Jedi Archive

Thread: It finally hit me...

MDBangs
Sun Sep 25, 2005 11:23 am
#14






Stuyf wrote:
stasis is a 45 second root.....




Plus the small amount of time that the CM's de-buff lasts they can apply numerous posions/diseases/fires/snares. If a jedi applys anything (including sap) it will break. You don't need a root when you have a snare that makes someone move so slow they can never catch up. Also what makes you think that stasis is even that good, it's a master box skill. You do not need MCM to apply paralayze. When it breaks we have the rage state where we can not apply it for a certain amount of time, and ours has a chance to MISS! Show me a cm that paralayze that misses, has his moves break when damage hits them, and snare/roots last a shorter then time then. The bottom line is a master skill lasts longer, has less effectiveness, can miss, has a rage state after it, and breaks when you apply anything should be better. Right now stasis is good for two things small scale PvP and running away from someone who is attacking you.
MDBangs
Sun Sep 25, 2005 11:48 am
#15






theicecreamman wrote:
Wow.. you are so full of it. Paralyze is a Daze and as the same disminish returns like Statis, IE break on damage and grant the rage buff once it does break. When a MCM apply paralyze it won't break with Eletrolyte Drain, Shock, Thyroid Rupture, Traumatize. Guess why? Because it does 0 damage when applyed. It will break as soon they toss DoT's such as Deuterium Toss & Neurotoxin. Statis break if you try any of your debuff, Force Supression, Force Wave, Force Shock, Force Sap, Force Weaken.. etc. Guess Why? Because it does deal Damage, even very little damage but still enough.. to break Statis.

I'm MLS/Menh/H4040 and my alt is MDoC/MCM.

Message Edited by theicecreamman on 09-25-2005 10:40 PM




And you find this balancing? My entire point is that any move we use it breaks on stasis, and several of there moves do not break stasis. I do not find this fair in anyway for a master move, compared to a CM skill th at is not just in the master box. As a MENH I feel like my skills are useless compared to everying a CM can apply. As a MDOC/MCM you do not hate it at all that you can do more then a MENH?

Message Edited by MDBangs on 09-25-2005 02:48 PM

Fist_Silvervein
Sun Sep 25, 2005 11:50 am
#16

The only problem I see with MCM really is their Thyroid rupture.

I'm fine with it being -40 but the fact that it has a long effect timer and by the time it wears off a CM can instantly reapply it (Or atleast from my experience I have noticed this) is what makes me feel it is overpowered. If it is going to be constantly usable then it needs either a higher mind cost, a weaker debuff (All the buffs were reduced to around 20) or a longer cooldown timer.

Its the only ability I would concider slightly overpowered
Oh and also the Paralyse ability needs a longer cooldown timer, I get alot of BH constantly using it and sitting down making their mind impossible to beat as it regens while I'm permenantly paralysed. That to me seems like an exploit

Just my 2c on that matter
theicecreamman
Sun Sep 25, 2005 11:54 am
#17

To be honest with you, like i said earlier in this Thread, only thing i find unbalanced is the -40 speed debuff from Thyroid Rupture in CM xxx4 and Warcry from Pikeman whilst the combat speed buff from Adrenaline Boost is +25 and Force Speed2 is +20.

When they *cough* nerfed the combat speed buff they did not looked at the combat speed debuff from combat medic and pikeman.

Statis wasn't meant as i mezz you, debuff you then kick your ass move, its a crowd control move, ie keep this guy unable to heal/attack while i beat on his buddy and stand there hopeless.



Feel The Burn
Diggydoolans
Sun Sep 25, 2005 11:57 am
#18


MCM is overpowered best solution is not to nerf it but make morerequirements.


i.e. an extra line in medic 0440 say.





Wookies dont have signatures they leave a paw print.
theicecreamman
Mon Sep 26, 2005 12:10 am
#19

It isn't overpowered, what makes mcm/mbh/pistolxxx4 aka the popular Jedi Hunter so hard to kill isn't their Dots or Debuff. It is the Armor Break Slice... Same thing apply for the FOTM Melee templates, what makes them so good aren't their templates but their AB Sliced Armors. You do little damage to them and add this their ability to heal over and over you can barely scratch them with an average saber (ie 600'ish damage).



Feel The Burn
masselin
Mon Sep 26, 2005 12:31 am
#20

a mcm came after me and i was excited to fight! i got jazzed up and ready to enjoy a great battle. he's got the first attack so he paralyses me! woo hoo. i couldn't move, attack or do anything. i stood there patiently while he started operating on me carefully applying debuffs and all sorts of icons under my name. i waited around. hmmm.. waiting... okay great he finished. then he ran to out of my range and carefully took aim. i waited. it was a little disappointing considering the battle started 30 seconds ago and i haven't moved or done anything. thanks devs. so then he finally shoots! booom! headsnare! i could move! so i start to run after him. it felt like i was wading knee high through a vat of glue. i moved like a step ever 3 seconds while he ran around me shooting me. this went on for like 2 minutes. basically itwasn't fun. win or lose the combat in this game should be fun. the developers of this game are incompetent.



wT F i'm rOLLin' IN a MaCk tRUck that's stOLen guesS wHat i'm hOLdin aMMo ta BUst my LoAD stILL i'm EASIN' oN dOWN teh yELLow BRIck RoAD....
Nastypope
Mon Sep 26, 2005 12:36 am
#21






masselin wrote:
a mcm came after me and i was excited to fight! i got jazzed up and ready to enjoy a great battle. he's got the first attack so he paralyses me! woo hoo. i couldn't move, attack or do anything. i stood there patiently while he started operating on me carefully applying debuffs and all sorts of icons under my name. i waited around. hmmm.. waiting... okay great he finished. then he ran to out of my range and carefully took aim. i waited. it was a little disappointing considering the battle started 30 seconds ago and i haven't moved or done anything. thanks devs. so then he finally shoots! booom! headsnare! i could move! so i start to run after him. it felt like i was wading knee high through a vat of glue. i moved like a step ever 3 seconds while he ran around me shooting me. this went on for like 2 minutes. basically itwasn't fun. win or lose the combat in this game should be fun. the developers of this game are incompetent.






That just hit you?



I hate Gungans, I hate Ewoks and I hate Jawas....so why am I a Rebel you ask? It is my overriding hate of the MAN !!!


Pre CU Jedi and Day 2 Vet since the game didnt work on day one.
theicecreamman
Mon Sep 26, 2005 12:42 am
#22

There is a Root and a Snare available to you in Enhancer 4xx4, you don't have them, your loss.



Feel The Burn
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