Jedi Archive

Thread: These weapons have to go. They are really way overpowered.

UTech
Thu Oct 06, 2005 4:52 am
#14

Oh look! Another nerf call. There's something original.



The SWG Forums. You will never find a more wretched hive of
catassery and buttmonkeyism. We must be cautious.

CURBhater
Thu Oct 06, 2005 4:54 am
#15

I have tasted some of those Powerhammers (over1k mod.dps) on Bria. Feels kind of impossible to win when you get hit for 1200+ per second but atleast I got fr1 and can delay the Swordsman until I get some backup cuz it feels kind of futile to fight back as a jedi without any possibility to get a armorbreak slice. Maybe its time to add a anti armorbreak tree to defender that gives similar effect to armorbreak slices







. : .God Ofebay. : .
_______________________________________________________________
'Knuckles' - Elder Jhedeye
_______________________________________________________________
I stole this sig from a PreCU/CU/NGE Nonfactor
/spit
"Consider Yourself Murked

XXCambriaXX
Thu Oct 06, 2005 4:57 am
#16

No That Would be a Stupid *I WIN* Button, There will be nomore Armorbreak Sliced armor, those are impossible to get now,

20million for full AB Sliced armor from a smug, The Components for Armorbreak slice lvl 1 is 5mill a peice.



Kom'rk tsad droten troch nyn ures aden, Dha werda verda a'den tratu.....

Cuy'vul dar Trattok'o!
Bah an be bure Du'kut duraanir, Ni ven hett gar ka'rtas...
Gar tyn vorer bure Gra'tya Cuun!
Pain is a great teacher for human beings,
The soul grows under the breath of pain,
To be human is to have the freedom to control one's fate.

-Shadow'Cloak-
Farscape0ne
Thu Oct 06, 2005 4:58 am
#17


how come when ever i read about something being overpowered or needing to be nerfed its from you?


U need to find a new game, something u can play, because its apparent that anything that u cant beat you cry " NERF"


People like you are the reason this game is dying





BRING ON THE FLAMES hey who cares=Not me I just play a GAME not sure what your doing

MasterSheep
Thu Oct 06, 2005 4:58 am
#18

pretty certain this wont be true - reason is...


the patch/hotfix that corrected the WS crafted "blast damage" weapons (using looted scopes etc) also introduced a retrospective scan for abnormal weapons everytime one is loaded into the world.. that is - anything beyond one of the caps is reset to the cap etc. so allthough on innitial transfer the toon may have a stupidly high damage hammer (which with a damage pup willo also be slower btw) most of the benifit will dissapear as soon as he logs off for 5 mins or more. however the speed mod wont... (as it is not "beyond" a cap)


A'ru


former MWS





Force Sensitive Crafting Master
Master Freelance Pilot
-Jedi -

Guns n Roses Weaponry @ -2971 +0147 on Naboo
XXCambriaXX
Thu Oct 06, 2005 4:59 am
#19

........Who ya talking to? ... lol



Kom'rk tsad droten troch nyn ures aden, Dha werda verda a'den tratu.....

Cuy'vul dar Trattok'o!
Bah an be bure Du'kut duraanir, Ni ven hett gar ka'rtas...
Gar tyn vorer bure Gra'tya Cuun!
Pain is a great teacher for human beings,
The soul grows under the breath of pain,
To be human is to have the freedom to control one's fate.

-Shadow'Cloak-
OSWC
Thu Oct 06, 2005 5:01 am
#20

Well if the put a damage pup on them they are dumb they should have used a sac pup then they could have damaged pup'd it when they go here. 104 Sac cost is huge although with a 1600 damage sword you really don't have to swing it that many times for the other person to be dead.



Atyi-back for now(cancled December 29th)


"Great SWG Memories Movie" by an unknown player
CURBhater
Thu Oct 06, 2005 5:05 am
#21

Well,if the armorbreak slice componentsis confirmed by dev to be removed from game why aint the armors that are armorbreak sliced nerfed? Personally I dont really mind armorbreak slices THAT much but when its a swordsman with a badass hammer with the slice I get a tad bit irritated


Besides,the importerd hammers from Flurry to Bria is mostly gone now since LAW went back to Flurry. Those are the only ones I know that was "to good to be true" but then again,no use in blaming someone for a SOE error







. : .God Ofebay. : .
_______________________________________________________________
'Knuckles' - Elder Jhedeye
_______________________________________________________________
I stole this sig from a PreCU/CU/NGE Nonfactor
/spit
"Consider Yourself Murked

XXCambriaXX
Thu Oct 06, 2005 5:08 am
#22

Knowonder those guys were hitting my Fully AB Sliced Guy on Flurry for 1200 dmg a hit every second with a ph..



Kom'rk tsad droten troch nyn ures aden, Dha werda verda a'den tratu.....

Cuy'vul dar Trattok'o!
Bah an be bure Du'kut duraanir, Ni ven hett gar ka'rtas...
Gar tyn vorer bure Gra'tya Cuun!
Pain is a great teacher for human beings,
The soul grows under the breath of pain,
To be human is to have the freedom to control one's fate.

-Shadow'Cloak-
Emperor_Pimpati
Thu Oct 06, 2005 5:11 am
#23

oh crap...I musta clicked on the the swordsman forum by mistake



why is it that whenever there is a problem with this game they post it in the jedi forum instead of the place it belongs?



Its been a long year...

WookieOgre
Thu Oct 06, 2005 6:09 am
#24






MasterSheep wrote:

pretty certain this wont be true - reason is...


the patch/hotfix that corrected the WS crafted "blast damage" weapons (using looted scopes etc) also introduced a retrospective scan for abnormal weapons everytime one is loaded into the world.. that is - anything beyond one of the caps is reset to the cap etc. so allthough on innitial transfer the toon may have a stupidly high damage hammer (which with a damage pup willo also be slower btw) most of the benifit will dissapear as soon as he logs off for 5 mins or more. however the speed mod wont... (as it is not "beyond" a cap)


A'ru


former MWS








You would be wrong. The hotfix corrected weapons with blast damage HOWEVER it did not change anything beyond that. Devs said the weapons that go beyond the caps will be corrected at a later date.


Problem is I get the impression this is not something they can do easily. Even Correspondents are saying it's going to be months before the weapon validation patch hits.


Message Edited by WookieOgre on 10-06-2005 08:09 AM

WookieOgre
Thu Oct 06, 2005 6:13 am
#25

This so funny, people saying he is asking for nerfs. Well if you mean a balance pass on bugged weapons, yeah he is calling for nerfs. If someone has a bugged weapon (this includes the bugged sabers with 5 damage crystals/pearls), it needs to be fixed.


If no one has a 1600 max damage Power hammer (which would mean the min would have to be around 700-900.....that's insane), devs can easily tell.


Garold_Oretha
Thu Oct 06, 2005 6:14 am
#26

I dont know if there are or arent expoited hammers, templates etc etc, but I CAN tell you this- when one player can hit you over and over every second with over 1500 points of damage a hit, it doesn't make the game very fun for anyone.



*Colonel Hotbox- Darth Viegle (Inviegle)*
~The Lex Luthor of the Imperial army~
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"Fear is our ally, hatred makes us stronger, together they will set you free."
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