Jedi Archive
Thread: Hard To Decide.. Is SAP Really Worth?
Onash wrote:
jedi v. jedi, not worth it in my opinion.
So much of the outcome of duels depends on who gets the other guy on the defensive first. If you can get your opponent so he's concentrating on heals instead of attacking, many times you've already won unless you blow all of your action bar before they drop.
I think the extra innate armor is thus better than sap for two reasons:
1) less damage done to you each attack, so you have to heal that much less
2) use of sap early means you've skipped an attack round that could be used to do damage. Besides, you limit your opponent's mind much more by forcing them to heal than you do by reducing their regen rate, and you kill their action much more by kd'ing them than you do sapping them.
Yea really depends on what you fight most, my server is 99.9% jedi therefore its useless to me. And whenever I get the occasional BH attempting to kill me I have him down in a few hits (unless he's a d@mn FOTM =( then it can take a bit longer)
Sap is now a waste over all... a ok skill to use if your a Healer.. which then if you are ..... good luck.
4004 "States" will rise again and have a couple times acted funny in PvE -- FRS alone my gut says do the 4004 deal (again)
JediMasterCarlito wrote:
I've actually posted this about three times today in other threads! LOL
Before the CU I had Healer 4004, after the CU I had 4040 up until about 3 weeks ago. I found Sap to not be worth it anymore after it's "nerf". It may negate action regeneration by 35%, but considering you can get spice and food that would probably exceed that rate, at best it will get someone back to their "normal" regeneration.
I decided to forgoe Sap (and Shock, which is a bigger waste of time/force spent) altogether and get my pre-CU Healer 4004. At least with this combination, while not specifically geared to help against other Jedi, helps tremendously against the countless CM/BH that come your way. Which in my experience, is far more frequent than a Jedi vs. Jedi encounter these days.
I have to question the usefulness of the ---4healer tree. Breaking it down;
Stop bleeding......... the last time i lost to bleeding was when there was saber tef
Curedisease........ Since CU disease is nothing, totally useless skill for CMs
Cure poison......... easily replaced when cured
Cure states.......... states as they are hardly matter. Even then they are easily reapplied, wasting force. Now if they cured debuffs, then that would be useful.
This is again, currently. I highly doubt the states will become more effective anytime soon. Not with the large plate the Devs have taken up with Ranger/SL changes to come. I'd sooner spend my points in another area. Let's face it, there's 1 line that's has usefulness in healer, the first tree. Everything else is questionable.