Jedi Archive
Thread: Can i make this clear?
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PinheadDoC
Wed Sep 28, 2005 11:31 am
#14
EZpickenser wrote:can you make a more worthless post?
No, probably not, but you sure give him a run for his money.
Pday
Wed Sep 28, 2005 11:45 am
#15
my post cu crafted saber with only post cu tunes is 670 max 20 FC, its just a matter of killing enough krayts, for so many jedi complaining about pearls the krayt graveyard is pretty empty except for me.
EcadMistflier wrote:
I agree with you 100% and until pearls/crystals are fixed so that post cu sabers can compete with pre cu in damage working a high defence template is a good idea to many.
MrDecipher wrote:
WookieSlayer89 wrote:
Well it seems 90% of new Jedi go all out on Defence and think Defender is going too save them....due too the costs of fighting, you can't spend all your time "defending" more like take a crap load of damage but deal it back to the enemy at the same time. Grabbing all the defences you can makes it harder for you too fight, the only real defence you have is Aura (which isn't really that great) and AI, the "30 seconds of fame" atleast it was like that when there was only 3-4 Mdefenders pre cu on lowca.
The worst template which supposedly is the the FOTM..is supposed to be MLS/Mdefender/3000Healer/ and whatever in enhancer...i don't care what foods and how good you're at keeping aura up you will not surive longer then your Avoid incap with that template..
Thats a bold statement because the only real skills for PvP that template is missing is root and 500per heal. Use of stims negates the heal issue. then all you need is someone else in your group that can root. The FOTM as you call it is a great template just depends who is in your group allready.
EcadMistflier
Wed Sep 28, 2005 11:57 am
#16
Pday wrote:
my post cu crafted saber with only post cu tunes is 670 max 20 FC, its just a matter of killing enough krayts, for so many jedi complaining about pearls the krayt graveyard is pretty empty except for me.
EcadMistflier wrote:
I agree with you 100% and until pearls/crystals are fixed so that post cu sabers can compete with pre cu in damage working a high defence template is a good idea to many.
MrDecipher wrote:
WookieSlayer89 wrote:
Well it seems 90% of new Jedi go all out on Defence and think Defender is going too save them....due too the costs of fighting, you can't spend all your time "defending" more like take a crap load of damage but deal it back to the enemy at the same time. Grabbing all the defences you can makes it harder for you too fight, the only real defence you have is Aura (which isn't really that great) and AI, the "30 seconds of fame" atleast it was like that when there was only 3-4 Mdefenders pre cu on lowca.
The worst template which supposedly is the the FOTM..is supposed to be MLS/Mdefender/3000Healer/ and whatever in enhancer...i don't care what foods and how good you're at keeping aura up you will not surive longer then your Avoid incap with that template..
Thats a bold statement because the only real skills for PvP that template is missing is root and 500per heal. Use of stims negates the heal issue. then all you need is someone else in your group that can root. The FOTM as you call it is a great template just depends who is in your group allready.
Presumptuous. I spend nearly half my available game time hunting pearls and crystals on my Jedi and MBH toon. Krayts are not showing up with regularity in the graveyard on Intrepid due to some kind of NPC base bug and are a bit more difficult to find. Regardless some players are more comfortable with a more defense oriented approach.
Pday
Thu Sep 29, 2005 12:02 am
#17
EcadMistflier wrote:
Pday wrote:
my post cu crafted saber with only post cu tunes is 670 max 20 FC, its just a matter of killing enough krayts, for so many jedi complaining about pearls the krayt graveyard is pretty empty except for me.
EcadMistflier wrote:
I agree with you 100% and until pearls/crystals are fixed so that post cu sabers can compete with pre cu in damage working a high defence template is a good idea to many.
MrDecipher wrote:
WookieSlayer89 wrote:
Well it seems 90% of new Jedi go all out on Defence and think Defender is going too save them....due too the costs of fighting, you can't spend all your time "defending" more like take a crap load of damage but deal it back to the enemy at the same time. Grabbing all the defences you can makes it harder for you too fight, the only real defence you have is Aura (which isn't really that great) and AI, the "30 seconds of fame" atleast it was like that when there was only 3-4 Mdefenders pre cu on lowca.
The worst template which supposedly is the the FOTM..is supposed to be MLS/Mdefender/3000Healer/ and whatever in enhancer...i don't care what foods and how good you're at keeping aura up you will not surive longer then your Avoid incap with that template..
Thats a bold statement because the only real skills for PvP that template is missing is root and 500per heal. Use of stims negates the heal issue. then all you need is someone else in your group that can root. The FOTM as you call it is a great template just depends who is in your group allready.
Presumptuous. I spend nearly half my available game time hunting pearls and crystals on my Jedi and MBH toon. Krayts are not showing up with regularity in the graveyard on Intrepid due to some kind of NPC base bug and are a bit more difficult to find. Regardless some players are more comfortable with a more defense oriented approach.
my temp has 1 line of defender and i rarely take over 500 damage a hit in pvp, usually under 200 from a bh.
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