Jedi Archive

Thread: Make krayt minimum CL 85

KalarSkytorcher
Tue Sep 06, 2005 8:52 am
#14

ok, here is another idea that might help the situation. So, in the "old" system, the pearls/crystals that were premium/flawless were from mobs with very high levels(although we couldn't see the levels). Well, why not just make groups so that the group level could be above 80 like they originally had planned to do, but possibly with a max of a cl level of 250 for a group. I.E. 4 level 80's could be cl 160 groupped. Then after this, raise the Krayts and other high level npcs, allowing them to drop premo's/flawless pearls/crystals.


Of course, I know this would cause a problem with group missions, and xp. The simple fix for this would be to make the xp you gain relative to your cl, not the groups. However, I do realize this will make it easier for CL 1's to gain xp quick by grouping up with cl 80s....but you could just cap the maximum xp per cl per creature....however, this is where it gets complicated so I won't bore you all with details....just an idea..../flamesuit on.



~Kalar Skytocher~ Chilastra

Jedi Youngling in response to bugs invading SWG:
"There's too many of them, Dev. What are we going to do?"

SWG Dev:
--ignites saber looking nerf-bat.

/end
gera
Tue Sep 06, 2005 9:05 am
#15






KyiasLightsun wrote:
CL 111 critters hit me for 1100 per hit...

You honestly think we could even take down a 150 with quick health regen?


I'm all for high end content, but even if the ancient was say, CL125 it would take at least 4 people, if not more to take him down. When I say 4 people I mean 4 GREAT well communicated people, not 4 people off the street.


ATM, my Jedi and a swordsman friend can take out ancient Krayts just the 2 of us. It is a hard fight, and we have to do heals, and hits correctly (or we'll die obviously) but it is possible.

Bump that CL to around 125 to 130 and it will give the high end content that should drop premi pearls.....

Flawless should be 150

IMO




They are still at old memories, thinking Krayts can hit same when levels upped but just HAM's stay.

They are mostly idiots who think killing a Krayt with 40K ham is same with killing a DJM with 14K ham with no regen.





Armor removed from Jedi so they can be kited 'as designed' - Blixtev

JeddoJogger
Tue Sep 06, 2005 10:42 am
#16


It really doesn't matter what level because the creatures will always follow the same path you traveled as long as you do not break the line of sight.


A jedi friend and I solo DJK and krayts in under 5 minutes every time without having to heal. DJM take 10 minutes.


The trick is to have a ranged guy with arms to start shooting from 80m out. The ranged guy keeps argo and kites while the jedi moves in and attacks. Dead in minutes.


I snare and knockdown while thejediroots. Just rotate those 3 moves and the npc will never catch up to the ranged guy with argo and the melee guy never gets attacked.


I apply poison, fire, bleed and my friend chokes. Four dots and 2 hard hitters = dead npc or creature.


You could both use droids too if needed,that would equal 6dots then.




ruez?
DocSavag
Tue Sep 06, 2005 10:57 am
#17



JeddoJogger wrote:

It really doesn't matter what level because the creatures will always follow the same path you traveled as long as you do not break the line of sight.

A jedi friend and I solo DJK and krayts in under 5 minutes every time without having to heal. DJM take 10 minutes.

The trick is to have a ranged guy with arms to start shooting from 80m out. The ranged guy keeps argo and kites while the jedi moves in and attacks. Dead in minutes.

I snare and knockdown while thejediroots. Just rotate those 3 moves and the npc will never catch up to the ranged guy with argo and the melee guy never gets attacked.

I apply poison, fire, bleed and my friend chokes. Four dots and 2 hard hitters = dead npc or creature.

You could both use droids too if needed,that would equal 6dots then.






What you are describing is far more an exploit of the AI than real tactics.



----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



JeddoJogger
Tue Sep 06, 2005 11:02 am
#18


I submitted a ticket about the AI.


CSR's reply, "Working as intended."




ruez?
negilum
Tue Sep 06, 2005 11:29 am
#19


DocSavag wrote:


JeddoJogger wrote:

It really doesn't matter what level because the creatures will always follow the same path you traveled as long as you do not break the line of sight.

A jedi friend and I solo DJK and krayts in under 5 minutes every time without having to heal. DJM take 10 minutes.

The trick is to have a ranged guy with arms to start shooting from 80m out. The ranged guy keeps argo and kites while the jedi moves in and attacks. Dead in minutes.

I snare and knockdown while the jedi roots. Just rotate those 3 moves and the npc will never catch up to the ranged guy with argo and the melee guy never gets attacked.

I apply poison, fire, bleed and my friend chokes. Four dots and 2 hard hitters = dead npc or creature.

You could both use droids too if needed, that would equal 6 dots then.






What you are describing is far more an exploit of the AI than real tactics.


the pathing doesn't matter. with the appropriate use of snares, knockdowns, and roots a ranged player can kite any melee mob all day long without getting hit, even if the mob ran straight at you the entire time. the only issues are when uneven terrain causes LOS to be broken and the mob warps or when you kite the mob too far from it's spawn point and goes into -retreat- mode.
Page 2 of 2