Jedi Archive

Thread: Post-ToOW era prediction: Rifle-toting Jedi with ranged cybernetic arms

kobra09
Tue Oct 11, 2005 11:41 am
#14






OSWC wrote:
Macros FTW. By the way remember that one time in Episode III where Palpatine pulled out that Krayt Laser Rifle and started shooting at Yoda. Good Times.





no but i do remember when obi-wan used a blaster to kill grevious



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MickGrey
Tue Oct 11, 2005 1:43 pm
#15



KRAKEN666 wrote:
peng, that means no force aura, infusion, healing, or any other force macro you currently use while a weapon is in your hand...can u imagine getting sapped when you have all that off? Yes, you can just put the weapons on hot keys and switch back and forth, but it will be a real pain if you get kd'd and cant change weapons while down... and cant use kd recovery. I will almost guarentee that the devs will pretty much put it where you cant change weapons while kd'd or some type of hinderance in between switching weapons...and that takes up a precious spot for food or a macro key.

Message Edited by KRAKEN666 on 10-11-2005 10:43 AM





In my darkest nightmare I could see this happening.

Which means: "Coming soon to a SWG server near you!"



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NEW GRIND EXPERIENCE

HarlequinMK19
Tue Oct 11, 2005 1:47 pm
#16






frisbee_j wrote:
Its not just jedi that suffer, its melee and pistols as well. All rifle specials should be while prone and all carbine specials while kneeling. In a game you can't have superior range without any drawbacks.





Right. So make melee god. Oh wait, it pretty much still is the dominant form of fighting. Mind you I said Melee...not Jedi.


And yes, ranged already has a drawback...it's called lower defenses.





-Aaron'shin De'wintres
"There is no art more beautiful and diverse than the art of death."

The fire, it knows me
I can walk through the blaze without a mark
Forever it owes me
The life I lost in the dark
Busey
Tue Oct 11, 2005 2:05 pm
#17








HarlequinMK19 wrote:

And yes, ranged already has a drawback...it's called lower defenses.





Lower defenses doesn't mean anything if you can't be caught.

Message Edited by Busey on 10-11-2005 02:05 PM

frisbee_j
Tue Oct 11, 2005 2:15 pm
#18






Busey wrote:








HarlequinMK19 wrote:

And yes, ranged already has a drawback...it's called lower defenses.





Lower defenses doesn't mean anything if you can't be caught.

Message Edited by Busey on 10-11-2005 02:05 PM




Yeah I've tried ranged and melee templates, even without CM you have so many snares and roots in ranged you have to be terrible at PvP to be caught by a melee template if your kiting.



z Ap-na Lasa z N Sylia Stingray N

-TDR-




ocili
Tue Oct 11, 2005 2:20 pm
#19






kobra09 wrote:





OSWC wrote:
Macros FTW. By the way remember that one time in Episode III where Palpatine pulled out that Krayt Laser Rifle and started shooting at Yoda. Good Times.





no but i do remember when obi-wan used a blaster to kill grevious





Ya but the ONLY reason he used it was for the fact his LightSaber was knocked levels below him earlier in combat, otherwise he would have used that. And since Obi-Wan doesn't have Powers in his template, he didn't have any way to be offensive....



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HarlequinMK19
Tue Oct 11, 2005 2:33 pm
#20






frisbee_j wrote:





Busey wrote:








HarlequinMK19 wrote:

And yes, ranged already has a drawback...it's called lower defenses.





Lower defenses doesn't mean anything if you can't be caught.

Message Edited by Busey on 10-11-2005 02:05 PM




Yeah I've tried ranged and melee templates, even without CM you have so many snares and roots in ranged you have to be terrible at PvP to be caught by a melee template if your kiting.





I catch them just fine.



-Aaron'shin De'wintres
"There is no art more beautiful and diverse than the art of death."

The fire, it knows me
I can walk through the blaze without a mark
Forever it owes me
The life I lost in the dark
Opie76
Tue Oct 11, 2005 2:36 pm
#21

Guess this may be a bad time to bring up the new "________ break" Immunity crystal. lol
iskareot
Tue Oct 11, 2005 2:40 pm
#22






kobra09 wrote:





OSWC wrote:
Macros FTW. By the way remember that one time in Episode III where Palpatine pulled out that Krayt Laser Rifle and started shooting at Yoda. Good Times.





no but i do remember when obi-wan used a blaster to kill grevious





lol a DH-17 too lol



__________________________________________________________________
In the context of new development methods adopted within the past year by the studio responsible for Star Wars Galaxies, which a year ago saw several drastic changes to the game-world's overall experience, SOE's John Blakely and Todd Fiala issued a warning: "Don't make our mistakes."
Lumby_man
Tue Oct 11, 2005 2:42 pm
#23


Yep no more offensive powers with that rifle


Message Edited by Lumby_man on 10-11-2005 05:43 PM



ACCOUNT CANCELLED
ParnellOfBria
Tue Oct 11, 2005 2:43 pm
#24






Penguinzx wrote:





KRAKEN666 wrote:
the one change you will see that will usher in the frs will be the dreaded patch that jedi cant use force powers while having an equiped regular proffesion weapon in hand. this will eliminate ranged jedi pvp battles short of powers and saber throws.






No, it won't actually. Making it so you can only use force powers with a LS equipped won't change a thing. There is no penalty for switching weapons in combat. Simply make your force powers a macro that uneqips your rifle, executes the move, then re-equips yours rifle. Poof, the change means nothing. You will see no slowdown in combat, you won't even have to think about actually doing the equipping/unequipping. Trust me, I run duelist stance in combat while using an LS all the time now, and I can't be weilding the LS when I execute duelist stance.







Yay more examples of crappy coding forcing players to use macros to accomplish their goals. Yay for soe. Read my sig.



-----------------------------------------------

I will be playing DDO and BF2:SF.
/salute Bria and so long.
Durzel
Tue Oct 11, 2005 2:53 pm
#25

Another thing you're forgetting is that wielding a ranged weapon makes a Master Powers player use the "correct" animations for each power.

What's bad about that? Try Lightning - you'll see what I mean.

It looks nice, but it roots you for about 3 HOURS (approx). Choke is just as bad - right animation, but it takes forever and a day to finish. I've been hammered by a Krayt before simply because my char stood there like a lemon doing some lightning (which probably missed anyway) while I'm getting seven shades of sh.. er.. poodoo beaten out of me.



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