Jedi Archive

Thread: Call it PermaSnare or FR Nerf...

ViciousTongue
Tue Oct 11, 2005 8:14 pm
#14



wildcat84 wrote:
It takes less intelligence, vision, and imagination to tear down (NERF) than it does to build up (ENHANCE).

The ratio of nerfs to enhancements in this game is a direct reflection on the management of SOE.




Best post ever.



---------------------------------------------------
Aakorrh: Dark Jedi and all around bad guy.

Created: November 11th, 2004

Mastered: Bounty Hunting, Creature Handling, Scouting, Carbines, Rifles, Pistoleer, Smuggling, Brawler, Tailoring, Imperial Navy Piloting, Enhanced Reflexes, Force Powers, Force Enhancement.
Bucke-Thead
Wed Oct 12, 2005 12:17 am
#15



Baciacca wrote:


jugs wrote:
Baciacca,
Please, please & please....get them to re-think this (unless you think its a good idea) if it is true.
As Jedi corrispondant, aren't you close to being totally frustated with Nerf apon Nerf since pub 16 (or whenever it was the CU was launched) ?????. Granted that some changed mite have been needed which I may not see due to my current template but this is really getting out of hand mate.
There are some templates that simply will not be able to counter this changeand others with enhancer abilities will be able to apply this back to a foe but wont be able to do much more from a distance over 5m. And lets face it, the majority of the Jedi Community is melee based and with 1 ranged attack from xxx4 or MLS, you will hardly do any damage with all those CM/Doc dabblers out there.
If they have to be stubborn about implementing this then a player with anytype of FR should be snared down to the previous version of that FR ability....ie FR3 down to FR2 and FR2 down to FR1 and so forth....NOT a full blown snare which renders him all but useless.


Whether or not I do like the changes or not, has nothing to do with it. My job is to tell the Devs what the community wants. Not what I want. Yes I am upset with constant nerfs and fixes that hurt our profession. All I can do is consistantly poke the Devs and tell them what we want and show them what we want. The more vocal you all are as a community about the nerfs, the more evidence and ammunition I have to throw at the Devs. If you guys are testing these fixes in beta please post in the thread that I started. The Devs watch the Beta boards very closely.Hopefullythey will take what is said there and rethink the recent fixes. From what I have seen thus far, the community does not like the changes at all.





One of the biggest Jedi haters on my server heard of these nerfs and said "and exactly who asked for this?". That is how the community feel. Both Jedi and non-Jedi are astounded at how stupid these changes are.

Remember - the nerfs do not JUST affect Jedi. Te debuff changes are a nerf on all melee.... a nerf on chefs (CM debuffs will make most food useless).... a nerf on Docs (buffs just got useless).... a nerf on SL (funky new skills mostlt killed by CM's)....

CM just got /godmode. We are back to where we were pre-CU



= Bekah Cudet =
Master Shipwright +2 Engines, +2 Weapons systems
-1030 1200 Cultist Refuge, Dantooine

YOU ARE SCARED LIKE FAT CHICKEN??
Click here to be put out of your misery

fiav
Wed Oct 12, 2005 12:43 am
#16


i dont get this... is fr gonna have a snare on it?



-Fiamaim- Aeby
masta griefa
Self Proclaimed Stud of Ahazi
unguiled


Message Edited by GarVa on 04-20-2006 07:47 PM

vendor dropoff at -459 -3947 right outside bestine.
JordonUK
Wed Oct 12, 2005 12:45 am
#17



fiav wrote:
i dont get this... is fr gonna have a snare on it?




If you get hit with a snare, you could use FR to counter it and run at a normal speed now snare removes FR




1010111110111010111011
01001001100101101111100101
00101101101011000110110111001
1110000011100111Jorik
0000110101011001[ MASH ]
<01000111001011
1001000011001001HI MUMMY!
1101011011100001[ HI FRED & SNAKES ]
0010111101000101010101010101
0110110101010101010101010
1010111110111010111011


Orthell
Wed Oct 12, 2005 12:48 am
#18



jugs wrote:
Baciacca,
Please, please & please....get them to re-think this (unless you think its a good idea) if it is true.
As Jedi corrispondant, aren't you close to being totally frustated with Nerf apon Nerf since pub 16 (or whenever it was the CU was launched) ?????. Granted that some changed mite have been needed which I may not see due to my current template but this is really getting out of hand mate.
There are some templates that simply will not be able to counter this change and others with enhancer abilities will be able to apply this back to a foe but wont be able to do much more from a distance over 5m. And lets face it, the majority of the Jedi Community is melee based and with 1 ranged attack from xxx4 or MLS, you will hardly do any damage with all those CM/Doc dabblers out there.
If they have to be stubborn about implementing this then a player with anytype of FR should be snared down to the previous version of that FR ability....ie FR3 down to FR2 and FR2 down to FR1 and so forth....NOT a full blown snare which renders him all but useless.





