Jedi Archive

Thread: [Jedi FAQ Pub19 Edition] ---------- A resource for all Jedi ---------- (Updated: 7/5/05)

SWGHottie
Wed Jun 01, 2005 8:25 am
#14

You need to review your durations. Avoid Incap does not last 30 minutes, improved sap does not last 4 minutes. Most abilities are measured in seconds. Stasis is 40 seconds btw.


Also, youneed to mention weaken is just useless considering it lasts about 7 seconds or so.


And before calling for healing nerfs, remember that not all of us are FOTM Master Defenders.






Dhraax Wynters (aka Darth Peior)
Imperial Colonel - Dark Force Wielding Knight - Imperial Inquisition Ace Pilot
"Young fool. Only now, at the end, do you understand. Your feeble skills are no match for the power of the Dark Side. You will pay the price for your lack of vision."

Shoot-First
Wed Jun 01, 2005 10:12 am
#15

nice FAQ, tho some of the numbers need tweaking as above



Jonathan91
Wed Jun 01, 2005 11:11 am
#16

Qubitt says


9) Saber Block UI erorrs: Damage numbers are showing over a Jedi's head when they successfully Saber Block an attack. It appears that no damage is actually being incurred and the combat log doesn't display any information about damage taken. The animation for the block is delayed also and is no longer showing the shot being "deflected".



This is not correct the animation for block is working not sure bout the delayed part. Just the other night I was running away from a bh shooting at me was healing myself all the way back in to town as I was running away from the bh I would notice that once every so often my saber would light up and It would deflect the blaster blot with the sparkys and the sound of the bolt being deflected. I would say it happend one out of every 15 shots form the bh's rifle. Also last night was watching one of my guild mates being shot at by a bh andI saw him deflect some blaster bolts with the arm rasing and the bolt being deflected with the sounds and the sparkeys and such... Just FYI ....



"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety."
Benjamin Franklin
Qubitt
Wed Jun 01, 2005 2:16 pm
#17

Thanks all for your feedback so far, I'll update the FAQ with your suggested numbers. I'll also try to test the time durations of skills where possible (ie if I have them), starting with the skills I already listed durations for.


Please note that all of the information in this FAQ is mainly a compilation of other people's posts regarding various data, info, etc. Also due to the state of flux of the CURB, some figures will certainly have changed since the CURB was first released.


YOUR job is to help me (and soon the new correspondent) to work out what has been changed, what the numbers are, what bugs aren't actually bugs or ARE working, what the new bugs are, etc.





Qubit
CoV - Justice Server
Lvl35 Fire/Psi Dominator
Global: @Qubit

MrDoppa
Wed Jun 01, 2005 2:28 pm
#18

I will tell you this much. I have a respec MBH. Ive never hunted a jedi for a kill (friends for fun with no db). But whenever a group of us go out with a Jedi(s) and I start in with my 800 max damage krayt scatter, I always aggro the mob. Why, because Im doing the highest amount of damage. I would imagine that lightsabers don't damage, they separate limbs. The differences between a jedi that doesn't do as much damage as my BH and said BH, is that I cannot heal like a Jedi. I have no armor skills. No buffing or debuffing skills etc. I am a jedi so I hate saying this. But if you made the damage output higher for the ls, then you would have the same problems again that the cu sought to resolve. I think SOE is asking us to learn to depend on strategies of using our skills. As opposed to just using the skills. Root, snare, knockdown, dizzy, stun, conceal shot, critical shot. These are outstanding and add so much more depth to combat. By taking away triple masters, SOE sought to keep one player from having too many of these powerful skills. Therefore, you need to learn to work in groups of others who have these skills.



Doppa Ethradapa Sith ApprenticeDark Overlord of Kauri


"…the Dark Side awaits ......


(ccggccggcg9ggggggggggggggggggggg)


Qubitt
Wed Jun 01, 2005 2:41 pm
#19

"Also I'm not going along with the "nerf healer, uppen defender" proposal. Yes, I admit I really do not like defender and I am one of the people, that like to have it removed (a thing that will never happen anyways) but I would allready be happy if the other disciplines would be more in line with defender."

Please note that this FAQ is not meant to push a particular agenda in fixing/improving/nerfing one aspect of Jedi over another. It is only meant to present all the FAQs so the devs and players can make up their own minds. I also hope this FAQ doesn't suggest any "nerfs", but rather shows what needs "balancing". Currently the FC on the Infusions are much too low for their effect (possibly bugged). I'm not saying that they should be "nerfed" to become useless, but should instead be balanced against the OTHER healing skills (which currently work very effectively even with higer FCs).



