Jedi Archive

Thread: Healer nerf on Test Center

TXwarrior
Fri Oct 07, 2005 6:06 am
#14






MsNiL wrote:


Trying to verify.

Appearently patch notes on testcenter say that actioncost have been applied/boosted on heals.


Here's a post from the DOC forum:

http://forums.station.sony.com/swg/board/message?board.id=doctor&message.id=98237


Message Edited by MsNiL on 10-07-2005 02:47 PM





With the Devs long record I would not be surprised.


Message Edited by TXwarrior on 10-07-2005 08:11 AM



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heading to WOW, moonrunner server






chewboywa
Fri Oct 07, 2005 6:14 am
#15



Kev0r wrote:

I run out of action on my full temp jedi (pre CU saber with 100 SAC) much more slowly than I do on my MPistols/CM4000 alt using a 65 SAC FWG5.

Therefore if the action use across all healers profs is relative, we could be in a much stronger position for facing off against healer dabbler BH's




This is absolutely true, I have a pre CURB 100 SAC lightsaber and I RARELY run out of action but the majority of non-Jedi wears their action too quickly sometimes, we may have an advantage there depending on how the devs scale action cost in force heals if ever.



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Don_T_Shoot
Fri Oct 07, 2005 6:32 am
#16

My carbineer toon runs out of action regularly, my jedi almost never. On the surface that sounds good for the jedi but I think it's due to the jedi being so slow compared to the ranged toon.

Which is why there was no need to slow combat down with the nerfs to speed buffs, the action bar was there to prevent people from endlessly spamming their attacks at max speed.

If this action increase hits jedi too, it will be pointless as it balances nothing, just gimps everyone equally instead of balancing the overpowered heals of docs and cms.

Message Edited by Don_T_Shoot on 10-07-2005 10:01 AM








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MsNiL
Fri Oct 07, 2005 6:35 am
#17

My personal comment, that might sound selfish, is that now you must choose if you are a damage dealer or a healer, since you really cant be both.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
Kev0r
Fri Oct 07, 2005 6:43 am
#18






MsNiL wrote:

My personal comment, that might sound selfish, is that now you must choose if you are a damage dealer or a healer, since you really cant be both.







I concur. My guess is that they are trying to make more of a distinction between combat profs and healer profs...where this leaves the "poor old" CM is anyone's guess. I always viewed CM as one of the "linker professions"....ie. it acts as a bridge between 2 other base combat professions. Similar in concept to BH, Squad Leader, Smuggler and Ranger (as it is due to become).


I would be much happier if CM returned more to it's old role of a combat helper and debuffer. Having too much medical enhancement to it's trees has forced it into a role of main healer, especially for dabblers taking the 4000 line. I'd be happier to see a few more mods for accuracy and speed in the CM trees, but along with a moving of it's inherent healer bonuses to higher up in the trees. As a unique "linker" profession, the bacta toss enhancers should be enough to give it an edge that no other healer has....without giving it the overall healing edge that Doc should have.





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Naseschwarz
Fri Oct 07, 2005 6:44 am
#19






MsNiL wrote:

If this includes Jedi or not is not verified.


Reports from testcenter is that actioncost is upped for Heals.


Here's a post from the DOC forum:
http://forums.station.sony.com/swg/board/message?board.id=doctor&message.id=98237


Message Edited by MsNiL on 10-07-2005 03:10 PM




please stop crying, they dont nerfed our healing. but couz of NDA iam not allowed to say... you ahve to wait 3 more weeks
TheCapn2000
Fri Oct 07, 2005 6:45 am
#20

I will have to see all this play out...with SL group buffs and target buffs Iand can visualize one template that will be alpha to all if this indeed makes it to live...



«Sirros» «Dirrk» «Odin'»
THANKS KAURI...IT WAS FUN

Erynder
Fri Oct 07, 2005 6:49 am
#21

Can everyone please stop crying ? First of all this is a rumour. Second, EVEN if this is true, this effects NON-JEDI more than Jedi, because Jedi can heal every 6 seconds while Non-Jedi can heal every second by using different heals and this NERF is for Non-Jedi, aka BH / CMs you have all been whining about.


No, I am not a BH, I'm just a pissed pre-pub 9 Jedi sick of newb Jedi crying for everything.