This is a gamebreaking nerf, they can keep you permarooted at 64-80m if this crud goes live. Please tell me this ISN'T going live. If we cannot break roots and get permarooted at 64m, then what are we supposed to do but stand there and die? Are we supposed to take rifles again?







(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)
Orthell Tersk - Elder Jedi
Dropoff and pickup vendor @ Dantooine, Cape Arissi -987 4548--- Hey, who broke my lightsaber???
fiav
Wed Oct 12, 2005 12:49 am
#19






JordonUK wrote:





fiav wrote:


i dont get this... is fr gonna have a snare on it?






If you get hit with a snare, you could use FR to counter it and run at a normal speed now snare removes FR




ahh... so i looks like ill be using force wave alot more if this goes live.



-Fiamaim- Aeby
masta griefa
Self Proclaimed Stud of Ahazi
unguiled


Message Edited by GarVa on 04-20-2006 07:47 PM

vendor dropoff at -459 -3947 right outside bestine.
00over0
Wed Oct 12, 2005 12:55 am
#20






fiav wrote:





JordonUK wrote:





fiav wrote:


i dont get this... is fr gonna have a snare on it?






If you get hit with a snare, you could use FR to counter it and run at a normal speed now snare removes FR




ahh... so i looks like ill be using force wave alot more if this goes live.





Only if they're dumb enough to come within 32m. A rifleman can hit you from as far as 80m with cybernetic arms.



-----
Etragahl (Former Jedi, Now SOE Slave)
Tal'Ira (Former Creature Handler, Now SOE Slave)

Dear SOE Developers, can I have some of what your smoking??
Fugitron
Wed Oct 12, 2005 7:57 am
#21






Baciacca wrote:


Whether or not I do like the changes or not, has nothing to do with it. My job is to tell the Devs what the community wants. Not what I want. Yes I am upset with constant nerfs and fixes that hurt our profession. All I can do is consistantly poke the Devs and tell them what we want and show them what we want. The more vocal you all are as a community about the nerfs, the more evidence and ammunition I have to throw at the Devs. If you guys are testing these fixes in beta please post in the thread that I started. The Devs watch the Beta boards very closely.Hopefullythey will take what is said there and rethink the recent fixes. From what I have seen thus far, the community does not like the changes at all.





I just hope to God that you aren't as passive and quiet as you are here on the jedi boards when you post in the correspondant forums. I am not saying you are doing bad or anything, but put some pressure on them. They still never gave us a dang explanation for the Avoid Incap change.... why is that? They seem to like to keep us in the dark and frankly you are the only one who can get this information. Your doin good Bac, but right now is not a time to "wait it out," because this expansion is going live in a couple weeks. Efforts must be doubled.









Fugis L'dia
CHoL Founder and Tribunal Leader
"If you don't like us you must be Imp"


EvilHomerSimpson
Wed Oct 12, 2005 7:59 am
#22

How can we be vocal when our threads get deleted for no reason other then daring to question the 'fixes' on TC?



101110110001000011101000000000
110111000101000000111000100000 Popi Av-Itt
000100000011001001000111100110 Jedi Padawan
101011001010000001111011000101
100010101101110111111011110011
110100000101000001001000111100
001111101100100111111001011010 Ipop Av-Itt
110001010110001011010010000100 MDE/MA/MSW
110110101110110100011100100010
110101101101100011001010011101 Popi's Droidworks
000010101000011001001011000101 Popi's Droidworks - Cyberia City Tatooine (-3900,-5425)
100011111110010011100011010001
10011010011101000010011111 1001
011010111001110011110000010010
001110011100100111100001110111
Fugitron
Wed Oct 12, 2005 8:02 am
#23

Bac has made a few discussion posts in the beta forum. We should direct our anger and frustration there. Since these are not live yet he can't do the same on the jedi forums..... I just hope SOE gets some common sense and lets Force Run do its job (like it has) and Master Defenders continue to tank (like they should).








Fugis L'dia
CHoL Founder and Tribunal Leader
"If you don't like us you must be Imp"


Grunzer
Thu Oct 13, 2005 1:32 am
#24






Baciacca wrote:





jugs wrote:

Baciacca,


Please, please & please....get them to re-think this (unless you think its a good idea) if it is true.


As Jedi corrispondant, aren't you close to being totally frustated with Nerf apon Nerf since pub 16 (or whenever it was the CU was launched) ?????. Granted that some changed mite have been needed which I may not see due to my current template but this is really getting out of hand mate.


There are some templates that simply will not be able to counter this changeand others with enhancer abilities will be able to apply this back to a foe but wont be able to do much more from a distance over 5m. And lets face it, the majority of the Jedi Community is melee based and with 1 ranged attack from xxx4 or MLS, you will hardly do any damage with all those CM/Doc dabblers out there.


