much, and for those professions that are stuck with inate-non sliceable armor such as jedi/TKM they are screwed. Which is truely sad considering the diagram of roles TKM is rank 5 for tank, this simply just isnt true anymore. TKM lack any real damage deal attack, combo attack is a joke, taunt is useless in pvp, their big deal is is defense, they are totally robbed of this with armorbreak besides improved Cob, and allowing otherprofessions protection against AB without letting TKM is just a kick in the teeth and adding insult to injury, the same holds true for jedi inate armor as well.




f...And all around Jack@ss of the Galaxy!
\
Colonel Saereth Lightsblade - Husband, Jedi, Politician, Rebel Ace

(
gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggggggggg)

Offer my Auction winnings to my vendor 482 -1365 (High End Loot vendor) Dantooine, City of Shadow

trajen2
Tue Sep 27, 2005 8:43 am
#16






Saereth wrote:
the 75% armorbreak slicing has been the number 1 unbalancing problem since it went live. 75% is simply too much, and for those professions that are stuck with inate-non sliceable armor such as jedi/TKM they are screwed.





amen, bro





Inat Mivea - Elder Jedi
"
It ain't braggin' if you can do it . . ."

Ka-oan
Tue Sep 27, 2005 8:44 am
#17



Oblox wrote:
So basically we are back to pre cu templates again.

CM or Melee.




Don't forget capped armor, weapons, and the focus on the mind bar!



(ggggggggggggggg:WX??????????????WX9ggggggggggggggg)

The Noboru Family:
Ka'oan - Elder Jedi |-o-| Hidayasu - Spy |-o-| Kiyoki - Mandolorian Commando
Tusken's Bane, Chilastra
Quidquid latine dictum sit, altum sonatur.
EcadMistflier
Tue Sep 27, 2005 9:20 am
#18






iskareot wrote:

Well thank goodness for the CU , I mean we never had this problem before --







/chuckle









Ecad Mistflier
Force Wielder and Old School Disturber of the Peace
:: Ex Master Smuggler :: DEC 15 = BYE BYE SoE :: Ex SWG Jedi ::

"There is more stupidity than hydrogen in the universe, and it has a longer shelf life."
Frank Zappa
FOCKSTA
Tue Sep 27, 2005 11:02 am
#19

i see them nerfing heals or the armor



WAZZAR
WANI, SKAZA, BOSTRA
__________________________________________
Scylla - BlindMelon - Vendors at -2181, -3572 Tatooine
trajen2
Tue Sep 27, 2005 2:12 pm
#20






Saereth wrote:
the 75% armorbreak slicing has been the number 1 unbalancing problem since it went live. 75% is simply too much, and for those professions that are stuck with inate-non sliceable armor such as jedi/TKM they are screwed.





amen, bro





Inat Mivea - Elder Jedi
"
It ain't braggin' if you can do it . . ."

EVILxWARLOCK
Tue Sep 27, 2005 2:29 pm
#21






trajen2 wrote:






Saereth wrote:
the 75% armorbreak slicing has been the number 1 unbalancing problem since it went live. 75% is simply too much, and for those professions that are stuck with inate-non sliceable armor such as jedi/TKM they are screwed.





amen, bro




/Agree




"They are in front of us, behind us, and we are flanked on both sides by an
enemy that outnumbers us 29:1. They can't get away from us now!"
"We're surrounded. That simplifies the problem."
- Lewis B. "Chesty" Puller, USMC

U-S-M-C <> JEDI KNIGHT
xWARLOCKx <> WEAPONSMITH

Lexis
Tue Sep 27, 2005 2:40 pm
#22

point blank ya wanna even it up although i dont support this....just make the mind cost for heals greater....this would even up the problem with cms period....



HUMP.....HUMP...
MsNiL
Tue Sep 27, 2005 2:47 pm
#23

Yeah, that's bad.

Although I was hoping to find something about Master Healer with that topic.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
SqUiShEe08
Tue Sep 27, 2005 2:51 pm
#24






EVILxWARLOCK wrote:



To all those asking for pre cu sabers to be nerfed and for the BH cm to get nerfed wait till you just plain pvp and run into one of these guys. They are more of a danger to you than either of the the two above. It is also a reason you should ask for sabers to be made better than even the pre cu ones.


I know a alot of master swordsman/MCM and master swordsman/Mdoc running around with pre CU power hammers that converted with wicked max damage. One guy i know has a power hammer that is 1438 max damage 2.1 speed. He hits like a ton of bricks and heals even better. He has maxed on both gen melee speed, 2 hand speed, gen melee acc and 2 hand acc attachments.


I am a Mdef/Msaber with a pre cu saber and perfict pearls and standing toe to toe with this guy is hard to impossable to say the least. There are a ton of these guys out there and i am seeing more and more of them. I am also seeing these powers hammers selling on the trade forums for millions and millions of credits.


This guy can hit me with aura on for around 1000+ damage after midagation it is insane. From the first time he hits me i am behind on heals concidering with his armor with the armor break slice on it lets me hit him for about half of what he hits me for.
Also since he is maxed on speed and acc he can hit almost as fast as i can.


The melee guys have gotten there act together and add in these uber weapons with the adks on them they will be around for sometime.

Now you won't see these guys as BH not enough points but you will see them in straight out pvp and they are nasty.

Message Edited by EVILxWARLOCK on 09-27-2005 02:01 AM





This guy wouldnt happen to be named decipheer would he?



(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)

SqUiShEe On Flurry

----Please contact me ingame if i win anything----
blue-phoenix
Wed Sep 28, 2005 3:10 am
#25

I must agree with this.. a good PH is defently the best weapon against us.. they defently hit extremely hard and i just pray that our speed and the pearl drop/tuning gets fixed for those that don't have good sabers because thats the only way we will have a chance against those templates. For some part we can consider ourself lucky that they have moved jedi missions to MBH because we would have been in serious trouble if the requirements would have been like pre-cu. Lucky enough that acklay is not camped like it used to and high dmg bones are not out and about like they used to be because we don't need more of those PH's around since to make a PH like those you need 200+ dmg bones due to the high sac of acklay PH's.

I don't want them nerfed for if they were great PH's pre-CU they should still be, but it would be nice if sabers got a slight revamp for in my opinion the best sabers should be able to match them.

just my 2 cents



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- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
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Gully311
Wed Sep 28, 2005 3:29 am
#26

It's pretty sad that a SWORDSMAN with a HAMMER outdamages a full temp JEDI with a LIGHTSABER.


SAD SAD SAD







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