Jedi Archive

Thread: cloak is broke but snare is not the answer

Ialwysdie
Tue Sep 27, 2005 6:52 am
#14






Ryle80 wrote:





Ialwysdie wrote:





Ryle80 wrote:






CPA wrote:

What they needto do is what they should have done for Avoid Incap. Put a -40.00 to melee/ranged attack speed, but not a terrain negotiation snare. They can code /wookieeRoar to give you the correct bonuses, that's all they need to do for Cloak.


I don't have cloak, don't plan on having it. But the more I use AI, the more I want cloak, at least you can't get attacked. But making an escape tool function as a movement hinderance is just idiotic.






Devs have stated that cloak is meant for first strikes rather than escape.





The snare makes it more of an Escape tool then a First strike tool.


We don't get snared before using cloak but after it is engaged.


Once a Jedi is cloaked he is untargetable and unattackable so why woulda cloaked Jedineed to run?


The snare hinders the first strike intention more then the escape ability. I can still do all the things to get my distance to be able to cloakwithout any worry aboutthe snare.


With a Snare the only thing that youwill know is thatthe Jedi will not be too far awayyou stillcan't see them, target them, or attack them.


Alot of the MCMBH's like the changes because they are able to plant DOT's on cloaked Jedi and if our healing breaks cloak well then the skill is meaningless against them.


This is supposedly going to be fixed so that the DOT's cannot be applied while we are cloaked, the area attacks and bombdroids are fair game for causing damage IMO and the snare couldmake that more possible.












I didnt say i disagreed. Just pointing out the fact that it was never meant to be the ultimate escape tool which most grinding jedi tend to use it for. I have cloak on my bh and its going to hurt me badly since i dont have fr and only have a force pool of 1800. Personally one of the easiest fixes is to simply not allow a player to cloak while in combat as well as possibly doubling the minimum distance at which a player can cloak from another player/npc.




I understand and although the Dev's say it was never meant to be an escape tool I disagree.


The real reason for the changes were IMO mostly PVE and some GCW base related instances where it was mostly being abused.


People complained about the First strike capability of cloak and the fact that Jedi with it could escape so regardless of it's intentions people are still going to complain until it's rendered useless.


The fixes could have been done to prevent abuse without changing the skill but since there are so many Nerf criers over it they chose that route instead.


Eveliddia
Wed Sep 28, 2005 9:15 am
#15

NO Snare , allow us to channel and self heal...... rest of nerf is actually then a fix
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