Jedi Archive

Thread: well we got Cloak nerfed, whats the New FTW to scream nerf on?

KRAKEN666
Tue Sep 20, 2005 6:57 am
#14

I am waiting on force run to have a snare effect....oops better not give them ideas.

whats left that they havent nerfed? they already hit sabers, heal, defender, powers....hmmm that narrowed it down.

Message Edited by KRAKEN666 on 09-20-2005 06:58 AM

Chawncy
Tue Sep 20, 2005 6:59 am
#15

My money is on Aura. They will put a snare on it.



" So instead of sticking to the thing that our players really love, we start changing it. And now we're alienating the players playing our game, losing our subscribers."
- Jeff Hickman
Atzo
Tue Sep 20, 2005 7:00 am
#16

lightsabers will have a 50% failure chance of igniting.


You will get a new ablility called saber sheath throw (1 off) that does a maximum of 100 points damage and does not return.





Plain Atzo

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Chawncy
Tue Sep 20, 2005 7:01 am
#17






Atzo wrote:

lightsabers will have a 50% failure chance of igniting.


You will get a new ablility called saber sheath throw (1 off) that does a maximum of 100 points damage and does not return.







lol



" So instead of sticking to the thing that our players really love, we start changing it. And now we're alienating the players playing our game, losing our subscribers."
- Jeff Hickman
iskareot
Tue Sep 20, 2005 7:03 am
#18






Wosa wrote:

This is unreal... A Nerf every other publish.. This has to stop. We are crying and getting weaker and weaker.. THe cloak did need to adjusted to stop from preforming some actions, But not snared and nerfed the way it is.








I dont think this is a nerf exactly is it? I mean the un cloaking if looting a container or healing is kinda not a nerf right?


If the only part is the snare then that is no biggy right either due to the fact you cant be targeted right? (supposedly).


Message Edited by iskareot on 09-20-2005 09:04 AM



__________________________________________________________________
In the context of new development methods adopted within the past year by the studio responsible for Star Wars Galaxies, which a year ago saw several drastic changes to the game-world's overall experience, SOE's John Blakely and Todd Fiala issued a warning: "Don't make our mistakes."
Atzo
Tue Sep 20, 2005 7:05 am
#19






iskareot wrote:






Wosa wrote:

This is unreal... A Nerf every other publish.. This has to stop. We are crying and getting weaker and weaker.. THe cloak did need to adjusted to stop from preforming some actions, But not snared and nerfed the way it is.








I dont think this is a nerf exactly is it? I mean the un cloaking if looting a container or healing is kinda not a nerf right?


If the only part is the snare then that is no biggy right either due to the fact you cant be targeted right? (supposedly).



Message Edited by iskareot on 09-20-2005 09:04 AM





IF they fix the targetting bug whilst cloaked before they change cloak I may be more accommodating.


Somehow I doubt that will happen.





Plain Atzo

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TraceAntilles
Tue Sep 20, 2005 7:07 am
#20


I'd like to know what skills are "working as intended" so I can grind those skills and not have to worry about it later down the road.


My guess is thateverything works as intended until people use their ingenuity and the Dev's think it's unfair so they nerf it and say "it's not working as intended".


Ha, at this rate, it will all have a snare cause inevitably when you nerf something, people get another skill and make the ultimate use out of that and people start bitching about how unbeatable that skill is or an exploit, so they nerf that too.






Through the force things you will see, other places, the future, the past; old friends long gone.
KRAKEN666
Tue Sep 20, 2005 7:08 am
#21

its a nerf when you add other restrictions or cut the power down. in this case the whole looting problem could have been solved easily by just not allowing the /loot command to work while cloak and put a cool down timer on it so u just cant put it back on right away. this snare deal is nothing but helping bh/cm kill you quicker and drain your force faster.
Novock
Tue Sep 20, 2005 7:14 am
#22






TraceAntilles wrote:


I'd like to know what skills are "working as intended" so I can grind those skills and not have to worry about it later down the road.


My guess is thateverything works as intended until people use their ingenuity and the Dev's think it's unfair so they nerf it and say "it's not working as intended".


Ha, at this rate, it will all have a snare cause inevitably when you nerf something, people get another skill and make the ultimate use out of that and people start bitching about how unbeatable that skill is or an exploit, so they nerf that too.







You know thats my thought exactly. tell us what the acceptable template is so we can stop wasting our time with the revolving nerf door and the regrinding of templates. My guess is they believe a real Jedi is a MLS/MDEF everything else is novelty.




Novock
Cr|mson Kn|ghtsCo-Leader of <-CK->
Tim-bo
Cr|mson Kn|ghts- Architect/Droid Engineer/Merchant

WookieOgre
Tue Sep 20, 2005 7:18 am
#23






iskareot wrote:






Wosa wrote:

This is unreal... A Nerf every other publish.. This has to stop. We are crying and getting weaker and weaker.. THe cloak did need to adjusted to stop from preforming some actions, But not snared and nerfed the way it is.








I dont think this is a nerf exactly is it? I mean the un cloaking if looting a container or healing is kinda not a nerf right?


If the only part is the snare then that is no biggy right either due to the fact you cant be targeted right? (supposedly).



Message Edited by iskareot on 09-20-2005 09:04 AM





The snare is a biggy because of multiple reasons. You can be attacked by CM's (atm), anyone can /follow you specially if you are snared, people can also do area attacks to hit you.


