Jedi Archive
Thread: So are force run and force cloak worthless now?
Smegey wrote:
actually force run and cloak are still very usefull. yall just need to stop thinking of them as means to escape but a means to attack.
personally i feel running from a damn fight is sad...just my opinion...anyways.
cloak/force run are great ways to catch people off guard and to begin the fight....which i believe is what cloak was intended for.
in my travels with cloak I am able to decide for the most part what battles i want to fight.....when i do attack most of the time the player i am attacking is dead before they realize it.
all im saying is take what the skills do offer and dont dwell on what they dont. They are still very viable options to have in your pvp template. You just may have to change your viewpoint on how to use them
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I take it you've tried this since we've been in pub24? After all, how can you work out which type of fights you wanna stay in, how do you catch people off guard (excluding PvP, this is just for BH's)! The BH has the first hit every time, 9 times outta 10 its the first blow is gunna be paralyse / electrolyte drain / Thyroid Rupture.
Even if you have Force Run / Cloak, your screwed.
We have no choice but to run......
Gannarr wrote:
Force run works just fine just pop a Rancor aid and force run is up and running. The stuff last for over 1 min plenty of time to escape or advance your attack.
whats is a rancor aid?
Gannarr wrote:
Force run works just fine just pop a Rancor aid and force run is up and running. The stuff last for over 1 min plenty of time to escape or advance your attack.
Does anyone know what Gannarr meant by rancor aid? What is that? A food?
Urae wrote:
Gannarr wrote:
Force run works just fine just pop a Rancor aid and force run is up and running. The stuff last for over 1 min plenty of time to escape or advance your attack.
Does anyone know what Gannarr meant by rancor aid? What is that? A food?
Its a new Chef drink that is supposed to nullify and add resistance to Electrolyte Drain.
Force Run i know for sure isn't but only if you have FR1. If you are snared while it is active you go to normal speed so not to much of a loss but those with FR2 or FR3 may have a major problem cause they have to toggle it to fight.
Telic wrote:
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Smegey wrote:
actually force run and cloak are still very usefull. yall just need to stop thinking of them as means to escape but a means to attack.
personally i feel running from a damn fight is sad...just my opinion...anyways.
cloak/force run are great ways to catch people off guard and to begin the fight....which i believe is what cloak was intended for.
in my travels with cloak I am able to decide for the most part what battles i want to fight.....when i do attack most of the time the player i am attacking is dead before they realize it.
all im saying is take what the skills do offer and dont dwell on what they dont. They are still very viable options to have in your pvp template. You just may have to change your viewpoint on how to use them
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I take it you've tried this since we've been in pub24? After all, how can you work out which type of fights you wanna stay in, how do you catch people off guard (excluding PvP, this is just for BH's)! The BH has the first hit every time, 9 times outta 10 its the first blow is gunna be paralyse / electrolyte drain / Thyroid Rupture.
Even if you have Force Run / Cloak, your screwed.
We have no choice but to run......
Yes they do...but who says they have to hit you first
Its amazing how many BH will jump the gun when a red dot appears on radar from the same spot as a cloaker, pets are wonderful. So they blow their first strike on a pet, leaving you still cloaked and now its your choice when to attack.
As for the snare "fix" or whatever you want to call it, I personally dont like it, therefore I will not fight unless I can control the surroundings and make the BH fight where I will have the advantage.
...or something else happens to snare