Jedi Archive

Thread: 0004 Defender, 0040 Enhancer, 0004 Healer & Total Heal vs Snare

MsNiL
Fri Oct 14, 2005 4:00 pm
#14





DeathIage wrote:
Right, kd is not a state and neither are roots or snares...end of story



Cant make up your own story and think everybody will just buy it.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
MsNiL
Fri Oct 14, 2005 4:20 pm
#15





DeathIage wrote:
if it was considered a state, state heal would heal it...remember when heal state could heal feign death when FD was considered a state? ...heal states will remove all states and since roots and snares arent removed they obviously arent states



Not the only skill/power that havnt been upgraded since CU.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
DeathIage
Fri Oct 14, 2005 4:41 pm
#16






MsNiL wrote:





DeathIage wrote:
if it was considered a state, state heal would heal it...remember when heal state could heal feign death when FD was considered a state? ...heal states will remove all states and since roots and snares arent removed they obviously arent states



Not the only skill/power that havnt been upgraded since CU.






just saying, if it doesnt remove it, it isnt considered a state so resist and state heal wont do anything to it



iage or saosin = cancelled

pick your poison

Glorious City of Rhuuhas
MsNiL
Fri Oct 14, 2005 4:45 pm
#17





DeathIage wrote:
just saying, if it doesnt remove it, it isnt considered a state so resist and state heal wont do anything to it



If it doesnt work as per description, but work as per pre-cu description, it's not updated.


It's like Combo Hit that splits damage in health/action/mind, but since you cant do damage to action/mind it simply do 1/3 damage right now. That doesnt mean it's intended to do 1/3 damage, it's just havnt been upgraded since the CU.


Heal States/Stabilizers/Force Resist States/Jedi State Resistance and Total Heal = Same thing.


Shock work for all states. It even improves Neurotoxin/Deuterium Toss.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
DeathIage
Fri Oct 14, 2005 4:49 pm
#18

some things just werent meant to be healed then...seriously if they make heal states get rid of root/snare, you'll be lookin at yet another FOTM/ need-to-have skill



iage or saosin = cancelled

pick your poison

Glorious City of Rhuuhas
MsNiL
Fri Oct 14, 2005 4:53 pm
#19





DeathIage wrote:

some things just werent meant to be healed then...seriously if they make heal states get rid of root/snare, you'll be lookin at yet another FOTM/ need-to-have skill



I am not suggesting Root. But I do not know why Master Healer can heal someone 5000 damage from incapped state, but cannot fix a kneecap shot or a dose of Electrolyte Drain.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
DeathIage
Fri Oct 14, 2005 5:06 pm
#20






MsNiL wrote:





DeathIage wrote:

some things just werent meant to be healed then...seriously if they make heal states get rid of root/snare, you'll be lookin at yet another FOTM/ need-to-have skill



I am not suggesting Root. But I do not know why Master Healer can heal someone 5000 damage from incapped state, but cannot fix a kneecap shot or a dose of Electrolyte Drain.






i guess but i really dont think there should be a counter for every move in the game



iage or saosin = cancelled

pick your poison

Glorious City of Rhuuhas
MsNiL
Fri Oct 14, 2005 5:08 pm
#21





DeathIage wrote:
Iguess but i really dont think there should be a counter for every move in the game



That's what Master Healer/Doctor is. Master Counter. That's our role in the game. To counter things.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
DeathIage
Fri Oct 14, 2005 5:10 pm
#22






MsNiL wrote:





DeathIage wrote:
Iguess but i really dont think there should be a counter for every move in the game



That's what Master Healer/Doctor is. Master Counter. That's our role in the game. To counter things.






u should be able to counter most, but not all things...



iage or saosin = cancelled

pick your poison

Glorious City of Rhuuhas
Yardbomb
Fri Oct 14, 2005 5:12 pm
#23

With the changes coming, letting heal states heal snares and putting a root heal in master healer would be nice.



- Thiga
Skwall
Fri Oct 14, 2005 5:14 pm
#24






Yardbomb wrote:
With the changes coming, letting heal states heal snares and putting a root heal in master healer would be nice.





meh, or you could just leave force run as is, now Force Run is useless.


"Hey he's running away..SNARE HIM, ROOT HIM, PARALYZE HIM!"


You can't run away w/ force run, let alone use it as an offense anymore. Heal States should heal states and nothing more, they just need to fix it to where states actually mean something.





011010001010000010011001
000100111111110101000110
110011010010001111101010
010011100100111111010111
:Skwall|Blight:
Crimson
Kn|ghts


MsNiL
Fri Oct 14, 2005 5:16 pm
#25





DeathIage wrote:
u should be able to counter most, but not all things...




Can counter Bleed/Disease/Fire/Poison/Intimidate/Dizzy/Stun/Blind

Cannot counter Armorbreak, Delay, Cripple Action, Cripple Mind, Cripple State Resistance, Cripple Attack Speed, Cripple Defense, Snare, Root, Daze, Choke.


If you cannot deal damage, and cannot prevent damage, and cannot crowd control... then some more counters would be appropiate.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
MsNiL
Fri Oct 14, 2005 5:17 pm
#26





Yardbomb wrote:
With the changes coming, letting heal states heal snares and putting a root heal in master healer would be nice.



We will probably get a snare added to Total Heal.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
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