Jedi Archive

Thread: Make the Positive Jedi XP Cap equivelent to the Negative PLEASE!

Yenu
Mon Sep 05, 2005 6:56 pm
#14


KAlimaul wrote:



I think xp loss should be removed. At the moment it doesn't really stop anyone from becoming a full-temp. It might stop us for a few more days, it might annoy us, but it doesn't slow us really down. If there was no risk of xp loss, all jedi would stay and fight with a BH, they wouldn't cry for nerfs. The problem is that the system could be abused

==========================================================================


Negative xp is not to slow down jedi is to avoid jedi using their alternate bh to get easy money killing his own jedi character. That's why it was added long time ago by SOE.
StolenDiagram
Mon Sep 05, 2005 7:01 pm
#15

And like I said, removal of Jedi names SHOULD in theory make BH/Jedi friendship killings either impossible or simply not worth the effort. Probably every single fully temp jedi would be on those terminals and if you did find your friend, it would probably be after at least 2 hours worth of searching.
BaccyBaron
Mon Sep 05, 2005 7:12 pm
#16

i agree that xp cap should be removed or doubled, but no way remove exp loss, they shouldnt have dropped xp loss from dying to beasts and mobs imo. xp gain is rediculously easy now. yes i will get flamed but tbh i couldnt give a monkeys right knacker
Botchie
Mon Sep 05, 2005 7:27 pm
#17

Get off our forums bounty hunter scum!
ArkonPhoenix
Mon Sep 05, 2005 7:31 pm
#18

This is a decent idea. I would just like to their be no negitive xp, so you can only loose xp down to 0 and thats it.




I just hit a bunch of buttons and hope everything works out.

Click here for "Arkon’s Ideas and Suggestions for SWG".
Fugitron
Mon Sep 05, 2005 7:41 pm
#19

So much drama over a simple request lol








Fugis L'dia
CHoL Founder and Tribunal Leader
"If you don't like us you must be Imp"


BaccyBaron
Mon Sep 05, 2005 8:00 pm
#20

lol i am a jedi but my last post stands pal lol
Fugitron
Mon Sep 05, 2005 9:36 pm
#21

Should I grab a bag of popcorn?








Fugis L'dia
CHoL Founder and Tribunal Leader
"If you don't like us you must be Imp"


Tactical_Dave
Mon Sep 05, 2005 9:55 pm
#22

Fugitron, I honestly don't see the benefit in your proposal. If the positive cap were 10 million, someone could retrain a huge chunk of their template all at once. If this wasever implemented, you would see Jedi 'respeccing' their template any time they needed a new skill. It's not that it's a bad idea, it's just plays too fast and loose with skills, IMHO.


I would think a negative cap of -4 million would be more balancing.


Just my humble opinion on that.





______________________________
I am Mayoboot. You are not. That is the way of teh universe, you poor fellow.
Elven_Prowler
Mon Sep 05, 2005 10:15 pm
#23



Negative exp loss should cap at 0



this is an idea.I don't like the idea of an xp debt. IF SOE didn't keep switching abilities and systems so drastically I wouldn't mind as much, but at this point I never know if my template is going to be made close to worthless tomorrow.To participate in pvp I must be on the terminals. But I don't like having to grind at full temp. I think even jedi should have the advantages of being full temp. God know we worked hard enough to get there. Maybe not a full removal of the negative xp cap, but 10 mill is definatly like using abazooka in one hand and a flamethrowerin the otherto hunt Bambi. (and maybe even a backpack full of thermal dets. and yes I do mean the little cartoon doe)
Orellius
Mon Sep 05, 2005 10:23 pm
#24

Should be either -10 to +10 or -4 to +4. Just makes sense.



FrankeeZzrucca
Mistii | Kaydence | Kaisia
<-DxD->

EnderStarfall
Mon Sep 05, 2005 10:29 pm
#25

Well I think making the Positive cap 10 million is a bit over the top. However the idea does have merits. I think a more reasonable number would be to make the Positive Exp Cap Double the amout of exp to Learn a master box ( 3 Million? been such a long time since Ive completed my template I'll have to check ) at double the payout of a full template 225K equal to 450K loss this would give you 14 deaths by a BH before hitting the negatives. I think if by death 14 you havent figured out how to play your template or know when to cut your losses and run then you deserve that Negative Exp.



(gggggggggggggggxnnntnnnnnnntnnnxggggggggggggggg)
"In this world gone mad, we won't spank the Monkey. The Monkey will spank us!
(gggggggggggggggxnnntnnnnnnntnnnxggggggggggggggg)
Click here to support Glzmo's great Visions to save SWG!

Elder Fencer Elder Swordsman Elder Brawler Elder Marksman
Elder Pikeman Elder Teras Kasi Elder Ranger Elder Scout Elder Doctor
Elder Medic Elder Politician Elder Jedi
Sempa
Mon Sep 05, 2005 10:29 pm
#26

but 10 mill is definatly like using abazooka in one hand and a flamethrowerin the otherto hunt Bambi. (and maybe even a backpack full of thermal dets. and yes I do mean the little cartoon doe)


---


I really like that sentence Elven_Prowler ))





"Honestly I can do without for a couple of days." *twitch*
"Having more then one account is not a crime, just an addiction."
"Hey server shutdown ain't so bad, I can finally take that shower."



Page 2 of 5