If they have to be stubborn about implementing this then a player with anytype of FR should be snared down to the previous version of that FR ability....ie FR3 down to FR2 and FR2 down to FR1 and so forth....NOT a full blown snare which renders him all but useless.




Whether or not I do like the changes or not, has nothing to do with it. My job is to tell the Devs what the community wants. Not what I want. Yes I am upset with constant nerfs and fixes that hurt our profession. All I can do is consistantly poke the Devs and tell them what we want and show them what we want. The more vocal you all are as a community about the nerfs, the more evidence and ammunition I have to throw at the Devs. If you guys are testing these fixes in beta please post in the thread that I started. The Devs watch the Beta boards very closely.Hopefullythey will take what is said there and rethink the recent fixes. From what I have seen thus far, the community does not like the changes at all.







baciacca, it would be more effective I think to show the developers 2 screenshots. 1 of the uber weapon BH's are getting, and 1 of my Post-CU P.O.S. Lightsaber. Really, as far as damage dealing goes, those two pictures should speak for themselves. AND IMO, there is something incredibly wrong with that scene.


BTW< My saber has a max damage of 450 atm. I have pearls that will get it up to 630. Which is about what the minimum damage is on that rifle. eh? So my max=their new minimum damage.


As far as the permasnare thing goes. That's just so obviously wrong, If the developers are so senile that they can't see HOW wrong it is, then it is too late for this game.


As far as the AI nerf goes. ha. What good is AI now with a snare, and making the Mob's run away screaming like little girls? How cool is it that the MoB's will be exploiting the retreat bug, or just wiping out everyone but the lone Jedi in the group. Fantabulous (Sarcasm.)



Message Edited by Grunzer on 10-13-2005 01:35 AM



CANCELLED

??????????? ?? ????????? ?????? ??? Sony
TheNarcis
Thu Oct 13, 2005 1:42 am
#25









Grunzer wrote:



baciacca, it would be more effective I think to show the developers 2 screenshots. 1 of the uber weapon BH's are getting, and 1 of my Post-CU P.O.S. Lightsaber. Really, as far as damage dealing goes, those two pictures should speak for themselves. AND IMO, there is something incredibly wrong with that scene.


BTW< My saber has a max damage of 450 atm. I have pearls that will get it up to 630. Which is about what the minimum damage is on that rifle. eh? So my max=their new minimum damage.


As far as the permasnare thing goes. That's just so obviously wrong, If the developers are so senile that they can't see HOW wrong it is, then it is too late for this game.


As far as the AI nerf goes. ha. What good is AI now with a snare, and making the Mob's run away screaming like little girls? How cool is it that the MoB's will be exploiting the retreat bug, or just wiping out everyone but the lone Jedi in the group. Fantabulous (Sarcasm.)




Message Edited by Grunzer on 10-13-200501:35 AM







Message Edited by TheNarcis on 10-13-2005 04:42 AM



- Malak Draven
jugs
Thu Oct 13, 2005 2:00 am
#26






Baciacca wrote:





jugs wrote:

Baciacca,


Please, please & please....get them to re-think this (unless you think its a good idea) if it is true.


As Jedi corrispondant, aren't you close to being totally frustated with Nerf apon Nerf since pub 16 (or whenever it was the CU was launched) ?????. Granted that some changed mite have been needed which I may not see due to my current template but this is really getting out of hand mate.


There are some templates that simply will not be able to counter this changeand others with enhancer abilities will be able to apply this back to a foe but wont be able to do much more from a distance over 5m. And lets face it, the majority of the Jedi Community is melee based and with 1 ranged attack from xxx4 or MLS, you will hardly do any damage with all those CM/Doc dabblers out there.


If they have to be stubborn about implementing this then a player with anytype of FR should be snared down to the previous version of that FR ability....ie FR3 down to FR2 and FR2 down to FR1 and so forth....NOT a full blown snare which renders him all but useless.




Whether or not I do like the changes or not, has nothing to do with it. My job is to tell the Devs what the community wants. Not what I want. Yes I am upset with constant nerfs and fixes that hurt our profession. All I can do is consistantly poke the Devs and tell them what we want and show them what we want. The more vocal you all are as a community about the nerfs, the more evidence and ammunition I have to throw at the Devs. If you guys are testing these fixes in beta please post in the thread that I started. The Devs watch the Beta boards very closely.Hopefullythey will take what is said there and rethink the recent fixes. From what I have seen thus far, the community does not like the changes at all.






Thanks for the response Bac.



Highlighted in red is all i was asking from you. The rest is only pointing out the problem for others who may not be aware. The bit about your frustration was just to tickle a response from you.


Highlighted in yellow is because I dont have access to the BETA forum so Im poking you to poke them. Im very well aware of what you job as our corr entails.


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