But here is the kicker, cloak supposedly is not an escape/evasion so the above really shouldn't matter, however, the skill is supposed to be a first strike attack. How do you get a first strike (meaning they don't know you are there) when you have to cloak hundereds of meters away from your enemies and then crawl and hope someone stays still long enough so you hit them.


My complaint is not that the devs are removing it from what it was being used for (looting in PvE, base shut downs, evading BH's after in combat), but the viability of the skill as a first strike attack. BH's who are not even invisible to radar (unless rifleman) have a better first strike attack than we do after this nerf.
iskareot
Tue Sep 20, 2005 7:21 am
#24






Novock wrote:





TraceAntilles wrote:


I'd like to know what skills are "working as intended" so I can grind those skills and not have to worry about it later down the road.


My guess is thateverything works as intended until people use their ingenuity and the Dev's think it's unfair so they nerf it and say "it's not working as intended".


Ha, at this rate, it will all have a snare cause inevitably when you nerf something, people get another skill and make the ultimate use out of that and people start bitching about how unbeatable that skill is or an exploit, so they nerf that too.







You know thats my thought exactly. tell us what the acceptable template is so we can stop wasting our time with the revolving nerf door and the regrinding of templates. My guess is they believe a real Jedi is a MLS/MDEF everything else is novelty.







Dude welcome to Jedi... I been trying to figure this out since patch 6/7 -- good luck.



__________________________________________________________________
In the context of new development methods adopted within the past year by the studio responsible for Star Wars Galaxies, which a year ago saw several drastic changes to the game-world's overall experience, SOE's John Blakely and Todd Fiala issued a warning: "Don't make our mistakes."
EcadMistflier
Tue Sep 20, 2005 7:22 am
#25






Novock wrote:





TraceAntilles wrote:


I'd like to know what skills are "working as intended" so I can grind those skills and not have to worry about it later down the road.


My guess is thateverything works as intended until people use their ingenuity and the Dev's think it's unfair so they nerf it and say "it's not working as intended".


Ha, at this rate, it will all have a snare cause inevitably when you nerf something, people get another skill and make the ultimate use out of that and people start bitching about how unbeatable that skill is or an exploit, so they nerf that too.







You know thats my thought exactly. tell us what the acceptable template is so we can stop wasting our time with the revolving nerf door and the regrinding of templates. My guess is they believe a real Jedi is a MLS/MDEF everything else is novelty.







But you don't understand. Since day one: GRINDING is the game. There has been repeated demonstrations of this fact. Mindless infuriating changes made to combat classes for noobvious logical reason other then to force the player base to constantly regrind combat classes in the never ending pursuit of getting some advantage in pvp and keep the $15.00 a month coming in.

Wash, rinse, repeat.



Ecad Mistflier
Force Wielder and Old School Disturber of the Peace
:: Ex Master Smuggler :: DEC 15 = BYE BYE SoE :: Ex SWG Jedi ::

"There is more stupidity than hydrogen in the universe, and it has a longer shelf life."
Frank Zappa
Novock
Tue Sep 20, 2005 7:52 am
#26






EcadMistflier wrote:






Novock wrote:





TraceAntilles wrote:


I'd like to know what skills are "working as intended" so I can grind those skills and not have to worry about it later down the road.


My guess is thateverything works as intended until people use their ingenuity and the Dev's think it's unfair so they nerf it and say "it's not working as intended".


Ha, at this rate, it will all have a snare cause inevitably when you nerf something, people get another skill and make the ultimate use out of that and people start bitching about how unbeatable that skill is or an exploit, so they nerf that too.







You know thats my thought exactly. tell us what the acceptable template is so we can stop wasting our time with the revolving nerf door and the regrinding of templates. My guess is they believe a real Jedi is a MLS/MDEF everything else is novelty.







But you don't understand. Since day one: GRINDING is the game. There has been repeated demonstrations of this fact. Mindless infuriating changes made to combat classes for noobvious logical reason other then to force the player base to constantly regrind combat classes in the never ending pursuit of getting some advantage in pvp and keep the $15.00 a month coming in.

Wash, rinse, repeat.




No I understand to well. Thats why I just don't think I can do it again. I don't grind for FOTM templates. I have been a Powers jedi since before the CU (I wasn't a completed jedi back then but was working on a MLS/MP template). Cloak was my management tool that allowed me to enter and exist the fight as needed to manage my low damage high force cost discipline. Now I will have very little defense and no way to offset my lack of offensive ability which means my chances of survival have been lessened where my chances of being a real threat have not been expanded. If Powers was being reworked to be more viable then the cloak changes would not be all that bad as it would be just another skill like cover with limited use but as the discipline lays now its the heart and soul of a powers template. Don't get me wrong I understand the exploits weren't as intended all for fixing the looting and healing others, however the current system is far from a so-called "intended tiptoe forst strike ability" which leads me to feel the "intended" clause was pulled here simply as a way to try and justify rather then saying yes it scomplained about to much so we are going strictly limit its use.

Message Edited by Novock on 09-20-2005 09:52 AM



Novock
Cr|mson Kn|ghtsCo-Leader of <-CK->
Tim-bo
Cr|mson Kn|ghts- Architect/Droid Engineer/Merchant

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