Jedi Archive

Thread: Critical Changes Needed: Force Healing Revamp

gailon24
Thu Jun 30, 2005 10:20 am
#14



One problem I might see in "self apply ONLY buffs" is you get into an enhancer argument.


Also Novack did you mean Healer concentration - ... "as in force RUN" instead of valor?


Great additions!!

Message Edited by gailon24 on 06-30-2005 01:26 PM



Gailon Miles - Master Healer Extraordinaire - Wanderer
Cyban Miles - Friendly Neighborhood Squad Leader Ranger - OpF

Burried 12/7/2005 - Murdered by the NGE, the Scythe of SOE


Zhentarim
Thu Jun 30, 2005 10:51 am
#15

I think these a great ideas, especially the + mods in each healer box similar to Wielder. That would make a master healer much better at healing than your average 4.x.x.x Jack, Jill and Joe Jedi while still allowing Jedi dabblers to have the benefit of healing for a reasonable amount of skillpoints



Acreon Farlighter (Euro-Chimaera)
BabySealClubba
Thu Jun 30, 2005 10:54 am
#16

i like this it would deffinetley be a nice thing to implement.
gailon24
Thu Jun 30, 2005 10:54 am
#17

Thank you! I think an important point is to make 4000 equal to what it is now. 1500 heal on a 6 second timer. That would be a good starting point. It seems to be great for the solo jedi healing himself, combined with stims. Also, that way a healer revamp would NOT be a nerf to those with 4000.



Gailon Miles - Master Healer Extraordinaire - Wanderer
Cyban Miles - Friendly Neighborhood Squad Leader Ranger - OpF

Burried 12/7/2005 - Murdered by the NGE, the Scythe of SOE


blakegabe5000
Thu Jun 30, 2005 11:00 am
#18

/bump great post
gailon24
Thu Jun 30, 2005 11:01 am
#19

Right, a thought from another thread:


"What about a secondary heal like bacta jab is for doc/cm's that we can alternate between?"


My thoughts on the matter were: jedi don't need a secondary heal if our timer gets reduced, heal strength increases, andHAM/force cost decreasesas you progress in the boxes of healing. Most specifically the timer reduced i guess in this case.


/discuss?





Gailon Miles - Master Healer Extraordinaire - Wanderer
Cyban Miles - Friendly Neighborhood Squad Leader Ranger - OpF

Burried 12/7/2005 - Murdered by the NGE, the Scythe of SOE


Novock
Thu Jun 30, 2005 11:13 am
#20

Nah I think either modifier or a self buf that acted as a modifier would be the most important thing and an advanced force infusion at master would be second IMHO.



Novock
Cr|mson Kn|ghtsCo-Leader of <-CK->
Tim-bo
Cr|mson Kn|ghts- Architect/Droid Engineer/Merchant

gailon24
Thu Jun 30, 2005 11:21 am
#21


Some people might say..."Why now?" My answer to that is, as a MH pre19, i could use the one effective group healing tool with infinite health spams. Post 19? that's obviously not possible.


My solution to giving back the ability to group heal while at the same time not making every jedi an uber healer AGAIN with 4000 only requires quite a lot of Healer tree changing. So I say while you're at it, add some of the listed abilities that really should be there anyway!


No, this is not a /bump, i swear! lol





Gailon Miles - Master Healer Extraordinaire - Wanderer
Cyban Miles - Friendly Neighborhood Squad Leader Ranger - OpF

Burried 12/7/2005 - Murdered by the NGE, the Scythe of SOE


Novock
Thu Jun 30, 2005 11:27 am
#22






gailon24 wrote:



No, this is not a /bump, i swear! lol








no but this is

/bump



Novock
Cr|mson Kn|ghtsCo-Leader of <-CK->
Tim-bo
Cr|mson Kn|ghts- Architect/Droid Engineer/Merchant

Venya
Thu Jun 30, 2005 11:33 am
#23


How about possiblymaking a distinct difference between healing yourself and anotheramong players just havingvariations ofthe 4000 line of Healer instead of Master Healer or some other extra line?


Adjust the timers,healing amount,and mind use rates?



Keeping the ability to heal others within the confines of Healer 4-0-0-0:


Example 1:


Jedi with Healer 4-0-0-0 >>> Heals self for 1,500 @?? seconds with ??%mind



Jedi with Healer 4-0-0-0 >>> Healsother for1500 @2x ??seconds with ??%mind




Example 2:


Jedi with Healer 4-0-0-0 >>> Heals self for 1,500 @?? seconds with ??%mind



Jedi with Healer 4-0-0-0 >>> Healsother for750~ @ above #?? seconds with ??%mind


Not sure how much sense that made. lol



Venya Sil'vre'buug | DFR
SkySpear Industries - Talus, Imperial Outpost -1966, 2704, Just off the Corellian Run in the Core Worlds Sector


Tripbacca
Thu Jun 30, 2005 11:38 am
#24

The healing prof has definatly been ignored and isnt as effective really as most other healers, I just think they need other types of heal rather than more power 1500 healing is quite enough IMO but add maybe the ability to do another 500 heal or even another 1000 heal which cost less stats wise. Would allow us to come more in line with the other healing profs or even at master healer you get something like an area heal on a seperate timer or even put this in a seperate line?
gailon24
Thu Jun 30, 2005 11:40 am
#25






Venya wrote:


How about possiblymaking a distinct difference between healing yourself and anotheramong players just havingvariations ofthe 4000 line of Healer instead of Master Healer or some other extra line?


Adjust the timers,healing amount,and mind use rates?



Keeping the ability to heal others within the confines of Healer 4-0-0-0:


Example 1:


Jedi with Healer 4-0-0-0 >>> Heals self for 1,500 @?? seconds with ??%mind



Jedi with Healer 4-0-0-0 >>> Healsother for1500 @2x ??seconds with ??%mind




Example 2:


Jedi with Healer 4-0-0-0 >>> Heals self for 1,500 @?? seconds with ??%mind



Jedi with Healer 4-0-0-0 >>> Healsother for750~ @ above #?? seconds with ??%mind


Not sure how much sense that made. lol






Interesting thoughts there! yeah they do make sense...kind of like a "other player modifier." However, I do like it how you can heal yourself or someone else with the same ability.


It's more work, but maybe each box of healer could have two different mods...for example...at novice healer, you get "forceheal" and "areaforceheal"


4000 would give you +mods to healing yourself, by speed, efficiency, and strength, as well as the improved/advanced heals

0040 would give you +mods to healing others, by speed, efficiency, and strength, as well as the improved/advanced AREAheals

0400 and 0004 would give you a few +mods to both


Think of it how melee and ranged defense are spread out through defender...




Gailon Miles - Master Healer Extraordinaire - Wanderer
Cyban Miles - Friendly Neighborhood Squad Leader Ranger - OpF

Burried 12/7/2005 - Murdered by the NGE, the Scythe of SOE


gailon24
Thu Jun 30, 2005 11:46 am
#26

Woo hoo two pages! Now we'll get some attention!


Master Healers sound off! Docs/CM's too because everyone knows a revamp is needed, and hopefully something like this because it will make sure only the truest of Jedi healers will be group healers and you won't be pushed aside again.





Gailon Miles - Master Healer Extraordinaire - Wanderer
Cyban Miles - Friendly Neighborhood Squad Leader Ranger - OpF

Burried 12/7/2005 - Murdered by the NGE, the Scythe of SOE


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