Jedi Archive
Thread: A reason why we need lightsaber damage back...
He said the issue is perl drops and I agree with him . I can do 800+ to a BH np so its not an issue with damage its an issue with perls.
RIP101 wrote:
This is just my reason but I'm goning to share it with you anyways.
I got killed bya BH earlier today, then thought how awesome it would be if there wasn't any armor to protect against my weapon so I would win every fight.
Pday wrote:
the issue is ab slices and recon which when combined with healing makes a character able to tank a jedi untill he or she runs out of force.
ok. well this isnt going to be that long, thou.. some one might take it wrong. i mean no offense by this. no im not a jedi... and no i dont pretend to be one.. i just post here because i have the right to.
anyway. the way things are going. if they returned LS damage. Jedi would be over powered. reason why they made it energy is because they needed to somewhat equal out the Jedi/Bounty hunter stats. no.. Bounty hunter is not overpowered.. do you know how many jedi i have killed in my entire career as a BH? One..and then i incapped one. who was a friend so i didnt kill him.. the thing is.. it will take more skill to defeat a bounty hunter now. more incentive to actually be in hiding unlike some jedi you see running around in theed on most servers doing "war games" or whatever. get yourself some nice stuff set up. then if a BH comes up.. fight.. spare your special force stuff for when you know it'll do alot of damage. and use any underhanded method you can think of. i know the bounty hunter will. Also, being a jedi is a privledge, not a right. so for you people who run around trying to duel crafters. thats not cool.. not at all..
anyway, thats my two-cents. most likely going to be ignored by people. so have a nice day.
actually the fact that i can think of 4 or so people on the bh boards with "300 or more jedi killed since the CU" style sig says bh is overpowered or jedi underpowered.
Suteb wrote:
Pday wrote:
the issue is ab slices and recon which when combined with healing makes a character able to tank a jedi untill he or she runs out of force.
ok. well this isnt going to be that long, thou.. some one might take it wrong. i mean no offense by this. no im not a jedi... and no i dont pretend to be one.. i just post here because i have the right to.
anyway. the way things are going. if they returned LS damage. Jedi would be over powered. reason why they made it energy is because they needed to somewhat equal out the Jedi/Bounty hunter stats. no.. Bounty hunter is not overpowered.. do you know how many jedi i have killed in my entire career as a BH? One..and then i incapped one. who was a friend so i didnt kill him.. the thing is.. it will take more skill to defeat a bounty hunter now. more incentive to actually be in hiding unlike some jedi you see running around in theed on most servers doing "war games" or whatever. get yourself some nice stuff set up. then if a BH comes up.. fight.. spare your special force stuff for when you know it'll do alot of damage. and use any underhanded method you can think of. i know the bounty hunter will. Also, being a jedi is a privledge, not a right. so for you people who run around trying to duel crafters. thats not cool.. not at all..
anyway, thats my two-cents. most likely going to be ignored by people. so have a nice day.
There are 2 distinct problems with sabers atm. Speed bugs and lack of damage. Those that were not empathic enough to farm krayts pre-cu have been forced to deal with losing tons and tons of xp to even the most incompetent BH. This is due to the BH having the ability to continually upgrade their gear while Jedi has simply been stuck in the doldrums. Yes their are Jedi with NASTY sabers out there, good for them. There are also BH'es that have this overriding bad luck that seem to run into these types of Jedi often, oh well so sorry. If our speed was fixed the Jedi with NASTY sabers would still be able to dispatch BH with relative ease, and those with mediocre 500-600 max dmg sabers would stand a better chance against the dreaded BH/MCM build. It will still take many of us a long time to build a capable saber, I have no doubt. Currently the only way is to make a ton of credits and buy pre-cu pearls. Yet again a time sink, which I understand. The one thing that does completely bother me is that they are not dropping at all. Not rarely, not here and there, NONE. Heck a once a day spawn would be better than nothing. That would only introduce one pearl a day into the system. Again, Jedi what you must do is learn economics currently and play that sub-game with vim and vigor. On Ahazi Premiums have sold recently for 20 million a piece. Making 20 million a month is not unheard of and completely attainable. Listen to what others have said about those pre-cu pearls and their 'perfect' sabers, it took them time and effort to achieve it, this is the same type of thing you and I have to go through.
Patience padawan, patience.
btw ls dmg is unbalanced not bc of pvp, but bc it made all PVE unbalanced, as jedi took advantage of their dmg type to kill steal and loot above and beyond what their numbers indicated. Not all, but we all know a few rotten apples will spoil the bunch.
jokerbacca wrote:
There are 2 distinct problems with sabers atm. Speed bugs and lack of damage. Those that were not empathic enough to farm krayts pre-cu have been forced to deal with losing tons and tons of xp to even the most incompetent BH. This is due to the BH having the ability to continually upgrade their gear while Jedi has simply been stuck in the doldrums. Yes their are Jedi with NASTY sabers out there, good for them. There are also BH'es that have this overriding bad luck that seem to run into these types of Jedi often, oh well so sorry. If our speed was fixed the Jedi with NASTY sabers would still be able to dispatch BH with relative ease, and those with mediocre 500-600 max dmg sabers would stand a better chance against the dreaded BH/MCM build. It will still take many of us a long time to build a capable saber, I have no doubt. Currently the only way is to make a ton of credits and buy pre-cu pearls. Yet again a time sink, which I understand. The one thing that does completely bother me is that they are not dropping at all. Not rarely, not here and there, NONE. Heck a once a day spawn would be better than nothing. That would only introduce one pearl a day into the system. Again, Jedi what you must do is learn economics currently and play that sub-game with vim and vigor. On Ahazi Premiums have sold recently for 20 million a piece. Making 20 million a month is not unheard of and completely attainable. Listen to what others have said about those pre-cu pearls and their 'perfect' sabers, it took them time and effort to achieve it, this is the same type of thing you and I have to go through.
Patience padawan, patience.
btw ls dmg is unbalanced not bc of pvp, but bc it made all PVE unbalanced, as jedi took advantage of their dmg type to kill steal and loot above and beyond what their numbers indicated. Not all, but we all know a few rotten apples will spoil the bunch.
The only reason they have perfect sabers is that they spent a good amount of time hunting krayts for months. Most people dont have that much time to search for and kill krayts. I worked two jobs for 6 months and I was never on. College leaves me at a dry spell of play. Besides it takes more time now to raise the money to buy a rare "premium" pearl than it used to. Not to mention that any pearls left have most likely been bought up and tuned already.
sabers should slice through basic armor, clothes, reinforced doorsetclike it was butter, all star wars lore points to that fact :-)
I say put the saber damage type back, do not change the current damage values as they're actually not bad and create a new type of armor layer (this has been well implemented in other Lucas Arts titles) that specifically protects against lightsaber damage to balance out the pvp aspect.