Jedi Archive
Thread: 0004 Defender, 0040 Enhancer, 0004 Healer & Total Heal vs Snare
MsNiL
Fri Oct 14, 2005 4:00 pm
#14
Cant make up your own story and think everybody will just buy it.
DeathIage wrote:
Right, kd is not a state and neither are roots or snares...end of story
MsNiL
Fri Oct 14, 2005 4:20 pm
#15
Not the only skill/power that havnt been upgraded since CU.
DeathIage wrote:
if it was considered a state, state heal would heal it...remember when heal state could heal feign death when FD was considered a state? ...heal states will remove all states and since roots and snares arent removed they obviously arent states
DeathIage
Fri Oct 14, 2005 4:41 pm
#16
MsNiL wrote:
Not the only skill/power that havnt been upgraded since CU.
DeathIage wrote:
if it was considered a state, state heal would heal it...remember when heal state could heal feign death when FD was considered a state? ...heal states will remove all states and since roots and snares arent removed they obviously arent states
just saying, if it doesnt remove it, it isnt considered a state so resist and state heal wont do anything to it
MsNiL
Fri Oct 14, 2005 4:45 pm
#17
If it doesnt work as per description, but work as per pre-cu description, it's not updated.
DeathIage wrote:
just saying, if it doesnt remove it, it isnt considered a state so resist and state heal wont do anything to it
It's like Combo Hit that splits damage in health/action/mind, but since you cant do damage to action/mind it simply do 1/3 damage right now. That doesnt mean it's intended to do 1/3 damage, it's just havnt been upgraded since the CU.
Heal States/Stabilizers/Force Resist States/Jedi State Resistance and Total Heal = Same thing.
Shock work for all states. It even improves Neurotoxin/Deuterium Toss.
DeathIage
Fri Oct 14, 2005 4:49 pm
#18
some things just werent meant to be healed then...seriously if they make heal states get rid of root/snare, you'll be lookin at yet another FOTM/ need-to-have skill
MsNiL
Fri Oct 14, 2005 4:53 pm
#19
I am not suggesting Root. But I do not know why Master Healer can heal someone 5000 damage from incapped state, but cannot fix a kneecap shot or a dose of Electrolyte Drain.
DeathIage wrote:
some things just werent meant to be healed then...seriously if they make heal states get rid of root/snare, you'll be lookin at yet another FOTM/ need-to-have skill
DeathIage
Fri Oct 14, 2005 5:06 pm
#20
MsNiL wrote:
I am not suggesting Root. But I do not know why Master Healer can heal someone 5000 damage from incapped state, but cannot fix a kneecap shot or a dose of Electrolyte Drain.
DeathIage wrote:
some things just werent meant to be healed then...seriously if they make heal states get rid of root/snare, you'll be lookin at yet another FOTM/ need-to-have skill
i guess but i really dont think there should be a counter for every move in the game
MsNiL
Fri Oct 14, 2005 5:08 pm
#21
That's what Master Healer/Doctor is. Master Counter. That's our role in the game. To counter things.
DeathIage wrote:
Iguess but i really dont think there should be a counter for every move in the game
DeathIage
Fri Oct 14, 2005 5:10 pm
#22
MsNiL wrote:
That's what Master Healer/Doctor is. Master Counter. That's our role in the game. To counter things.
DeathIage wrote:
Iguess but i really dont think there should be a counter for every move in the game
u should be able to counter most, but not all things...
Yardbomb
Fri Oct 14, 2005 5:12 pm
#23
With the changes coming, letting heal states heal snares and putting a root heal in master healer would be nice.
Skwall
Fri Oct 14, 2005 5:14 pm
#24
Yardbomb wrote:
With the changes coming, letting heal states heal snares and putting a root heal in master healer would be nice.
meh, or you could just leave force run as is, now Force Run is useless.
"Hey he's running away..SNARE HIM, ROOT HIM, PARALYZE HIM!"
You can't run away w/ force run, let alone use it as an offense anymore. Heal States should heal states and nothing more, they just need to fix it to where states actually mean something.
MsNiL
Fri Oct 14, 2005 5:16 pm
#25
DeathIage wrote:
u should be able to counter most, but not all things...![]()
Can counter Bleed/Disease/Fire/Poison/Intimidate/Dizzy/Stun/Blind
Cannot counter Armorbreak, Delay, Cripple Action, Cripple Mind, Cripple State Resistance, Cripple Attack Speed, Cripple Defense, Snare, Root, Daze, Choke.
If you cannot deal damage, and cannot prevent damage, and cannot crowd control... then some more counters would be appropiate.
MsNiL
Fri Oct 14, 2005 5:17 pm
#26
We will probably get a snare added to Total Heal.
Yardbomb wrote:
With the changes coming, letting heal states heal snares and putting a root heal in master healer would be nice.