Jedi Archive
Thread: Powers Temps that are working....
Garold_Oretha wrote:
Master Powers. Master LS, Healer 4-0-0-4.
I have an 1800+ PVP rating on Bria, the toughest PVP server in the game.
IMHO until they give a powers attack without a zip bar, its the only viable template for powers. If you give up MLS, you wont be able to do enough DPS.
Ditto
tgrif11 wrote:
As much as you belive your offense is great with MLS+Mpowers... belive me your defense is much much worse. that's like fighting naked without any armor at all...
dont belive such a template can last in pvp more then 5mins... maybe less against good BHs..
MLS, MPW, 4040 Healer FTW!
Bah - just admit it. Defense is for wimps.
Just armor break the other person religously and they have just as much armor as you do.
Offensively MPW's itself is just not currently able to provide enough damage output. Just use the right foods and tactics and you'll be fine. This is not a toe to toe template, think assasin. Pick off the straggler, that lone wolf lagging behind.
BH's, as long as I survive the initial 3 shots, lag, afk, not paying attention, middle of battle, I'll otherwise do very well against a BH. Choke and lightning cut thru thier expensive ADK'd 75% AB sliced armor like butter. State them up with mind blast, keep choke moving on them, AB, KD, PH, BH, HH, etc... When Dueling, jedi are much more difficult because of the popularity of the 0040 defender dabble, which negates most of powers damage, then any non jedi template.
has anyone tried Master Powers, LS 0400, Enhancer 0004, Healer 4000 and Def 4040?
I am seriously considering this template after reading bacalacca's post about melee vs. ranged def that is stickied. Basically if I read it right the defense values aren't based on which weapons you are being attacked with but rather based on what type of weapon you are using. This would give you great LS specials High def value, solid heals and chanel/meditate to go along with powers. I am mainly curious to hear if anyone has tried it.
tgrif11 wrote:
As much as you belive your offense is great with MLS+Mpowers... belive me your defense is much much worse. that's like fighting naked without any armor at all...
dont belive such a template can last in pvp more then 5mins... maybe less against good BHs..
I think you are underestimating the damage potential of this profession. Trust me the offense is enough to pummel any non-jedi and have them cycling back and forth between their heals. As for Bh's, it's a 10 second fight almost without exception. They die so fast you are likely to startle any spectators nearby- if they didn't blink. Those MBH/MCM templates that are so good at wearing down master defenders and draining their mind and forceare fodder for this aggressive template.
For melee stackers i just kite them until they are ready to be alpha-stricken. For ranged guys they better be out of my range, and if they are I'll just cloak and move in for the kill. As far as jedi are concerned, defenders are the only class that can make our force powers look pitiful, but at the same time, we are the ones who have their number as well. Breaching a defender's aura in group pvp will make him drop like a sack of rocks. MasterEnhancers start to look like half a template once you breach their speed and force protection(shield/feedback)
True, your only defense is your own wit and guile, but then again that's what synthsteak is for ![]()
Edit: Just wanted to add that dropping master saber in favor of 0404 saber and some defender was something i considered at one time. But advanced saber throw is the most damaging knockdown in game as far as I know- and is absolutely essential if you want to execute a proper alpha-strike.
Message Edited by Ronid on 10-06-2005 10:09 AM
Master Powers, 0400 Sabers, 4000 Heal, 4004 Enh, 0040 Def.
Aura saves on the mind. Force Speed 2 andsuppression let you stay close or get close to a BH (they always snare me with CM, so i toggle fr2 on until i am close enough to root them, then back off). Don't underestimate weaken. Mind blast is actually pretty helpful, but generally just for show, as they'll die long before they notice it's effects. Intimidate is helpful for saving a bit of mind on heals, just like Aura does. Normally I don't even clue them into the fact that I'm Powers until they're at about 1/2 health. Then toss a weaken, a choke, a ranged KD, and a head hit, and it's all over, even if they pop a stim while down.
LS output is reasonable with decent saber (and would be better if I had crafted one as MLS, we had better resources spawn, so I ground back to 0404 sabers and used a +25 suit to get 10 exp, came out with a 95 sac, 8 FC, 701 damage).
Nice review btw meant to tell ya that.
felipz wrote:
masteroftheblade wrote:
Post some of your powers temps that are working for pvp and bh encounters and kind of tell how you use them or why they work for you if possible. Would be a huge help... Thanks ahead of time guys.
Read my whole Master Powers vs N-K "Necrosis"thread it might help you a bit.
Mpowers, LS0404, heal4000, enh2403
Generally fighting BHs as pure ranged jedi. You can get an very good dps against non jedi players, by combining KD/choke + lightning + saber throw. Haven't been killed by a BH yet infact, since I got full temp. Against MLS/Mdefs however it's not as good as powers attacks are really weak against anyone with 0040 defender.