Jedi Archive
Thread: Jedi/Psg/BH Issue solution! [Feedback/ideas]
ormstunga
Mon Feb 28, 2005 6:04 am
#14
Denise_DArc wrote:Orm!Thats why i suggested they get some loving and some new toys to play with!How many Jedis are killed by BHs in the Movies, all we see is that they use sneakyness to kill with! Not raw strenght!TK/BH is ok as long as there is limitations as the TK that can put up a fight against a Jedi!"A Jedi would think twice before getting into battle with a TKM"
Ok I must´ve missed that, I did read the whole thread tho honest. I got a serious cold maybe that´s why lol =(
Ye something has to happen to make ranged BH valid, coz right now it´s a joke. You´re right BH should be sneaky or skilled, not brutal strength. We see Mace killing Jango, before that Jango killed that Jedi on the balcony tho =P. But really it doesnt matter who killed who in the movies, coz this is a game and we simple cant have one class of players (Jedi) being hunted by another class (BH) who simply suck at it.
Like you said, if Jedi-hunting is moved to MBH, MBH has to have some kinda way of killing Jedi other than tracking him for 3 days hoping to get some shots in while Jedi´s finally unbuffed (and not in guildhall hah =P)
OO69
Mon Feb 28, 2005 1:29 pm
#15
Moving Jedi missions to master Bounty Hunter would eliminate the TKM/BH.....not enough skill points to master both professions, 253 skill points are required to master both. This would be a good quick fix if this happend. I dont mind the multiple rangedBH's so much, its the TKM BH's that arehardto bring down. PSG, steak, intimidate, and unarmed toughnesscan be a real nightmare for any jedi 
Denise_DArc
Mon Feb 28, 2005 1:36 pm
#16
Thats the exact idea, Master BHs should be able to hunt Jedis, Other tree´s in the Invest should gain access to hunt players and
certain players should be allowed to set a Bounty on a player so that the Jedis aint the only victem, but who would decide the crime
and what would be a crime and what would be sufficiant to get a bounty and who would place it?
NeocronztheChef
Mon Feb 28, 2005 1:46 pm
#17
ROFL
master bh to hunt jedi? there would be no point in going BH then. Only to get the badge or to roleplay a little. How about you stay off the ferkin terminals before you cry about getting hunted. Just because your a knight doesn't mean you have to run around swinging your sabre every chance you get.
SolemnVirus
Tue Mar 01, 2005 2:38 am
#18
My only input into this would be to wait for the CURB. Who knows what wonderful/terrible things it will bring? If stuff is still all messed up after the CU, than complain till hell freezes over.
DarthTyranuss
Tue Mar 01, 2005 2:51 am
#19
NeocronztheChef wrote:ROFLmaster bh to hunt jedi? there would be no point in going BH then. Only to get the badge or to roleplay a little. How about you stay off the ferkin terminals before you cry about getting hunted. Just because your a knight doesn't mean you have to run around swinging your sabre every chance you get.
I am myself a jedi and I agree with this, if you dont want to be on the terms do everything you can not to. Simple as that.
Zorron
Tue Mar 01, 2005 2:53 am
#20
Denise_DArc wrote:
Thats the exact idea, Master BHs should be able to hunt Jedis, Other tree´s in the Invest should gain access to hunt players and
certain players should be allowed to set a Bounty on a player so that the Jedis aint the only victem, but who would decide the crime
and what would be a crime and what would be sufficiant to get a bounty and who would place it?
The obvious target is setting bounties on all players who skip the NPC crackdown patrols. Having players set bounties on other players is never going to happen.
duurron
Tue Mar 01, 2005 2:59 am
#21
PUT LS RES PSG OUT OF THE GAME!!!!
or have u guys seen jango or his son using it in films? its ok for me when sbd or droidekas have shields with ls resist, but damn no f****** BH!
or have u guys seen jango or his son using it in films? its ok for me when sbd or droidekas have shields with ls resist, but damn no f****** BH!
Denise_DArc
Tue Mar 01, 2005 7:16 am
#22
Yes indeed i hope the CURB will fix some minor issues, hopefully!
Theonedi
Tue Mar 01, 2005 8:40 am
#23
How about a robe that offers some form of protection.
Even slots for Ca's.
FR2 = win
Shendrin
Tue Mar 01, 2005 8:59 am
#24
This is a very viable possibility. I am not sure I like any decay from an ADK but the idea of making jedi missions a master only option solves many problems. If the bh's want their LS/psgs' then stop allowing them to have their cake and eat it too by giving them tkm, jedi missions at less than master, and multiple bhs on one jedi with no hope of help. This is an absurdly unbalanced system. It might be less so if the devs had actually kept their promise of resists in the robes, but since they felt it was easier to lie than impliment a better fix we are left with the current system, which is pleasing no one but the bh's. It is a tragedy to me that SOE has so many players who spend a year or more investing time and energy grinding to jedi only to find a fotm player with a LS/psg can grief him with 5 of his bh buddies at will. I cannot believe this was the vision lucas had when he insisted jedi be included in SWG. If you are going to give a jedi a chance of surviving an encounter like this, you need to give robes resists comparable to a psg, now that doesnt make a jedi uber. It only means he is on relatively similar footing with ONE of his attackers, and they can still bring 5. The current system is stupid beyond belief, and only continues to feed the feeling in the jedi community that the devs are trying to nerf the entire profession into oblivion much like they did with CH.
Shendrin
Sheridan'
Guild Leader
Noble Legends
Lowca
Shendrin
Sheridan'
Guild Leader
Noble Legends
Lowca
certifiedandrew
Tue Mar 01, 2005 9:05 am
#25
I can agree with this. I have no qualms with ranged BHs getting some much-needed protection. TKMs already have 53 toughness, compared to a "real" BH's 0 toughness.
Eddrow
Tue Mar 01, 2005 9:14 am
#26
FR2= BH doesn't win, not Jedi does win.
The current situation gives a jedi ZERO incentive to stand their ground. Why fight a BH if you get no FRS for killing him? A BH has zero to lose by taking and failing a mission on a jedi. Knights have it worse, because they are perma-overt (sorry perma-spec force) and now have melee BH coming after them with 1500 max dmg LVAs, while wearing neverending LS resist PSGs. Then, they spam intimidate and with synthsteak take the Jedi's saber that can do 6k+ dmg in PvE and turn it into the CDEF version of a saber, as the knight whacks away at them for a whopping 107 points of damage.
I honestly believe MOST jedi don't mind the idea of facing a challenge in the form of a bounty hunter showing up. I for one don't want to be in a position of winning every time because then there is no excitement. It just needs balance. Almost every jedi player I speak to says the same thing- make only MBH able to hunt jedi, and make them competitive. That isn't whining it's common sense. As it stand now, playing a jedi means choosing between running, or dying, and neither is fun. But hey, I have no incentive to fight and risk the xp loss against someone who has nothing to lose. If you BH's out there enjoy the idea of every mark you get running away or locking themselves in their house, by all means...keep being dabblers in the BH profession and ensuring that even a knight can't damage you enough to make a fight of it. I'll stand my ground again when I have a better chance of surviving the fight.