Jedi Archive

Thread: Baciacca can you help us out on this one ?

Torqued
Wed Oct 05, 2005 11:01 am
#14


If BH say /duel-/endduel is an exploit and not working as intended, then I say yes, /duel to break stasis is too...









Relanor
Elder Jedi
--------------------
Manx
Rebel Soldier
LordBranamar
Wed Oct 05, 2005 11:22 am
#15

If it were an exploit I do believe this is one of the easier "fixes" in the game to correct.


But /duel is a means of social interaction since you can use the radial menu or use a / command to implement it. So all devs would have to do essentially is disable ALL abilities while in stasis/concussion.


One can only assume that they meant for there to be a way to break stasis.


Farenheit
Wed Oct 05, 2005 10:23 pm
#16

I dont think its an exploit, with out the /duel tactic, stasis is over powered and a horrible balance issue reminiscent of just a few CM's back in the day controlling an entire encounter with 20+ pvp'ers.



1) Nerfed by the CU - Annoyed

2) SWG destroyed by the NGE - Pisssed

3) Cancellation to nerf the dev's pay check, priceless!!
felipz
Sun Oct 09, 2005 1:21 am
#17



[__Felous__]


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EmpressWSA
Sun Oct 09, 2005 2:23 am
#18

My guess is that it is just a game mechanic, although the duel option should be locked out if you are under a stasis effect.
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