Please allow me to introduce myself; I'm a man of wealth and taste. I've been around for a long, long year, stole many a man's soul and faith Oropher, the Fallen So if you meet me, have some courtesy, have some sympathy, and some taste. Use all your well-learned politesse, or I'll lay your soul to waste The Plural of Jedi is JEDI. 1 Jedi, 2 Jedi, a bazillion Jedi Pleased to meet you, hope you guessed my name, but what's confusing you is just the nature of my game Guardian of Darkness Just as every Rebel is a criminal, and all the sinners saints..as heads is tails..just call me Emperor's Hand 'cause I'm in need of some restraint.
TheCapn2000
Fri Oct 07, 2005 6:58 am
#22






Erynder wrote:

Can everyone please stop crying ? First of all this is a rumour. Second, EVEN if this is true, this effects NON-JEDI more than Jedi, because Jedi can heal every 6 seconds while Non-Jedi can heal every second by using different heals and this NERF is for Non-Jedi, aka BH / CMs you have all been whining about.


No, I am not a BH, I'm just a pissed pre-pub 9 Jedi sick of newb Jedi crying for everything.






So are we not allowed to discuss the change and how it will affect us? I'm sick of pre-CU jedi being all high and mighty and telling everyone else how things should be...This change looks as if it changes heals for everyone...so in essence...NOTHING CHANGES...everyone gets nerfed....



«Sirros» «Dirrk» «Odin'»
THANKS KAURI...IT WAS FUN

MsNiL
Fri Oct 07, 2005 7:04 am
#23






Kev0r wrote:
I concur. My guess is that they are trying to make more of a distinction between combat profs and healer profs...where this leaves the "poor old" CM is anyone's guess. I always viewed CM as one of the "linker professions"....ie. it acts as a bridge between 2 other base combat professions. Similar in concept to BH, Squad Leader, Smuggler and Ranger (as it is due to become).

I would be much happier if CM returned more to it's old role of a combat helper and debuffer. Having too much medical enhancement to it's trees has forced it into a role of main healer, especially for dabblers taking the 4000 line. I'd be happier to see a few more mods for accuracy and speed in the CM trees, but along with a moving of it's inherent healer bonuses to higher up in the trees. As a unique "linker" profession, the bacta toss enhancers should be enough to give it an edge that no other healer has....without giving it the overall healing edge that Doc should have.




If you check my sig you see my alt: Master Doctor, Master Combat Medic, Master Medic, 1000 Brawler.


The only thing I use action for is CoB really...


Combat Medic is a very odd profession that combines areaheals with crowdcontrol. I would say that they are SWG's best crowdcontrol profession/debuffer, making even Pistoleers and Smugglers look like whimps.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
UTech
Fri Oct 07, 2005 7:14 am
#24






Naseschwarz wrote:





MsNiL wrote:

If this includes Jedi or not is not verified.


Reports from testcenter is that actioncost is upped for Heals.


Here's a post from the DOC forum:
http://forums.station.sony.com/swg/board/message?board.id=doctor&message.id=98237


Message Edited by MsNiL on 10-07-2005 03:10 PM




please stop crying, they dont nerfed our healing. but couz of NDA iam not allowed to say... you ahve to wait 3 more weeks




But you *ARE* saying.. If you're in the beta and bound by NDA, you and others should stop coming in here and dropping hints but saying "I'm not allowed to say". Take a hint from the correspondents.. if you're not allowed to reveal details, don't say anything at all. It just upsets everyone, and most assuredly a lot of it is taken out of context.




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trajen2
Fri Oct 07, 2005 7:14 am
#25

Wow, you all should not cry about this and actually be happy! Those dreaded BH/CMs use many more heals that we do . . I also wonder if their debuffs and DoTs will be upped in action cost.


I think you will find this to more in our favor than against. . . all you need to do is fight MORE agggressively and force them to start healing early in the game...








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It ain't braggin' if you can do it . . ."

TheCapn2000
Fri Oct 07, 2005 7:19 am
#26






UTech wrote:

But you *ARE* saying.. If you're in the beta and bound by NDA, you and others should stop coming in here and dropping hints but saying "I'm not allowed to say". Take a hint from the correspondents.. if you're not allowed to reveal details, don't say anything at all. It just upsets everyone, and most assuredly a lot of it is taken out of context.





QFE




«Sirros» «Dirrk» «Odin'»
THANKS KAURI...IT WAS FUN

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