Jedi Archive

Thread: Devs, You need to start to get on the ball.

Wingweaver
Sun Oct 09, 2005 4:47 pm
#14






Paladon wrote:







Re-Volt wrote:


The Devs really need to start fixing things, Lucas Arts is already keeping an eye on them. If they don't start Fixing things there going to start to have to look for a new development job




Don't say such things. Can you in good conscience advocate them doing this to ANOTHER game?





Re-Volt wrote:


But if you think about it, There are just ruining there own reputation, If Lucas arts does relieve them of there job, I'm going to find it hard pressed to believe that a company would want to higher them.




They hired them after what they did to UO at Electronic Arts. This is nothing new for them.








EA has a history of closing down good MMO's. Earth and beyond for example........



IGN AcaciaDragon

Battle is like Life, no shortcuts to sucess. Some times a new path appears where none was visible before. In this respect, such things as a secret to fighting may not exist at all.

-Tetsu

- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Paladon
Sun Oct 09, 2005 4:56 pm
#15






Wingweaver wrote:





Paladon wrote:







Re-Volt wrote:


The Devs really need to start fixing things, Lucas Arts is already keeping an eye on them. If they don't start Fixing things there going to start to have to look for a new development job




Don't say such things. Can you in good conscience advocate them doing this to ANOTHER game?





Re-Volt wrote:


But if you think about it, There are just ruining there own reputation, If Lucas arts does relieve them of there job, I'm going to find it hard pressed to believe that a company would want to higher them.




They hired them after what they did to UO at Electronic Arts. This is nothing new for them.






EA has a history of closing down good MMO's. Earth and beyond for example........





they = The Devs



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TheBusta
Sun Oct 09, 2005 5:02 pm
#16






omismiha wrote:


ok. say lucasarts takes the rights away from SOE. who's gonna take over? Lucasarts, with no experience in the mmorpg sector? maybe you think , oh theyll give it to another reputable company. guess what, theyll have to start from scratch. 2 - 5 years of development. unable to use ANYTHING at all that was in original SWG as its all trademarked and copyrighted by SOE as intellectual property.


get real. Lucasarts cannot do anything at all. SWG is SOE's game and lucasarts know it. As long as LA get the regular influx of cash, which they are, they couldnt care less. if you think thats untrue, figure this, every single major patch / implementation / addition, that affects the entire gameplay.


Compat Upgrade


Jump To Lightspeed / Rage of the Wookies / Jedi Revamps


Force Ranking System


all have to be scrutinised and passed by Lucasarts for final approval.








How about some basic math.


250,000 subscribers * $200.00 year (roughly subscription + expansions) = $50,000,000 per year in raw revenues of which LA gets a cut.



Lets look at WoW's number which was done by a MMORPG "novice" and doesn't have the fanbase that Star Wars does.


2,500,000 subscribers * $200.00 (probably less, but lets pretend they are the same) = $500,000,000 per year in revenues.



Anyone with a basic grasp of economics can tell that SOE is not maximizing the value of the Star Wars franchise in the MMORPG space.







NGE explained
SOE say, "Give us dollars, we make game fixed."
Me give SOE dollars.
SOE say, "We changed mind. We make differnt game for someone else. Thanks for dollars."

LucifersBane
Sun Oct 09, 2005 5:15 pm
#17



TheBusta wrote:


omismiha wrote:

ok. say lucasarts takes the rights away from SOE. who's gonna take over? Lucasarts, with no experience in the mmorpg sector? maybe you think , oh theyll give it to another reputable company. guess what, theyll have to start from scratch. 2 - 5 years of development. unable to use ANYTHING at all that was in original SWG as its all trademarked and copyrighted by SOE as intellectual property.

get real. Lucasarts cannot do anything at all. SWG is SOE's game and lucasarts know it. As long as LA get the regular influx of cash, which they are, they couldnt care less. if you think thats untrue, figure this, every single major patch / implementation / addition, that affects the entire gameplay.

