Jedi Archive
Thread: Jedi Balance!! IMO
Ok the Regain Consciousness should stay in Menhancer but what MHealer does need is an area heal and a revive player
Now thats some balace for healer... ohh and add some kind of wound healing in novice healer, IMO Master Enhancer is fine
Bawarr wrote:
You do know you cant actually get a 800dps saber?, id say the best possible now is 650-750 2.0 speed and thats pushing whats actually possible. Now with speed borked youre looking at 350dps+elemental. When speed does work roughly 1.2 is about the fastest the saber will go so youre looking at 580dps+elemental which is about 757.
Message Edited by Bawarr on 09-18-2005 08:11 PM
Afaik its designed to be a last ditch move...like smugglers last ditch. In that you activate it so you can hold on for 30secs longer and hopefully get the incap on the enemy first, if not you die/incap. Not so you can stand around immune to anything for 3mins+.
"I mean why wouldnt everyone just wanna go MLS / MDEF when they do have the time to hunt pearls and have 800+ dps sabers because of Ca / Aa's ? ? "
You do know you cant actually get a 800dps saber?, id say the best possible now is 650-750 2.0 speed and thats pushing whats actually possible. Now with speed borked youre looking at 350dps+elemental. When speed does work roughly 1.2 is about the fastest the saber will go so youre looking at 580dps+elemental which is about 757.
Message Edited by Bawarr on 09-18-2005 08:11 PM
you cant compare smuggler and jedi ![]()
eitherway most time when you activate it you are allready pretty low on force due the fight and such so it might be more of 1-2 min and smuggler has no counter to last ditch either
Message Edited by lovisa on 09-18-2005 12:13 AM
QuiGonLotus wrote:
OK here it goes in a nutshell.
Cloak should be moved to Powers Master (no snare)
Force Powers Dmg need to be increased
Avoid Incap should have snare takein off but be given a longer cooldown timer so it can only be used effectively once in a duel / PvP conflict say a 3 min cooldown (maybe alittle shorter)
Regain Consciousness should be moved to Master Healer and useable on other players
The cost of Force Armor needs to be reduced its not like Force Aura takes alot of force
And as for rangers being revamped Great for them but jedi have been killing Bh's way before Cloak if anything BH's should get a Dmg modifier while fighting jedi and why dont people use Cm paralizeand bomb droids ?
Just some random off topic stuff may not be able too as ive never tryed or wondered till just this min.
Go Ahead and Flame away just dont Hate me because i cant Spell
I see no need for any of the changes you suggest and you have provided no argument or evidence to support your call for nerfing.
If you think your template is underpowered please propose an enhancement that will bring it into balance with other templates without nerfing.
First and foremost we should be concerned about the balance of Jedi against non-jedi professions, particularly BH but non BH combat professions should also be considered.
All Jedi should be concerned about nerfage to any aspects of Jedi whether they are currently part of your template or not. Each nerf typically reduces the range of options available and leads to a lack of diversity within the profession as the number of viable templates and skills is reduced.
Lets get some attention on the big issues
- Lack of premium pearl drops
- Speed modifiers not working for sabers
- Ridiculously slow Force Regen coupled with Action and Mind costs
- Healer tree massively underpowered
IMO there is nothing wrong with cloak in its current form. I choose not to have it in my template, but I don't begrudge others who do - if there are particularly bugs fix those - adding a snare or moving it to the master box are not fixes for any bug I can think of.
AI does not need a cool down timer. Nor did it need the addition of a snare. AI is a perfect example of the nerfage all Jedi need to be resisting. AI was no more or less powerful than other signature abilities such as Force Run, Cloak or Stasis. As others have pointed out the force cost meant that you couldn't maintain it for any significant length of time. If you had teams of enhancers standing by doing nothing but transfer force then you could last a little longer but then your talking about a team of Jedi not just one player. In PvP AI might buy you a little time for reinforcements but so too can cloak, stasis and force run. There are many counters to AI in PvP (the existed before the nerf and they still exist now). Likewise in PvE it was not overpowered in its original form and even less so now. Other than making you the ultimate tank for 3 whole minutes with a corresponding 5-10 minutes of down time while you regained force, AI offered arguable a whole loy less than either force run or cloak in evading PvE enemies.
Lets not take our eyes of the ball.
Fix the bugs affecting Jedi.
Enhance the underpowered parts of our profession.
Just say no nerfs