"You need to review your durations. Avoid Incap does not last 30 minutes, improved sap does not last 4 minutes. Most abilities are measured in seconds. Stasis is 40 seconds btw." - fixed. Duration was incorrectly labelled as mins rather than secs.


"Also, youneed to mention weaken is just useless considering it lasts about 7 seconds or so" - I don't think it was this short in my experience. Will do proper testing before posting info, unless others can verify this?


"Stun reduces dmg by 10%
Intimidate only reduces dmg by 20% not 50 "
- I don't think I saw this in my testing, but I could be wrong or things could have changed. Updated FAQ with info but needs more testing for verification.


"This is not correct the animation for block is working not sure bout the delayed part. Just the other night I was running away from a bh shooting at me was healing myself all the way back in to town as I was running away from the bh I would notice that once every so often my saber would light up and It would deflect the blaster blot with the sparkys and the sound of the bolt being deflected. I would say it happend one out of every 15 shots form the bh's rifle. Also last night was watching one of my guild mates being shot at by a bh andI saw him deflect some blaster bolts with the arm rasing and the bolt being deflected with the sounds and the sparkeys and such... Just FYI .... " - Added note that bug was potentially fixed. Further testing required.



Qubit
CoV - Justice Server
Lvl35 Fire/Psi Dominator
Global: @Qubit

Qubitt
Wed Jun 01, 2005 2:46 pm
#20

"differences between a jedi that doesn't do as much damage as my BH and said BH, is that I cannot heal like a Jedi. I have no armor skills."


That is the current situation but it was never stated as the intended goal of the devs. The devs wanted every profession (counting Jedi as 5 seperate "professions") to be balanced so that no one prof is inherently better than any other. The only exception being that a full Jedi-template (2.5x Jedi Profs)is intended to be 1.5x as powerful as a non-Jedi char.


However, this FAQ calls for BALANCE, not nerfs/improvements in isolation. Master Healers SHOULD have the advantage over BH in healing, but Master Lightsabers/Powers SHOULD equally have the advantage in damage dealing. One particular skill or skill-set should not be required for being more powerful or able to defeat BHs.



Qubit
CoV - Justice Server
Lvl35 Fire/Psi Dominator
Global: @Qubit

MsNiL
Wed Jun 01, 2005 5:57 pm
#21

Posting here to get the post in my history list.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
Qubitt
Thu Jun 02, 2005 5:03 am
#22

I did some quick testing before server came down (been studying all day for exams). I updated the guide with the following info:


Force regen on robes - Tested, the regen rate DOES work while wearing robes (they DO give the +10 force regen)


Also checked the FC and duration on a few Defender/Enhancer skills, as follows:

Imp Force Valor - 150 FC(60 secs)
Imp Force Aura - 150 FC (47 secs)
Force Run - 200 FC
Force Absorb - 50 FC (30 secs)
Force Shield - 75 FC (15 mins)
Force Speed - 150 FC (3 mins)

These figures were added to the relevant tables of data above. Will do more testing once server loads back up.




Qubit
CoV - Justice Server
Lvl35 Fire/Psi Dominator
Global: @Qubit

Kovev
Thu Jun 02, 2005 5:16 am
#23

Woot, nice work Qubitt!



Kovev Sormcrow Elder Jedi
Pre-NGE: Jedi MLS/Master Defender Pre-CU: Jedi MLS/Master Enhancer.
Valkyri Strombringer Elder Merchant/Armor smith
Please deliver winnings to Vendor at 75 by 1436 on Dant, just outside BRP hall

Zabrekk
Thu Jun 02, 2005 5:39 am
#24

Well done



Zabrekk
Wookiee Knight of TRGA
Qubitt
Thu Jun 02, 2005 5:48 am
#25

Just added Sections 9-11 (covering FRS, XP gain/loss and Jedi CAs). Please take a look!





Qubit
CoV - Justice Server
Lvl35 Fire/Psi Dominator
Global: @Qubit

Qubitt
Thu Jun 02, 2005 6:10 am
#26

So... can someone please sticky this?



Qubit
CoV - Justice Server
Lvl35 Fire/Psi Dominator
Global: @Qubit

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