Compat Upgrade

Jump To Lightspeed / Rage of the Wookies / Jedi Revamps

Force Ranking System

all have to be scrutinised and passed by Lucasarts for final approval.




How about some basic math.

250,000 subscribers * $200.00 year (roughly subscription + expansions) = $50,000,000 per year in raw revenues of which LA gets a cut.

Lets look at WoW's number which was done by a MMORPG "novice" and doesn't have the fanbase that Star Wars does.

2,500,000 subscribers * $200.00 (probably less, but lets pretend they are the same) = $500,000,000 per year in revenues.

Anyone with a basic grasp of economics can tell that SOE is not maximizing the value of the Star Wars franchise in the MMORPG space.






double the wow subscribers and ur right
there was an official press release stating there was over 5 mill subs 1.5 mill of whom were in china



DANTES INFERNO
Si-Jo
Sun Oct 09, 2005 7:23 pm
#18

/Bump




Kylrathin
Sun Oct 09, 2005 7:33 pm
#19

Here's the problem: LucasArts is the reason for all the problems you just mentioned. And its so, so sad. Why?

You can't absolve SOE completely. But based on other games, you know SOE knows how a MMORPG should be written and run. But look at it:

1) RoTW - forced by LucasArts. They wanted an Episode III-themed expansion timed with the movie release. That means bug fixes and content are put on the back burner, no matter how many programming teams SOE says they have.
2) ToOW - forced by LucasArts. They wanted an Episode III-themed expansion timed with the DVD release. See above.
3) #1 above forced SOE to completely rethink the CU. Instead of everything they promised the players it would be, they had to follow the path of the Dark Side. Quick and easy, take what had been done before in other games. Of course, millions of rewritten lines of code aren't quick and easy. But it turned SWG from a one-of-a-kind game into a game that other SOE coders could quickly understand the concepts behind. It made transitioning coders in a lot easier.
4) It was LucasArts' decision to initially release the path to Jedi to the masses. How do I know this? I don't. But you have to admit, it makes perfect sense. SOE would not have the authority, under their licensing agreement, to make that decision.

LucasArts controls this game far more than most people think. SOE have certainly made mistakes, but not nearly to the degree that so many think. LucasArts pulls the strings, as their license allows them to do. They are the ones who have made the mistakes that have dragged the game down from any highs it once reached and they are the ones keeping it from its full potential.



RP Stories - 6-The Escape 8-New Arrivals
Accounts cancelled due to NGE. SOE, please learn from your mistakes. That starts by admitting them.
kAotiC_HeRo
Mon Oct 10, 2005 1:43 am
#20






Re-Volt wrote:


The Devs really need to start fixing things, Lucas Arts is already keeping an eye on them. If they don't start Fixing things there going to start to have to look for a new development job, But if you think about it, There are just ruining there own reputation, If Lucas arts does relieve them of there job, I'm going to find it hard pressed to believe that a company would want to higher them.


Some things they could start with are.

Pearl Drops

Speed Bugs

Interface Bugs

Cloak issues

Combat bugs (like constantly leaving combat)

Pilot Mission bugs

Speed Exploits

The Entire Jedi Healing Profession


Message Edited by Re-Volt on 10-09-2005 07:08 PM




Umm Ya... They are pushing Hot fixes for both Live Bugs and the Beta bugs as we find them. Keep crying, no ones listening.



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KAOTIC HERO -[My new baby!. ]- BRITTANI


Costello
Mon Oct 10, 2005 12:24 pm
#21

I hope Lucas Arts do start looking into the game, not so much cause they will/can take it over from SOE but because as Lucas Arts only venture into the would of multiplayer online gaming they may want to see better customer service. We all know the EQ2 is SOEs favourite child and SWG takes second place, every so often the devs say yeah we know there is a problem then go back to ignoring the community. They probably figure if people do quit they will start playing EQ2 anyway. But Lucase Arts dont get anything if players swap from SWG so may just want to keep the ones they have by fixing the bugs, showings something in the way of customer support and not nerfing/lying to the entire community.



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