Jedi Archive
Thread: Does FR2 still Nerf Damage?
Armourboy
Fri Oct 07, 2005 2:01 pm
#14
theres the key. people learning how to use it. I just recently Respeced to Master Enhancer, its been tough learning how to use it but i can already see its usefullness in combat
DW-Acer wrote:
MsNiL wrote:
Suggesting anything else would be a fraud.
DW-Acer wrote:
MsNiL wrote:
There's no reason to pick FR2 whatsoever.
most uninformed, blatantly wrong opinion written so far today.
maybe if you're not bright enough to learn to turn it on and off as needed.
MsNiL
Fri Oct 07, 2005 2:04 pm
#15
He is suggesting overriding regular forcerun with improved forcerun. Improved forcerun is as fast as regular burstrun, with -99% penalty to damage. I rather have 75% the speed of burstrun for 50force that I can have on permanently, never having to shut it off.
Armourboy wrote:
theres the key. people learning how to use it. I just recently Respeced to Master Enhancer, its been tough learning how to use it but i can already see its usefullness in combat
Veng3fulSaint
Fri Oct 07, 2005 2:05 pm
#16
They seriously need to add a toggle for the different force runs. Im keeping FR2 until that time if it ever comes.
MsNiL
Fri Oct 07, 2005 2:07 pm
#17
Arent you tired of being outrunned by fotms?
Veng3fulSaint wrote:
They seriously need to add a toggle for the different force runs. Im keeping FR2 until that time if it ever comes.
Dekka1
Fri Oct 07, 2005 2:13 pm
#18
Armourboy wrote:
theres the key. people learning how to use it. I just recently Respeced to Master Enhancer, its been tough learning how to use it but i can already see its usefullness in combat
That's just it. It has no use IN COMBAT -Only to avoid combat orto abort combat andto wave the white flag. It's a hinderance in combat, IMO. Turning off FR2 to damage is wasted time, turning it back on is wasted time, turning it back off is wasted time, turning it back on is wasted time, etc. etc. etc. Running around real fast while you tickle your opponent is not combat. ![]()
FR2 does need a fix, but at least there is a bandaid currently available - FR1.
Triton_au
Fri Oct 07, 2005 3:08 pm
#19
Hi. The box for FR2 also has improved force root which is *extremely* effective twice the duration than the one at 2xxx enhancer. 5 seconds after 1 runs out you can throw on another too, BHs cant kite you , dont need FR at all to chase them.
Qwad
Fri Oct 07, 2005 3:08 pm
#20
MsNiL wrote:
DW-Acer wrote:
maybe if you're not bright enough to learn to turn it on and off as needed.
MsNiL wrote:
Suggesting anything else would be a fraud.
DW-Acer wrote:
MsNiL wrote:
There's no reason to pick FR2 whatsoever.
most uninformed, blatantly wrong opinion written so far today.
Paying 3 times more force to run as fast as burstrun, and be forced to turn it off whenever I need to deal damage, comparing to paying 50force and be permanently faster, with the 2ndary option to use burstrun if I need to be temporarily faster...Yeah... that's a great choice. But I think I stick to the second option.Message Edited by MsNiL on 10-07-2005 11:02 PM
I run faster than ppl burstrunning with FR2.
MsNiL
Fri Oct 07, 2005 4:14 pm
#21
Maybe on dathomir you do.
Qwad wrote:
I run faster than ppl burstrunning with FR2.
Iawalein
Fri Oct 07, 2005 6:31 pm
#22
I'd reply, "Is the Pope Catholic?", but last time I asked that I was accused of being a Spice Girl fan. /puke
Rippingtons girl here
Oh, in reply, YES, it still nerfs damage. You will only do elemental damage (1% of the pathetic base damage might as well be nothing, but I guess that you could say elemental plus one) with FR2 on.
Rippingtons girl here
Oh, in reply, YES, it still nerfs damage. You will only do elemental damage (1% of the pathetic base damage might as well be nothing, but I guess that you could say elemental plus one) with FR2 on.
Iawalein
Fri Oct 07, 2005 6:34 pm
#23
MsNiL wrote:He is suggesting overriding regular forcerun with improved forcerun. Improved forcerun is as fast as regular burstrun, with -99% penalty to damage. I rather have 75% the speed of burstrun for 50force that I can have on permanently, never having to shut it off.
Armourboy wrote:
theres the key. people learning how to use it. I just recently Respeced to Master Enhancer, its been tough learning how to use it but i can already see its usefullness in combat
Well, that means that you'll be falling behind by 25% or more while trying to catch up to a BH that is kiting you while you are snared. (He has the 100% speed burst run and possibly some parawan...) Does that make a difference?
Message Edited by Iawalein on 10-07-2005 06:35 PM
Iawalein
Fri Oct 07, 2005 6:37 pm
#24
Triton_au wrote:
Hi. The box for FR2 also has improved force root which is *extremely* effective twice the duration than the one at 2xxx enhancer. 5 seconds after 1 runs out you can throw on another too, BHs cant kite you , dont need FR at all to chase them.
This is an underappreciated skill that comes with FR2.
MsNiL
Fri Oct 07, 2005 7:47 pm
#25
Elemental damage is doubled on saberslash for some reason.
Iawalein wrote:
Oh, in reply, YES, it still nerfs damage. You will only do elemental damage (1% of the pathetic base damage might as well be nothing, but I guess that you could say elemental plus one) with FR2 on.
MsNiL
Fri Oct 07, 2005 7:48 pm
#26
2000 includes regular suppression. If you have the popular 3402 you have regular wave as well.
Iawalein wrote:
Well, that means that you'll be falling behind by 25% or more while trying to catch up to a BH that is kiting you while you are snared. (He has the 100% speed burst run and possibly some parawan...) Does that make a difference?
Message Edited by MsNiL on 10-08-2005 04:49 AM